I am not getting any of these items from doing heroics back-to-back for hours on end. MAYBE 1 or 2 (Tidalcores, haven’t seen a single hydrocore) out of every 10 heroic dungeons I run. I find this to be a really absurd gate for gear I don’t even actually need, gear that is also Bind on Pickup for that matter. A couple weeks running warfronts and LFR, PvP… most of the stuff I have acquired from those equals or out-levels the crafted items level… which brings up a second point… why bother having crafting at all for this expansion? You’ve made it so simple to acquire gear anything I can actually make is… nigh-useless except for aesthetics. Might as well just make it so I can make and sell cosmetic pieces at this juncture.
There just needs to be a vendor for these items and if making them cost gold is protested, bring back dungeon tokens as a currency at the very very least. BC and WoTLK had them… and it was a system that worked just fine for getting crafting mats. Leaving it up to RNG is just taking a real p1$$ on my time.
First, you have to use the profession conversion recipe to change tidalcores to hydrocores.
Second, they never intended the cores to be a high droprate in heroics. In fact, I am pretty sure they didn’t drop in heroics initially. If you want tidalcores reliably, you need to do mythic dungeons as was intended.
Third, high end armor crafting profession gear is meant as an entryway into raids by allowing you to craft a couple of pieces that are the same ilvl as the content you are working on. The hydrocore/tidalcore gear is at the same ilevel as Normal. The lower Sanguicell/Breath of Bwonsamdi gear that you learn from crafting the hydro/tidalcore gear is the same ilvl as Heroic. The higher Sanguicell/Breath of Bwonsamdi gear that you learn from crafting the the lower ones is the same ilvl as Mythic.
“This item drops in heroics and mythics” Just kidding you have to convert it yourself after you waste your time running heroics and mythics. I don’t run mythics. I don’t have time to deal with finding a group and then dealing with the toxic trash talk when something goes wrong in mythic runs.
Don’t justify a bad crafting mat mechanic. Previously well done expansions made crafting materials readily available with badges / tokens from heroics. Forcing people to run mythics for higher drop rates is just stupid. Trying to force interaction with “elitist” jerks is also just stupid. And that’s not just for me, there’s a lot of people who don’t run mythic content, not because of difficulty but because of toxic crap like getting heckled for ilvl or even kicked from groups because of a single mistake / bad pull or weak heals, not enough dps… so on…
I’ve geared up without having to deal with that at all running other content, which makes “getting gear for one or two slots” a completely moot point. Warfronts and LFR and PvP and Timewalking events when they are available. No headache from Mythic+ noise.
Hydrocore was the mythic drop crafting reagent during season 1 of the game. People complained and Blizzard eventually caved, adding it as a rare drop from the end of heroics. However, the material was always supposed to be “rare”, being limited for most players by the weekly cap limit of mythic zero, unless you were willing to chain mythic+ content. As there is no cap on heroics, the drop rate is significantly worse as Blizzard WANTS players to care about mythic dungeons and their mythic dungeon invitational event.
When season 2 started, hydrocores were replaced by tidalcores, though professions that needed hydrocores still for crafting, were given ways of converting the materials. By this point, Blizzard also screwed up their drop rate levels to keep players from abandoning the game en-masse. So the 385 drops are not as appealing. If you are raiding with a group, your friends should be able to carry you long enough to get 15 tidalcores for crafting, and if you aren’t raiding, you don’t really need the mythic level loot until season 3 starts.
So far you’re both just defending mythic as being the reason this is a thing. Yet I’ve already stated that without even running mythic content I have acquired equivalent level gear and that makes being able to craft it have no value, except for the aesthetic of the item itself.
The point of being able to craft equipment is to be able to use it . Making this equipment require a grind for materials is a time-drain that doesn’t even merit the reasons behind why it has been done when equivalent or better gear can be gotten from running other non-mythic content faster than I can craft the items. Does this being uncraftable some-how make Mythic seem more appealing? Because anyone who actually goes and does mythic and gets mythic level gear wont need the crafted items for very long. It’s literally throw-away within a week at minimum for a dedicated dungeon runner / raider.
