I am a nincompoop

I expect runs to go smooth with DPS. I also expect some things like common sense things. Like, let tank gather up and DPS down as it faster. The tank does not need to run around as DPS dies due too waiting an adding time to run. Nope, it seems I was born as a nincompoop,

As DPS I will pop a heal if the tank is about to die. I pop a shield on a healer or other DPS about to die. I make sure the whole group survives as to me a dead DPS person equal more time. Dead healers in groups equal the whole group dead. Tank dies I figure get agro and run till it dies or tank comes. This nincompoop was doing it wrong. I was told as I ranted at DPS that not the way it works.

That you are a bad tank expecting DPS to follow common things that make a run go faster. Bad tank who does not protect all DPS and healer as they run around like fish with the head cut off. It is expected of me to do more. That what teamwork about protecting them and ignoring the fact they keep dying and make the run longer. How was I supposed to know the DPS monster more important than gathering up an aoe down. Who needs mechanics. 81% can not get to 100% with 6 adds. What a nincompoop I am not seeing all these things wrong with me.

Now I can no longer get mad as DPS keeps dying due to simple things like let tank go in first. Well, this nincompoop learned a will compile in any mythic dungeon.

I’m sorry to see you are so frustrated.

I know it seems like people are being pointlessly difficult at times but that may be an artifact of their typical group dynamic. Back with my supergroup in City of Heroes our main team would pull truly ridiculously large rooms and appear to be running around at random to pugs. We were just doing our normal thing that generally cleared mission in 50-60 percent of normal run times. But pugs would flip out as their “oh shiza” circuit breakers blew. Ah I miss the huge circle of thorns caves with 2 AV’s in either corner and all the trash in the whole world. Glorious times indeed.

Should people listen to a tank who says “hey…I can’t keep aggro on all this stuff lets me pull or at least pull them to me”? Yes they should. But if they don’t just keep going. Switch to doing pure aggro pulling so you can get as many as possible on you. Set a focus on your healer so you can peel off them as needed.

You can always leave of course but then you have to deal with the deserter debuff and that would suck for you. I guess you have to balance your time investment.

I usually just deuce if a run isn’t going well :man_shrugging:

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Hehe. You said poop.

As someone who made a druid tank, I have like one taunt and one major interrupt and a second interrupt that sometimes doesn’t interrupt certain mobs. if someone pulls before i do or before i can use my aoe swipe spell, they will pull aggro and if I am not decently geared they can easily pull aggro right off of me.

Secondly as a tank, I was gearing through dungeons and not quests so by doing so my gear wasn’t top notch and I had to take things slower, couldn’t go as fast as other tanks because if I did we would all wipe several times and I don’t like letting my teammates die. So I pull as much as I can and know I can handle without sacrificing myself and if another dps player that has healing spells heals me along with the healer, then great. I don’t mind the extra healing esp if the dpser sees m hp is going down faster than the healer can keep it up. I will welcome it. but I also expect the dps person to dps the npc’s as well. but my main goal is to keep aggro off the healer and the group, if I struggle with some bigger groups. I will focus on keeping aggro off the healer over anyone else.

Only two things I get upset about is when someone pulls before I do or aggros another mob and doesn’t do much but stands around. Or players who complain oh this is taking too long yadda yadda. For example, I had a player yesterday complain that waycrest manor was taking too long. the path we had to take I never took so it was new to me and I done this dungeon many times as a dpser but this path was new so I had no idea where I was going. The guy was complaining I wasn’t going fast enough.

Said this dungeon is a 10 minute run and is taking 30 minutes to do, I told him if you don’t like my tanking then leave. he called me an ahole and said I don’t need to be rude. i just ignored him then voted to kick him, when he got kicked, he whispered me this

https://i.imgur.com/TXtXeCk.png

I don’t put up with this type of behavior or abuse and nor should I, especially in a game that is made for fun and entertainment. I reported him for his actions and bullying. now, for my tanking I hd to pull 2 or 3 mobs because any more than that and my hp went down so fast and I would die then the group would die. my gear wasn’t so far up to par. I had several greens on and had several lvl 20ish gear and I was lvl 49. I fixed all of that with a full set of benthic at 50.

If you don’t like the way the group is going, or how it is going, then you can simply leave and I have done just that a few times myself as a dps and as a tank. but some tanks know what they can and can’t handle and play it safe even if it means going a bit slower, other tanks well, that another story. There are three types of tanks ones that are really geared and know they can take the damage and just run through things, ones who know they can’t and play it safe even if it takes a bit longer then those who have absolutely no idea wtf they are doing and shouldn’t even be playing a tank.

Me, I am the second and I ask the healer and even the group when we get to last boss how I did and if there is anything I can improve on or how I did as a tank, to gt feed back to see if I need to improve. so far I been told I am good or great and nothing to really work on.

Also you expect runs to go smoothy, but things happen, and having so many players standing around running around being feared, etc, things happen. you can’t expect everyone to play the same as others. you can get 500 playrs have them geared up and show them the mechanics of the dungeon have them learn it, and all of them go in as groups and every single one of those groups will play different. things will get pulled, players will die. things happen. if you don’t want to die or don’t like dying then don’t do groups. or only do groups with players you know who don’t die. most pugged groups there are some players who don’t know what to do and don’t know how to play and then there are those who just don’t care and want to get it done and those who are all up in themselves thinking they are gods of the game because they have this or that in the game.