Hunters should not consistently be Top damage every single phase

Paladin scales worse than melee hunter, but a little better than ranged hunter.

I do think ret needs some dps love (not burst), possibly in the form of better dot damage or a damage ramp of some form.

But its sad that blizzard still hasnt put some basic scaling onto hunters serpent sting and traps, something melee hunter does not use.

Skill issue

Source? Hunter has been the worst scaling class in classic since classic…

Lol blizz loves hunters tell that to the war with in hunter devs cause retail hunters need some love

I don’t think any reasonable person can argue that ranged dps should have all the advantages of being ranged and also do equal damage to melee classes. Raid dps also doesn’t indicate how the class performs independently. Wild strikes is a significant portion of melee dps in a raid. There are also far more other temporary power buffs in game which melee have that ranged do not benefit from. Without these buffs outside of a raid setting melee are likely lower than ranged in damage output already.

The advantage of ranged is higher up time which doesn’t matter when melee is completely dunking on them in damage.

source: hunters at least have a 1:1 scaling in some skills with melee hunters, ranged MM hunters at least can get ranged attack power based on agility. These are further increased with SoM, but Hunter overall only needs to worry about 1-2 stats, those being strength and agility.

Paladin needs Strength, Agility, Int, and Spellpower. Reason why in true classic even in Naxx where Paladin’s abilities actually work hunter on average deals double the damage of paladin. Can go check the logs yourself.

The problem with ranged hunter scaling is essentially everything is based on weapon damage or is purely base damage. Add that rap to ranged weapon damage is at a horrible rate (something around 15 rap adds 1 dps to weapons, so a 3 second ranged weapon speed gets 3 damage per hit) the essentially double rap ranged hunter gets from tsa that melee gets still buffs melee dps more than the ranged hunter due to how poorly the hunter scales. But its actually close now instead of tsa giving melee around 2-3 times the dps it gave the hunter, its now almost even. Still favors melee more, but not by to much.

Melee advantage > ranged advantage. Melee unga bunga ignore most mechanics, keep dpsing while moving and are generally much easier to play.

Which is why they’re dominating again, and why Blizzard had to add the extra armour to gnomer or they would have there too.

Let’s face it, at the moment raiding as a melee is like entering a cheat code.

Ranged lose dps for moving. Melee can generally stick on the boss even durring most mechanics.

Ranged generally have fewer mechanics to deal with, and more flexibility with positioning meaning less movement overall. They also in pvp scenarios have more tools to control the position of their target than melee do.

You both also ignored the main reason why melee are higher in raid over ranged. It’s all about the buffs available in raid. Ranged damage is much stronger outside the instance than melee is. Nerfing melee isn’t the way. Slight buffs to consumables or the buffs themselves is.

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This is historically very false.

Range are usually the ones assigned to deal with most mechanics thruout the entire history of wow.

You can say melee will suffer more if they are forced to move away from the target since they can’t dps, but range can still move away and deal damage since they are ranged.

It is alot “more annoying” to design mechanics for the melee because of that fact, on top of melee dps being designed with having to be “behind the boss” because of parries and such. However, because of this, historically thruout the ENTIRETY of world of warcraft, range dps has been the ones with the majority of complex mechanics or the ones FORCED to do specific mechanics that require player positioning because of “uptime reasons”. Like soaking a wipe mechanic zone far from the boss for example.

However the reason melee dominate classic vanilla specifically is for the most part, world buffs and consumables. Those hugely favor melee. Also melee gets so much more buffs in raid from other classes from armor reductions, lots of different attack power buffs, special attack speed buffs, wayy better enchants even and the boost in stats that give alot more value for melee due to str/agi vs int being dogpoopoo

Casters literally dont even have a relevant weapon enchant to use. Melee have multiple to choose from. Even something as simple as “agility or str to gloves”. There isnt EVEN AN INTELLECT TO GLOVES, even tho intellect isnt even a great stat for casters since it provides no SP.

Don’t use historical facts to fight his feelings, you are not aloud to do that.

Hunters are the only class in SoD that still only do dps as a role. Therefore; it’s only fair they do top damage. The more hybrid the class, the less damage they should deal for balancing. If hunters did horrible damage, what would be their purpose in raids?

The purpose of damage dealers is to do damage or bring raid buffs. Hunters bring lots of good buffs like TSA and % stats. Every decent raid would bring hunters regardless if they were #1 or #6 on the ranks btw. You just have no idea.

However, I do agree that hunters should gave gotten a cool new role, but they decided to just give them a “melee dps” role instead of a Ranged dps only class. Which still counts as something.

Oh no, I agree with you. I’m not even saying they should be top dps every phase. I’m just saying, it’s only fair they have very nice dps with only being dps roles.

I also completely agree that hunters should have a tank spec. I think their pets being actual tanks would be amazing. Hear me out…

Rune of Beastial Endurance:
The hunter does 80% less damage from all sources. The hunter’s pet has their attack speed, damage, and armor values increased by 20%. The hunter’s pet’s health is increased by 30%. In addition, the hunter’s pet gains a new ability “Vicious Roar” causing up to 5 enemy targets within 8 yards to attack the hunter’s pet. 10 sec cooldown.

Cant you taunt with pet though?

I don’t play one… but they are the only true DPS class left.

Pet dies in 1-2 hits from raid bosses now.

The only exception to that is if the boss does only aoe damage (example every attack is a cleave) which pet takes 90% reduced damage.

I don’t think you understand what utility means.

A well timed BOP can save a caster that pulls threat, possibly even save a raid if that caster might get the raid breathed on. Even in Wrath people were using BoP to soak a stack of Professor Putricides debuff in P3.

Dispel is incredibly useful on many bosses.

Stuns are incredibly useful on Shade and other bosses that need interrupts.

Freedom is also incredibly useful.

Judging wisdom or light also incredibly useful.

You mean to tell me you don’t think all the protection auras aren’t useful? You think Conc and Devo are the only ones? No ret aura? No cold, shadow or fire protection auras?

Lets not even forget blessing of Salv, Might, Wisdom, Sact.

Have you ever seen a pally Lay on Hands a tank before Patchwerk?

No no you’re right on second though a Paladin has garbage utility that does nothing for a raid. :roll_eyes:

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