You know what disengage really needs?
the old glyph baked into it that increased distance.
that thing was AMAZING and it made disengage actually feel like, you know, a mobility cooldown instead of just a posthaste activator
sv enhance will rise again soon once destro dk dh get nerfed yussss
I have been asking to nerf the current version of trueshot and move that damage into the core rotation. MM damage is really only disgusting in a CA window (above 80% and below 20%) and inside Trueshot.
I love how CA functions in PvE because it changes how you play and has lots of small optimizations. But in PvP it is stupid because MM just devolves into DT aimed shotting people on swaps as a one trick. And if they donât nerf or remove it the CA will hold us back from getting aimed shot buffs.
I have been asking to nerf the current version of trueshot and move that damage into the core rotation. MM damage is really only disgusting in a CA window (above 80% and below 20%) and inside Trueshot.
I love how CA functions in PvE because it changes how you play and has lots of small optimizations. But in PvP it is stupid because MM just devolves into DT aimed shotting people on swaps as a one trick. And if they donât nerf or remove it the CA will hold us back from getting aimed shot buffs.
I honestly donât think Trueshot is disgusting at all. Probably the only thing about MM that feels like a marksman. And Iâve never really seen any MM hunter solo anything inside of it.
I do agree that CA and DT are roadblocks that can prevent us from getting good changes though if they do decide to actually buff us. Possible changes can be to change CA into just a straight bleed like Piercing Shots based off of AP, kinda like mortal wounds for arms.
Not sure about DT. I have other ideas like it making your next 2 Aimeds instant and guaranteed Crit, but Iâm no mathematician and have no idea if that ends up as an overall PvE nerf. Although if they make these changes itâs hopefully a means to make the changes many have suggested about also fixing the Precise Shots road block.
Overall though, I still maintain that Aimed Shots actual damage is in a really good spot. Only buffs to it I wanna see are maybe a non-trueshot cast time decrease. Damage buffs need to be regulated to outside of Trueshot, because right now the spec plays like anytime youâre not in trueshot, youâre trash.
I understand itâs an overall issue that many classes do fine or too much damage in CDs and not enough outside of them, however out of all my alts MM feels 2x worse outside of CDs than any of them that I play.
Also TS is bugged atm and giving 70-75% CDR to RF and Aimed when it should be 60%. So if that ever gets changed (like how SV had a bugged Mongoose Bite for an entire season) we will be even weaker damage wise.
The problem with TS is if you donât play with a class that has lockdown itâs pretty easy to LoS. We lack strong slows and stuns so you donât get a ton of value out of it. People who sit in my face during trueshot and donât even try to stop me typically die. Once youâre around 2.1-2.2k mmr people just drop every single stun/disarm/CC into you to prevent your damage.
I wouldnât mind them giving us aspect of the Fox back, functions like SVs Eagle. Make aimedshot instant or castabld while moving for 12 sec on a 30-1min CD.
I agree with this, as well in regards to BM. I do wish we had diamond ice or trackers net like survival as BM or MM. Survival utility kit just seems so one sided when compared with the other two specs.
Against plate, I feel useless as BM currently. I feel completely dependent on dark archangel in 2s to feel like I have good damage. I really think blizz already sank this xpack, and is working on classic or next. I hope Iâm wrong.
bm has intimidation though and doesnt have any cast times
Thatâs true. I didnât consider that.