Back in the day Hunter’s Mark was a “signature ability” of hunters. We were known for it, and it provided a nice bonus damage do everyone.
I was nice, therefore, it was taken away.
When Shadowlands was announced, and Ion was talking about bringing back “signature abilities”, the first (ok, second after Eyes of the Beast) thought that came to mind was, naturally, Hunter’s Mark. It would be nice to have that nice bonus again, to throw that funny looking arrow on the head of the boss and tell everyone “the hunter is ready to go”.
Then I read the ability’s description. Apart from being able to see through stealth (mainly a PvP-exclusive thing), it’s pointless. There is absolutely no reason to use it, except if you want to waste a GCD with it.
I’d rather they kept it out of the kit instead of this.
In beta it gave you a 5% dmg buff, nice right? Wrong because that just means they nerfed all your abilities by 5% so that you could waste a GCD just to do the same dmg.
it can be useful in pvp from time to time, but yeah it’s more or less just an annoying keybind you have to keep incase you come across rogue or druid. with a class that already has way too many keybinds especially for pvp
My feelings exactly. I had dusted off my old assist macro that put a mark on the target.
When I saw that prevented me from starting my dps, I dumped it.
Edit: It WAS nice on one of those track–the-footprints tames. I saw a set not long ago and once I found him and marked him, I could take my time with the tame.
I liked how it functioned in BFA for MM. 5% damage buff however it gave you focus whenever the mob died. Provided some nice focus regeneration between packs.
it uhhhhh was an awful ability because you had to use it every single fight in order to do “normal” damage, lol. anyway, there’s a conduit that makes marked enemies do a % less damage to you that’s pretty cool
It’s a fair point. But assuming you’d take the time to cast it, it would be nice to know it wasn’t a waste. Plus, this time around it has limited range and duration…