It’s a flawed paradigm.
The only thing that this kind of homogenization does is kill fun.
It’s a flawed paradigm.
The only thing that this kind of homogenization does is kill fun.
Without balance classes become so much more powerful then their counterparts you end up seeing entire raid groups of a single class/spec for M prog.
This basically leads to the problem of “ why take a warrior, when we can just take an entire group of spriests ?”
If every class brought it’s own flavor of utility that was just as important as it’s Pew Pew power, that wouldn’t be an issue. The problem is that players, like yourself, only see pew pew power as valuable, and thus only “bring the class with the most pew pew power” to the fight. Again, it’s this paradigm of class homogenization that kills the fun.
If a boss fight was designed with considerations other then “how fast can you burn them down”, bringing an entire group of Shadow Priests would be a significant detriment.
The longer the fight, the higher the risk of a mistake, bringing a class that is 40% more dps then another is logical regardless of the Utility it has, which even if utility is a factor, a spriests is better then a warrior.
You mean like Ghuun? Which was terrible.
What about Eonar? Which was so pathetically easy that I could solo it on heroic.
Aggramar? Where it was objectively superior to stack warlocks?
Oh what about H nef, where you would stack an entire raid of druids because of how versatile the class was ontop of its damage.
The fights that are designed purely with classes utility in mind suffer from the exact same problem of DPS checks.
You take the classes that are better, and when balance isn’t considered you end up taking X class because it both outperforms everybody else by nearly 40%, but has better survivabilty and even off heals aswell to assist in phase transitions.
Balance, is necessary.
Yeah, how dare people want their preferred class/spec to be actually brought into groups and content! They should know their place and play Mage or BM Hunter or Glimmer Paladin or Brewmaster Monk.
Aye, thus killing the fun of it.
You see, you think that a risk of mistake is a detriment. I see it as part of the reason why I’m interested in overcoming it. Regardless, Utility should be a requirement, not an option. Bringing too much DPS to the fight should be just as inefficient as not bringing enough. Fights should require more than melting face and doing the dance. As such, this obsession with homogenizing every single class to have the same DPS output is just bad game design.
A boss fight should absolutely require “combined arms” and should not be “stackable”, or at the very least, should not be easier when you “stack” the party with any single class, simply because they bring more firepower to the fight.
What the hell are you talking about? Whatever class you choose should bring some amount of utility to whatever fight you go to. That utility just doesn’t always need to be “Moar Pew Pew!!!”.
That’s fine and dandy until one class is so useless in PvE that they never get brought to any content because of said uselessness.
There needs to be some degree of balance.
It is, and “meta” is cancer. But people slavishly follow it like drones.
[cries in survival hunter]
I feel. Survival just feels bad to play lmao
Its great and dandy you want to overcome difficulty with a sub par class with ZOMG MAH UTILITY, but we don’t have the time or patience for you to bring a subpar class and drag the entire raid down. Sure you can compete in men’s 100m running with your spouse on your back but you aren’t winning anything, all you do is let your country/club down.
There is not a single scenario where they can design a fight that requires 12x unique class utility, what happens if you don’t have one specific class in your raid? what happens then? and even then what is stopping me from filling the rest of the 8 spots in Mythic raid with the strongest “pew pew” class? Imagine how boring it would be if every single fight in the raid followed this same exact mind set?
Balance is ABSOLUTELY necessary in PVE,
When you’re trying to squeeze out a boss kill, every little thing helps.
Why be suboptimal?
With that mentality why play a game with classes at all? The desire to be the best at everything all the time ruins everything unless you have zero attachment to anything.
You don’t need to be 100% optimal to do any content other than the extreme fringes which cannot and should not be considered for balancing purposes.
What the hell are you talking about? Whatever class you choose should bring some amount of utility to whatever fight you go to. That utility just doesn’t always need to be “Moar Pew Pew!!!”.
Maybe this will help you. The last column on the right is what I’m talking about :
All you have to do is ask yourself why do they obsess over doing the most damage?
It answers everything, plus it shows how they are playing an rpg game wrong because rpg games are about building a character. Not obsessing over dps per encounter
It feels fine right now, but everything that makes it feel fine is going away in SL.
Also it’s damage is kinda butt.
Lets re read that again,
RPG stands for role playing game - What if I choose to roleplay as the char doing the most dps? get outa here with that garbage logic.
That reasoning was terrible in D&D 3.5 and it’s terrible now. I remember that same garbage being peddled in the character optimization boards years ago.
The moment you obsess over numbers it is the moment you have lost the ball when it comes to mmoRPGs because it shows you have 0 interest in your character if you end up playing FotM and broken builds
You see, you think that a risk of mistake is a detriment. I see it as part of the reason why I’m interested in overcoming it.
When fights like M KJ exist and a single mistake deletes 12+ minutes of progress, it is a detriment when you are in 800+ attempts on the boss.
Regardless, Utility should be a requirement, not an option.
They’ve tried that, you know what happens? You just stack the class with the utility. The exact same problem as unbalanced damage.
Bringing too much DPS to the fight should be just as inefficient as not bringing enough.
So punish people who are better at their classes rotation? Yeah that’ll go over swell.
Fights should require more than melting face and doing the dance.
Where have you been in raiding recently, have you not seen all the mechanics in this and last expansions raids?
As such, this obsession with homogenizing every single class to have the same DPS output is just bad game design.
Bad game design is allowing a class to exist that excels in both damage and utility to avoid having to balance. Balance is necessary.
A boss fight should absolutely require “combined arms” and should not be “stackable”, or at the very least, should not be easier when you “stack” the party with any single class, simply because they bring more firepower to the fight.
So you want to punish groups for having multiple of the same class? Lolwat.
What the hell are you talking about? Whatever class you choose should bring some amount of utility to whatever fight you go to. That utility just doesn’t always need to be “Moar Pew Pew!!!”.
What he’s talking about is objectively some classes are far superior in both utility and aoe damage in environments, M+ being an example where in high keys you simply choose from a pool of maybe 5 different dps specs, because they are objectively better.