Receiving news that hunterâs mark was going to be the source of our raid buff feels like a slap in the face and kinda shows how disconnected the developers who work on the class really are. Hunterâs Mark in itself feels like a relic of the past or more of a flavor ability that never should have been returned to our kit. Blizzard has tried multiple times now to incorporate it back into our ârotationâ over the years and neither of them have worked out in the way players wanted.
The original use of hunterâs mark was, similar to this, a raid buff to range attack power. It remained this way up until itâs removal in WoDâs prepatch. It was always a bit clunky to reapply but in mists of pandaria, it was automatically applied to your target by just doing the rest of your rotation. Iâm not really sure why blizzard decided to remove it only to pivot on that decision several years later but here we are.
Maybe Iâm misremembering and all the hunter backlash is running together but since the author of this post believes it was shadowlands beta where we were told it was going to be baked back in and I have been thinking it was dragonflight but timeline here doesnât really matter. Blizzard tried to force hunterâs mark back into the rotation as a personal, hunter only, buff ON the GCD with a cooldown. This was met with so much backlash that blizzard quickly reverted it and hunterâs mark returned to a flavor ability with seemingly no other purpose.
In Shadowlands it did however see some use with the introduction of the endurance conduit, Marksmanâs Advantage. Marksmanâs Advantage seemed pretty good in theory since the classâs survivability has been lacking for some time but it didnât really bridge that gap on its own. This conduit applied a debuff to whatever you cast the mark on that reduced damage the target does to you by a flat percentage. I think this was somewhere around 9% with fully empowered soulbinds but again, my memory is a bit hazy. This seemed great but kept hunterâs mark as a fire and forget ability. However, the damage reduction wasnât as great as it appeared on paper. There used to be spreadsheets that are also lost to time that documented each raid and dungeon encounter and what was and was not reduced by the conduit. You might be surprised to know a lot of unavoidable, scripted damage wasnât actually reduced at all due to it being coded as environmental and not actually from the boss itself. It was a great idea on paper and one Iâd like to see back with better functionality in the future.
This new change in 10.2 is rightfully being met with backlash as well. It is being estimated to roughly be only a 1% dps gain for your entire roster during arguably the easiest part of an encounter. On farm at least in heroic guilds, bosses die in 2-3minutes max. Looking at one of my guildâs faster heroic kills, we burned through the first 20% in 15 seconds. The first 20% is usually burned through in only part of a lust window in normal circumstances anyway; that doesnât leave a lot of room for this ability to shine for the average hunter. On top of that, Iâm not sure if it really âsecuresâ a raid spot. I want to point out the tier that this is being introduced in has a raid boss that gains an absorb shield at 70% hp⌠below the threshold for hunterâs mark in a scenario where you could argue itâs PERFECT for.
I think blizzard also tried to give us a different approach to âraidâ utility with the very forgettable sentinel talent and the choice node that follows⌠5% leech for your party only is largely useless for how clunky the ability can be to ramp duration. On top of that, one of the 3 specs that would be giving it, being beast mastery, canât even fully benefit from the leech we grant in a raid setting. Blizzard needs to do better here and Iâm hoping the feedback thatâs being given on this forced hunterâs mark gets considered and they take a different approach.
Sorry for the novel like post but Iâm kinda very passionate about my class and I donât often voice my opinion especially not when stuff is still weeks out from live. I also have been asking silently for pet buffs to make a return in some form. I always used to feel useful being able to fill an empty buff slot with a pet in older expansions, even if that pet didnât match or look great. I donât have a lot of great ideas of any other abilities they could add but I think pets are a decent place to start. They can additionally add something special for marksmanâs talent trees to compensate under the lone wolf talent since they already gain access to the tenacity pet defensive without a pet if they do go that route.