I decided to try tanking Mana Tombs on a Prot Paladin. I started out slow to see how the healing would go. I took more damage than I expected because of scaling but I managed. I pulled the 2 mobs that are just in front of the doorway when you start, I figured that would be save. But then the mobs outside the door came in immediately. There was a hunter in the group and I immediately knew what had happened. The hunter pulled the other mobs and misdirected on me, making pull much bigger than I had planned at this point. I decided I wasn’t going to tank if the hunter was going to pull whenever he felt like it. So I left.
Anybody else see this behavior from hunters much? Before you say “you were obviously going too slow if the hunter pulled” I will point that this was at the very start of the run. When I run as DPS, I usually let the tank set the speed, especially at the start when they are seeing how the healing goes.
I don’t pull for tanks. Period. It’s rude. I don’t know their comfort level.
I always MD to tank, however, so they don’t have to try to pick up mobs.
Are you sure they did MD to you and was it intentional? Did you say anything before you left? It could have been an accident. I have my fair share of tab targeting screw ups. I usually apologize pretty quickly when I do.
If someone is pulling for you and you ask them to stop and they don’t, then bounce. You don’t need that. However, I wouldn’t leave after one mishap.
If you pull less than every other tank, especially in a leveling dungeon where most players want XP/hour, you risk getting some MD’ed mobs onto you. Consider it a nudge to go a bit faster.
You should MD every pull. Especially in the new 400% threat meta.
That’s not how MD works. If you have 130000 threat on a mob, MDing for 50000 threat unto the tank won’t get the mob off you. The tank needs to reach 130% of your threat if he’s far or 110% of your threat if you’re in melee range to pull off you.
I play hunter and would never dream of even trying a stunt like that. I am of the opinion that the tank should set the pace for what/how many mobs are pulled at one time. After been yelled at over the years due to pet agro pulling stuff that wasn’t intended to be pulled, I follow the tank’s lead.
I ask on my priest if the tank wants me fade pulling in the dungeon. I’m also the first to initiate the premature votekick on the person who pulls extra for a tank who is very obviously going at a slow pace for their own sake.
Assuming a gogogo mentality is the norm in pickup content is as toxic as it gets.
he might be trolling…he might just be someone who doesnt know how to play hunter and use his pet related abilities correctly.
This is another reason why I swap to MM and put away the pet in group content.
I keep it on standby in case the tank is dying and we need an insta-tank for a short bit, but mostly petless is just a better idea in group content, especially if one doesnt have BASIC pet commands keybound…follow, goto, etc.
From my experience its more that many hunter players are clueless than it is their trying to be malicious.
So where is the need to make it go faster? A dungeon ending 20% slower affects me none, especially if it is to the mental distress of the person tanking… oh and they are leveling so don’t give that BS of they know what they signed up for.
90%+ of the people you meet leveling are leveling their 2 digit numbered alt. Most don’t want to enjoy the view, they just want to maximize XP/hour so it’s done faster. The game has been short on new players for years.
That’s not how the vast majority of the player base sees it.
I’ve not had a slow leveling dungeon in like 4 expansions. If a tank is slow, everyone pulls for them. I’ve seen healers pull for tanks. Usually the tank doesn’t go all temper tantrum either, he just ups the pace.
You just described exactly why someone who falls under a minority would not want to speak up against the majority… the community is toxic and assumes reason for others.