Of which I am neither and I have acquired equivalent or better just by playing other avenues of the game.
Making this crafting material a RNG grind is about the equivalent of using penny’s to pay a dinner bill for a party of 12.
I’m not quoting your entire post, because frankly it was unnecessary the first time 'round; no need to have people read through it again.
First of all, you don’t have to convert all of these items, you only have to convert tidal to hydro or bwom to sang if you’re wanting the ones from the previous season…which, I can’t imagine why you would…given the lower ilvl…
Second, we’re not talking about Mythic+ (though you can also get an unlimited number in Mythic+), you can get these on regular ol’ Mythic 0’s. And, really, if anyone’s being an “elitist jerk” on Mythic 0 then they’re just dumb, and should be ignored…Further, if they’re acting that way in a Mythic 0, they probably would be in a Heroic too, so you’re not really benefiting from ignoring Mythics.
Third, I’d like to know which expansions you’re considering “well done”, that made end of dungeon crafting mats so easy to get…right away. It has always been the norm to have to run dungeons if you wanted access to certain items. In what expansion was that not the case?
Finally, if you get better gear from other places, and you aren’t a Mythic+ runner nor raider, then why do you even care about this topic?
“Well done” is a generalization for some mechanics that were in fact well done, in this context, having rare crafting mats purchasable with badges / tokens from running dungeons. Time spent running the dungeons meant getting the mats weren’t a matter of “maybe you’ll get it, oh don’t run mythic? Tough luck…lololol” and instead were going to be a direct result of how many badges you grind out to purchase the mats… much like… grinding a job gets you a paycheck to pay bills… Imagine if your bosses decided your pay and the value of your time should be subject to RNG statistics instead of hourly rate. Oh sorry buddy, your rng dice rolled a 1, you don’t get paid today!
It’s about a redundant mechanic in professions. Locking the mat’s 100% drop rate into mythic makes being able to craft anything to be able to -run- mythic (which is the original intention of gearing up, yes?) completely backwards. Gear up while trying to get the mats and then not need them for an item that can’t be AH sold after making it… DO you really agree with that?
Right…setting aside that being a really silly comparison…to use your analogy: Why would you work for a boss like you’ve described instead of, oh I don’t know, working for a boss that gave you back 100% of the value that you contributed, but in return you had to put in a tiny, itty-bitty, bit more effort? i.e. Mythic 0 dungeons. Since you’re choosing the worse boss, then you are, in effect, choosing the method of payment. No one to blame but yourself in that situation.
And no, getting these mats are not to make gear that let’s you can “be able to -run- mythic”, it’s so you can have whatever utility comes with the crafted item, or so you can run something much better than Mythic.
Granted, as you’ve repeatedly said, you can get the same ilvl from other places, but there is some crafted gear that is worth the difference. Such as the Alchemy trinket’s usability for healers…
The thing is with this, is that this isn’t a required action. Like, if you have a profession, and you want the special gear for yourself, you can do a few extra steps, and get it…but you don’t have to. It’s not like there’s no alternative. This isn’t the be-all end-all source of gear…its a single piece of gear as a perk to a profession. That’s it. You’re sounding like it’s this hugely unfair situation, but one you keep saying you don’t even care because you aren’t doing it and got better gear elsewhere so why are you so offended over this, and two it’s not unfair, it’s just a thing you can do if you want to…
Anything in game is “if you want to”. You pay to play the game, if you want to, else level 20 is far as you go, or you grind out the cost of a token in gold. You can run heroic, if you want to, you can pvp if you want to. In pvp if you win you get honor badges to buy potions, crafting recipes… used to be able to buy pvp gear with those badges too.
That’s all a choice and no one who plays should be punished or pushed toward content they don’t want to run. I don’t want to run mythic content for my own reasons and that’s a choice anyone can make. Yet it’s handicapped by drop rates for crafting items that are almost entirely redundant.
