The MMR system for healers is horrible. Why am I playing in lobbies that have players below 1000mmr when I am around 1800? I literally have to win all 6 games at 1800 against the opposing healer(who are usually on glad mounts on their 3rd alt) so I don’t lose MMR, nevermind winning any MMR in this type of lobby. Why is it not like 2s or 3s where you have to grind it and play people at the same MMR as yourself the entire time? I have played around 500 rounds already I don’t want to be in a lobby with new players ever.
Not to mention copping abuse from horrendous DPS who cannot press defensives, trinket in the starting room or even wear PVE gear and expect you to heal them with no versatility, then abuse you for it! Yes you can queue up with PVE gear above 408. Why is this allowed? Just prevent these people from queuing, this player didn’t even have trinket bonus either.
Same. I’m literally stuck in ELO HELL now. I’m convinced.
Jumping up and down from 1600 to 1500.
One game I get 3 glad dps and swapping and end with 3:3 or 4:2 win loss interchangeably then next games I play with literal PvE bots that are good for normal dungeons at best.
No interrupts, no CC, no burst and splitting their PvE DPS rotation… splitting and LOSing me behind pillar.
Think U are confusing mmr with cr. You can be 1400cr and also be 2400mmr
Some lobbies healing solo shuffle are going to be unfair and you are going to get griefed.
That being said the Elo hell you guys are experiencing in 16-1800 is because you are often playing just as bad as the dps players that sometimes grief your rounds by using your cooldowns at the wrong time and not healing optimally
It’s twice as hard to climb as healer than DPS not to mention 5x as tilting especially in the 1600-1800 mmr range.
Not saying it’s impossible to climb as a healer (I have 5 healers 2k+) but there is a mathematical imbalance that inherently makes it harder to climb as a healer.
Honestly healing “higher” mmr lobbies is usually a better experience because people play with like 4 brain cells vs 2
I was just coming on to make this post. I have outhealed the other guy every match, one was almost double heals and lost all 6 and got docked 50+ pts each time.
“We’re working on it.”
How about just comparing the healer to the other healer for MMR or something, I dunno?
Its already like this with the MMR. Your MMR is based on how well you ago against the other healer’s MMR not the DPS’s MMR. If they are glads you get to play them 6 rounds in a row and lose alot of rating.
I think the only thing that matters with MMR is your personal MMR compared to your CR. If your MMR is higher than your CR, a 2-4 / 3-3 game will still net you a CR gain, but your mmr will most likely drop.
If you get a 4-2 / 5-1 / 6-0, then your mmr will continue to raise higher than your CR. If you start getting 3-3 your mmr will start dropping to the same level as your CR, and will give you +0 gains
If you start doing bad while your MMR and CR is identical, your MMR will start dropping heavy. This is where people go into the next games and get a 4-2 victory with +0 to CR and come crying to the forums. You have to get consecutive wins while your mmr is lower than cr for your mmr to raise.
Not only do you not see everyone’s individual MMR, rather than a group average, don’t fall for the bait that their MMR even matters to you.
In solo q, it’s entirely possible to become stuck because of the wild rng of the matches. If you don’t rocket up to 2k+ immediately, where most players know their stuff, it’s reasonable to consider benching your character/spec for good. If you take a loss or two in the 50/50 glads/new player 1500 range, and you’re not on an op spec that can win matches solo, you’re hosed.
I mean I super advocate for healers all over this forum but you cant just say that you did more healing output than someone in a game. That is such a minor factor overall when it’s the other plays that really secure the wins.
No I get that and I agree. But if you are carrying a team of DPS who are on two different targets and they are constantly switching, you CC the other healer during a kill window and they switch off the target over and over, that shouldn’t fall on me.
Edit: And I’m sorry, but it should be hard to lose when you’re outhealing by huge numbers and still losing, there’s not much more I can do.
This thread devolved into a question of skill vs. no skill when climbing. But honestly, this should be about fun vs. no fun when playing.
Healing isn’t fun. Our mmr/cr move at a snail’s pace. Moreover, because of the healer shortage, we can get randomly assigned groups with weird mmr and no longer leave them.
A good example: last week before I finally committed to quitting RSS, I was in a 1400 mmr lobby and went 3-3. Theoretically, I should remain at 1400 mmr, yes? No! Next game at 1700 mmr with the other healer being like 600 cr higher than me. Why? I lost all 6 rounds and lost maybe 50 points, but why did that happen in the first place?
Also, the burst meta means healers have maybe 0.05 seconds to respond to enemy burst before a DPS gets deleted. Win or lose, that just isn’t fun. Also, something getting increasing attention: we are literally ogling our UI all game. We never look away from the damn health bars at the actual arena.
This is inaccurate. What is possible is to think you’re better than you are and that it’s always your teammates holding you back, despite none of that being true. If you gave the account of a “stuck” player to another player of the same spec who was higher rated they would begin to climb.
Most experienced healers have and will shoot up into the 2100 range during placement matches and then bounce around in that range +/- 150 rating.
Give an experienced healer a tanked character and the climb will be MUCH slower, just based on the specifically unique factors of the format and role. You can absolutely hold a 60 percent win rate for an entire day on healer and gain single digit overall rating increase by the end of the session.
I think it’s fair to say the strategy for success is going to be different at lower elo than higher, and it’s also possible to struggle at the former and be good at the latter. One thing I find at lower elo is that many of the dps need a leader, even about simple things, and just ensuring a shared kill target and cc target can make the difference. Those 30 seconds leading up to a match can be huge when they don’t intuitively know what to do and concepts like hard and soft swapping are beyond them.
Humble pie can be bitter. You might be playing perfectly for a perfect comp, but you could be playing worse than the other healer given the reality in front of you.