I am still right about the Mage Tower

I used Unbridled Fury, but on a 60s pot, a couple ticks hitting adds isn’t a big issue.

It’s not ideal, but when I phased like that I didn’t feel the need to change my gameplan. The only “bad” timings for P1 I had were getting 3+ infernals.

Valid point. Same with overtuned Crusader.

Your first point is an assumption that would certainly be correct for some portion of the people complaining, but far from all. In fact I’d guess very few would still be complaining, and without broad support those few would be the trolls in short order.

Your second point contradicts the very idea that content shouldn’t be tuned to cater to casual players (the foundation of the “it’s fine” position). If it’s hard enough that only by playing well can you succeed, and you can never outgear it, then the challenge becomes exactly what so many seek - a fair and difficult obstacle to be practiced, that offers a feeling of accomplishment to those who overcome it. In it’s current incarnation, the mage tower rewards time more than it rewards skill. That’s great if all you really care about are engagement metrics. Not so great if you want an actual challenge

Yes… your point is what, exactly? That people can beat mage towers with little familiarity of their class?

Yes, SOME people can. Those people are most probably either really good players in general or they’ve done extensive prep work, like the person I’m replying to.

I don’t see a problem with either of these things. I do, however, see a problem with all the people calling for nerfs because they couldn’t get the mount in the first week.

1 Like

Oh I agree. I was more pointing to them as an example of how prep work can make the achievement possible without significant familiarity with the spec.

I’ve been watching a ton of friends and guildies get the book because they dusted off alts they haven’t played in months, if not years and actually take the time to learn the fights instead of giving up after 5 pulls.

This would be helpful especially in the wake of them changing mechanics to break strats. That makes it appear to them too many people were completing it.

Nah. That just means they don’t want people doing super cheese strats like we saw with Affliction.

The mage tower was never even that hard, it was only really hard when we were all undergeared for it back in nighthold.

This is hardly on the same level as gold challenge medals or glad.

Adilith: “I’m willing to spend 50k on consumables and farm old raids for trinkets to complete over tuned content, and if everyone else isn’t then they’re doing it wrong.”

I guess the real Mage Tower Challenge is how much time and gold you’re willing to spend to balance out the terrible tuning.

2 Likes

How is that different than too many people completing it in a way they don’t want?

Is a different statement than…

You realize that right?

I was responding to your first post. They’re changing strats and gear they feel is beyond the intent which has nothing to do with feeling too many people overall are finishing the challenge.

My original post was about changing strats and how that makes it appear too many people were completing those encounters not all encounters.

It’s been stated and proven multiple times over that you don’t need to do this. The challenges are completable in SL with SL consumable. You can even make more than enough gold to cover the costs by doing 3-4 daily callings.

See yourself out.

Is there a killer go to enchant for agility users? I been making bank with Crusader but righteous orb farming is getting boring.

But most Bears I see are using at the very least, Claws of Ursoc and Unblinking gaze of sethe. That should tell you something.

And has nothing to do with what I stated. Fact remaining, players have completed it in Shadowlands gear. The twink items and gold for items argument is nothing but an excuse for lazy players to latch onto.

I’ll say it again, plenty of guides, strategy, and help to be found on the internet. You nor I can help the players that are going to complain about x, y, z rather than putting any effort into using the tools available to everyone.

How useful are guides if they keep changing mechanics?

Using Claw of Ursoc (Legion artifact) and a CASTER trinket from HFC.

Bear challenge could still use some adjustment.

Dude, stop trolling.

“Use Claw of Ursoc to get 2 weapon enchants and 2 oils, oh and, Unblinking Gaze of Sethe is completely busted” is a guide you find on the Internet for Bear. Again : should tell you something.

1 Like

Only things I’m aware of them changing are % modifiers on health and or damage. The other changes to horrors were reverted weren’t they?

Guides should still be accurate for mechanics.

So far the nerfs to bear have changed:

  • You don’t need to jump to hit the p1 boss with Thrash outside his puddle (with balance affinity).
  • You don’t need to wait until the cast actually goes off for the horrors before you incap.
  • You have more leeway with gear (mainly trinkets) since the DPS check was made easier to meet.

Yeah the cases vary between all specs, the Tanking one and the Tanking one for Guardian, specifically, is the most painful out of all of them, the rest are transmogs and a mount, that one has a skin, obviously most of the heartache and complaints are coming from that.

That’s the only one most people generally care about and a large chunk of guardian druids are having to use every which type of trinket and consumables from old content to meet the disgusting dps check on the last phase because we just don’t have the tools the challenge was created around anymore.

Clowns should learn to know what they’re talking about before speaking.

2 Likes