There is no utility in something I can’t craft in a reasonable amount of time and a reasonable amount of effort. Mythics take more time and effort so they should have a reasonable reward. A profession mat that can’t be sold or traded to make gear that can’t be sold for its actual value or traded or used longer than a week does not equate to a reward.
Just spit in your own hand instead and you’ll have got the equivalent of that effort in less time.
And no I’m not -chosing- the method of payment. I didn’t design it and I didn’t ask for it. It was decided this was the method of payment and I am very clearly saying that it sucks. There’s no point in arguing that it’s Mythic or bust for mats and gear that are nigh obsolete. As far professions that get to make the trinkets that’s another matter if those items have more utility than any other profession.
That just highlights why it is a by-design waste of time, and I stated that at the very start.
Mythic is stupid. Mythic is what heroics are supposed to be, but too many players can’t be bothered to learn how to play and want to be carried in LFD / LFR, hence the reason the troll heroics failed during Cata or Mists.
One thing you don’t realize is that the BoP crafted gear is intended to be BETTER than what you can earn running dungeons or raiding. So in S1, mythics dropped 340 gear and you could craft 2 pieces of 355 gear. Normal raids dropped 355 gear and you could craft 370 gear, and heroic raids dropped 385 gear. With S2 mythics now drop 370 gear, but you can craft 385 gear up to 415 gear depending on the content you are interested in.
Yes, in S2, Blizzard also screwed up loot drops to keep players subbed and focused on pointless content, but that is not the shortcoming of BoP crafted gear that you seem to keep harping on.
If, as you say, “Anything in game is ‘if you want to’”, then everything you do in the game IS your choice. Whether you choose to spend your time on the gamble that you might get something, or on the surety that you will get something, either option is an option, a choice that you make. If you choose the gamble and it doesn’t pay off, then that is the result of your choice. Spit and all.
But, since you clearly just want to complain, and no amount of reasoning seems to achieve anything, I’ll leave you to your discontent.
That is not entirely accurate. Better than dungeons, but not better than raids. It’s supposed to give you a piece comparable to raid gear, just from a different source.
And, it works the same this season as it did last…
Season 1 first tier was 355, same as normal Uldir, second tier 370 same as heroic, and third 385 same as mythic. This season is exactly the same, 385 for first tier, same as normal BoD, then 400 (heroic), and 415 (mythic).
It’s only “better” in that you don’t have to actually set foot in the raid of that level to get the gear. You can run heroic BoD to your hearts content and get enough Bwom to give yourself a mythic ilvl piece.
No I’m not just complaining. Complaining is just expressing distress without offering up any solution to the matter. I have suggested a simple solution that exists for a lot of other content and that is a simple return of dungeon badges for the purchase of crafting mats, still requires you to run dungeons, still requires effort, but you’re not getting left to RNG, or having to run mythic if you don’t want to. Nothing is being given away for free in that solution.
Does it break the raiding level of gear if people can actually USE their professions before getting to that content? The answer is quite simply no, it doesn’t. Keep the equipment BoP, fine, keep the hydro/tidal cores BoP, fine… make them quicker to get without expecting that people even want to run mythics shouldn’t be that big of a deal.
The BoP crafted gear isn’t any less / greater of value than running Warfronts and Warfronts are a guaranteed win unless you’re playing with the laziest group of people in the game. Once again there’s no reason to make professions sluggish when I can in fact gear up faster running other content.
You HAD to run m0 for the hydrocores. So the 355 gear was an improvement over the 340 gear from m0 and I thought you could run the mythics before the raids came out, so you could start with at least 1 piece of 355 gear before entering normal raids.
Normal raids dropped 1 sanguicell per boss, so 2-3 weeks of normal raiding (ilvl 355 gear) before you could craft a piece of 370 gear.
Heroic raids dropped 10 sanguicell per boss, so again, 2-3 weeks of full clears before you could craft mythic level 385 gear.
Though as I type this, I suppose it is all a matter of perspective. From my perspective, crafted gear was an upgrade over current content you were doing, and from your perspective, it was a wash with the current content you were doing. Then again, without tier bonuses and crap drops on azerite gear, running mythic+ is the best way to gear period this expansion.