I donât think any reasonable person can argue that ranged dps should have all the advantages of being ranged and also do equal damage to melee classes. Raid dps also doesnât indicate how the class performs independently. Wild strikes is a significant portion of melee dps in a raid. There are also far more other temporary power buffs in game which melee have that ranged do not benefit from. Without these buffs outside of a raid setting melee are likely lower than ranged in damage output already.
source: hunters at least have a 1:1 scaling in some skills with melee hunters, ranged MM hunters at least can get ranged attack power based on agility. These are further increased with SoM, but Hunter overall only needs to worry about 1-2 stats, those being strength and agility.
Paladin needs Strength, Agility, Int, and Spellpower. Reason why in true classic even in Naxx where Paladinâs abilities actually work hunter on average deals double the damage of paladin. Can go check the logs yourself.
The problem with ranged hunter scaling is essentially everything is based on weapon damage or is purely base damage. Add that rap to ranged weapon damage is at a horrible rate (something around 15 rap adds 1 dps to weapons, so a 3 second ranged weapon speed gets 3 damage per hit) the essentially double rap ranged hunter gets from tsa that melee gets still buffs melee dps more than the ranged hunter due to how poorly the hunter scales. But its actually close now instead of tsa giving melee around 2-3 times the dps it gave the hunter, its now almost even. Still favors melee more, but not by to much.
Ranged generally have fewer mechanics to deal with, and more flexibility with positioning meaning less movement overall. They also in pvp scenarios have more tools to control the position of their target than melee do.
You both also ignored the main reason why melee are higher in raid over ranged. Itâs all about the buffs available in raid. Ranged damage is much stronger outside the instance than melee is. Nerfing melee isnât the way. Slight buffs to consumables or the buffs themselves is.
Range are usually the ones assigned to deal with most mechanics thruout the entire history of wow.
You can say melee will suffer more if they are forced to move away from the target since they canât dps, but range can still move away and deal damage since they are ranged.
It is alot âmore annoyingâ to design mechanics for the melee because of that fact, on top of melee dps being designed with having to be âbehind the bossâ because of parries and such. However, because of this, historically thruout the ENTIRETY of world of warcraft, range dps has been the ones with the majority of complex mechanics or the ones FORCED to do specific mechanics that require player positioning because of âuptime reasonsâ. Like soaking a wipe mechanic zone far from the boss for example.
However the reason melee dominate classic vanilla specifically is for the most part, world buffs and consumables. Those hugely favor melee. Also melee gets so much more buffs in raid from other classes from armor reductions, lots of different attack power buffs, special attack speed buffs, wayy better enchants even and the boost in stats that give alot more value for melee due to str/agi vs int being dogpoopoo
Casters literally dont even have a relevant weapon enchant to use. Melee have multiple to choose from. Even something as simple as âagility or str to glovesâ. There isnt EVEN AN INTELLECT TO GLOVES, even tho intellect isnt even a great stat for casters since it provides no SP.
Hunters are the only class in SoD that still only do dps as a role. Therefore; itâs only fair they do top damage. The more hybrid the class, the less damage they should deal for balancing. If hunters did horrible damage, what would be their purpose in raids?
The purpose of damage dealers is to do damage or bring raid buffs. Hunters bring lots of good buffs like TSA and % stats. Every decent raid would bring hunters regardless if they were #1 or #6 on the ranks btw. You just have no idea.
However, I do agree that hunters should gave gotten a cool new role, but they decided to just give them a âmelee dpsâ role instead of a Ranged dps only class. Which still counts as something.
Oh no, I agree with you. Iâm not even saying they should be top dps every phase. Iâm just saying, itâs only fair they have very nice dps with only being dps roles.
I also completely agree that hunters should have a tank spec. I think their pets being actual tanks would be amazing. Hear me outâŚ
Rune of Beastial Endurance:
The hunter does 80% less damage from all sources. The hunterâs pet has their attack speed, damage, and armor values increased by 20%. The hunterâs petâs health is increased by 30%. In addition, the hunterâs pet gains a new ability âVicious Roarâ causing up to 5 enemy targets within 8 yards to attack the hunterâs pet. 10 sec cooldown.
I donât think you understand what utility means.
A well timed BOP can save a caster that pulls threat, possibly even save a raid if that caster might get the raid breathed on. Even in Wrath people were using BoP to soak a stack of Professor Putricides debuff in P3.
Dispel is incredibly useful on many bosses.
Stuns are incredibly useful on Shade and other bosses that need interrupts.
Freedom is also incredibly useful.
Judging wisdom or light also incredibly useful.
You mean to tell me you donât think all the protection auras arenât useful? You think Conc and Devo are the only ones? No ret aura? No cold, shadow or fire protection auras?
Lets not even forget blessing of Salv, Might, Wisdom, Sact.
Have you ever seen a pally Lay on Hands a tank before Patchwerk?
No no youâre right on second though a Paladin has garbage utility that does nothing for a raid.