The idea that they should be the top DPS “Because they are the only pure damage class” makes no sense
Hunters are the best soloers bar none and have the easiest leveling experience
Hunters are the second best farmers (Only second to AOE mages)
Hunters have the easiest playstyle
If hunters also topped the DPS meters there would be absolutely zero reason for people to play warrior or rogue. Why play a melee class that has to avoid mechanics when you could just sit back and press a couple buttons with a pet attack macro and top the meters?
Part of the tax of playing a ranged class and a good solo class is that you won’t have the ceiling that a melee class will. That’s just how it works
Hunters being #3-4 in DPS makes sense to me. They’ll tend to be towards the top at the start of the phase, and will eventually drop to #3-4 after rogues/warriors get geared up due to scaling
Warriors especially have it harder than every other class in terms of leveling/farming so they should excel in a group/raid environment. That’s part of the trade off
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Counterpoint, Hunters should be at the top of the dps charts and Blizzard should buff their pets.
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Interesting counterpoint. I respectfully disagree, due to the reasons outlined in my post above
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I don’t think many hunters care about being the top DPS. I just don’t want the strongest hunter spec to be the exact same as what I’ve been playing for 4 years in era.
Also, SoD was supposed to be about shaking up the meta. I think people are tired of warriors being the undisputed, by far, best class in era.
People would absolutely still play warriors and rogues. Warriors are PvP gods with a healer / dispeller, and strong tanks. Fury prot will most likely be the meta at 60, at least for horde. Rogues are also obviously super strong in PvP.
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Shadow Priest should be top DPS because it would be funny.
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Very curious that hunter’s weren’t complaining when the scorpion pet was doing like 120 damage/tick, or when the wind serpent interacted with kill command
Only after both of those were nerfed did we start to see the cope of “play style”
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Plenty of hunters, including myself, were totally on board for scorpion nerfs. I posted that nerfs were warranted several times. Explosive shot was obviously overpowered as well. Totally needed a nerf. Now, explosive shot is god awful except for a few very niche scenarios, and scorpions do about 1/15th the damage they did before. They were nuked so hard into the ground that they are now completely useless.
I actually really enjoyed the scorpion playstyle in PvE. I enjoy pet management, and it was fun to dps while trying to keep 3 targets poisoned. The playstyle was enjoyable to me, even though I wasn’t actually doing anything other than casting multishot. Nobody enjoyed the playstyle in PvP, it’s not fun or rewarding to just have your pet kill someone. Funny? Yes. Fun? No.
Hunters get an unbelievable amount of flak and hatred on the forums. People are really, really disgusting. It can be difficult not to react to them at times.
Also, nice counterpoints to my comments on warriors and rogues.
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Warriors excel in group situations yes as I said in my original post, as they should. Weak solo, bad without gear, eventually top once they’re fully geared. That’s the trade off
I hope they do give hunters more shots and “improve their play style”
It’ll be interesting to see if hunters still complain if they have a fun play style but are 3 or 4 in DPS
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I don’t really view that as much of a tradeoff. We’ll spend the vast majority of our time playing SoD at the max level for that phase with decent gear.
It has to be taken into consideration. Leveling, the first half of a phase before people get gear, farming gear/consumes/gold, it’s all part of the game
And again of course being ranged in classic means you get to avoid raid mechanics that melee simply cannot
You just simply should not be top dps on top of all this, that’s all
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Haha yeah classic raid mechanics are very difficult. Melee classes are so much harder to play in PvE. Trying to think of any mechanics in BFD that melee have to worry about that ranged don’t, let me know if you think of one. I guess you have to interrupt and I don’t.
Again, very few people are care about being top DPS.
Anyway, I’m going to take a break from this because the forums are a toxic cesspool of angry 35 year old men taking advantage of anonymity.
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Please do not assume my age and gender that is very disrespectful, thanks.
Honestly, it’s druids’ time to shine. We’ve paid the price, now it’s time for the top spot. Do it Blizzard.
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I think the reason hunters have gotten flak is because of the crying they did when as you mentioned, the nerfs were justified. Most of the hunter posts were completely absurd.
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i’m sure hunters will have their time at the top again at some point. the nature of weekly class balances/tunings means that the “best” dps will be shuffled
I agree with this. I disagree with the title. It doesn’t matter who’s top as long as they’re all similar dps and relevant. Hunter should provide some unique utility to always make sure you want a hunter though.
These points share the same flaw as thinking hunters should be top dps because they’re the only dps. I think you assume the design choices of scaling and melee preference were intentional when they were just coincidence of design. Rogues and warriors are the only classes that have infinite resource, warrior being the one with better scaling because of the feedback loop of crit > rage > higher dps. Why should range classes not have to avoid mechanics? That’s another flawed assumption. Hunter rotation should be good like every other dps class/spec and the only hunter that should rely purely on their pet for dps is BM hunters which IMO would be better as the pure melee hunter. Whatever the class does solo, leveling, or pvp, is irrelevant to how they should perform in group dungeon/raid content. They have their role and niche of their class fantasy and they should all perform reasonably well while providing utility to the group and synergy with other classes and specs.
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Thankfully you are only an Opinion, nothing more.
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You don’t have to worry about being knocked by the first boss
You can more easily avoid the turtle boss bubbles
You don’t have to worry about being frozen on the naga boss if the tank doesn’t move it
You can more easily avoid the fireball on the totem boss
Are these mechanics difficult? Maybe not to you or I, but probably to some. It’s still something that has to be considered
You just simply should not (and will not) ever be the top DPS, that’s all
And I truly hope they do make the play style more engaging for you! And surely no hunters will complain if that happens but they’re still #3 in damage