Please make it so hyperthermia can only proc after combustion run out, even when it’s procced from skb.
Why would you want that? Hyphertermia inside combustion means more damage
It can only proc when Combustion isn’t active. Unless you mean it shouldn’t be a random proc, but instead only proc after Combust/SKB/Time Anomaly combust? Regardless it isn’t great with SKB since you have a ton of Combust uptime and it means you’re not building/spending your SKB stacks when it procs. Keep in mind you get also double mastery from hot streak, which doesn’t apply to Hyperthermia machine gun pyros unfortunately.
Technically, but it would be much better if it just procced after combustion completely ran out, skb extends the duration of combustion, but you still get hyper after the main combustion window ran out, basically 15 seconds with 5 orbs.
Even if they don’t fix it isn’t completely anti syrergystic, so it’s more or less fine, but it’s still pretty weird and it would probably be better if hyper was always after combustion ended, even considering extensions such as skb.
Also, if you have hyperthermia up, you could overcap on skb stacks, there is a solution I can think of: stacks can build even if you have the pyro/strike proc up, so basically you have 10 stacks you can use pyro or flame hard cast, but due to hyperthermia you can’t because everything is instant cast, therefore make it stack up for your next skb window. This way you won’t lose stacks
This also gives you some flexibility on when exactly you want to use your skb windows, which is even better.
In fact I’m pretty sure something similar has been suggested in the past
Also bake flame accelerant into skb, it’s fine to keep the hard cast, but it shouldn’t be that long. Pyro/flame strike cast time is too long regardless of how strong the talent is.