Hyrja needs to be nerfed

I understand this week is rough with tyrannical being the affix, but that isn’t a reason where Hyrja’s Shield of Light is hitting me, a tank, for 300k+ damage WITH defensives. Even as a Death Knight using AMS, IBF, AMZ, Lichborne. Honestly anything and everything I can possibly do to negate damage. This is still shooting me down to almost dead, or straight up one shotting me. It’s not an ability that can be dodged, avoided, or distance based.

Not only that, the amount of damage that happens in eye of the storm, with AMZ active, is nearly wiping up and putting our healer at oom.

Mind you yes, I’m talking about a 12 here, and I understand it only gets harder from here, and I, normally, have over 400k health going into the dungeon. We killed everyone else with very little issue, and it looked like we would even time it. Me, and the group are 385+

Would any of you agree she hits too hard, or is this personally a me thing I’m experiencing?

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For me I use VB and AMS there. Red Thirst makes VB’s 90 second cooldown drop down significantly and I always have it and AMS up for each rotation. Not many people like the talent, but I spec into it for magic heavy dungeons and Hyrja specifically, and it’s the talent where AMS heals for 100% of the damage it absorbs.

At a +12, Hyrja’s SoL is not hitting at numbers that cannot be dealt with with proper cooldown usage.

Yes, she hits hard but that is the nature of the affix. They are there to test skillsets. If you are struggling on SoL (especially on a lower key), that is a fundamentals issue not a tuning problem.

Mechanically, I noticed lower level tanks (and melee DPS) will take unnecessary damage from sanctify by eating up the bursts while trying to position themselves for SoL.

Curious… I did a 12 yesterday and the highest % I took was around 20%.

Edit, just did a 14 and it was 30%. I’m not an impressive ilvl either.

The reason it hits so hard is because back in legion when we had artifacts they gave us passive magic damage resistance we dont have that now and the boss is tuned around that so it nukes us without defensives (im doing 14s and even with defensives i get hit for 200k) but i know when its coming so im at full health before it goes off

I would assume Blizz accounted for this, yes?

Possibly i read somewhere that that was the case in legion dungeons last season I just wouldnt put it past blizzard to not account for it second time around lol

She does hurt thats for sure, but realistically its fine to me aince she launches you away so she cant do essentially a nuke attack then immediately attack again to double tap you.

So to me its not too bad, if anything id say the third boss in temple is much worse with its nuke attack, heal absorb, and immediate attack afterwards.

My friends and I were actually talking about that, which is why I posted this in the first place. It feels very over tuned because it’s not just me that’s getting hit hard. I see a lot of comments about the shield, but no one saying much about the other part I said with the Eye of the Storm knocking everyone down to almost nothing.

I think this boss is fine as is. Granted the highest tyran i’ve done is only a 13, but I am able to rotate through cooldowns very easily and always have at least one available for each phase. Fenryr scares me more tbh, this boss is very choreographed. The only advice I can give is to press those cooldowns for each phase and spot heal the stragglers.

I will second this. Bosses and dungeons were designed a bit different back in Legion when it came to tank busters and cooldowns. Paladins SoTR was a flat damage reduction used for tank busters. The tradeoff was that you did not have near 100% uptime back then but were extremely tanky when you needed to be.

I have only done HoV on a +15 so far. You will be punished for not having a major CD or absorb up for every blast from Hyrja. Just make sure you have a CD up for everytime she uses that ability and you will survive. Especially in a +12 it should not be an issue unless you are really under geared. I think Hyrja is mostly fine. Maybe some slight damage nerfs.

No odyn and fenryr are scaled higher. Hyrja isnt bad.

I agree with this most of my wipes on hurja are because people cant dodge sanctify which i understand it is hard to see i would say odyn is actually difficult because of spreading out during runes takes everyone out of healer range

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That doesn’t matter because the rune heals you to full. You can pop a health pot if you’re truly struggling, but there is no need for healers to be stressing at that point in the fight.

You are misplaying the mechanic if you are getting deleted in a 12. I think it would serve you better to ask for advice first before calling for nerfs.

If you are getting smacked for 300k with defensives in a +12 then you are doing something wrong.

Not the first set of runes but all of my HOV keys end the same way odyn is at like 81% and half my team randomly gets nuked and we finish the kill with like 2 people left i dont know what kills them but something does

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I agree even if i miss a defensive on a +13 hyrja it does like around 220k with defensives its way lower its possible they could be undergeared?

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Probably getting hit by a hidden Sanctify ontop of the Tank Buster. Idk. Could be undergeared.

Haven’t had problem with it, I just time death strikes to heal the damage before and after it hits.