I feel like Hunter Traps have lost a good deal of effectiveness in PVP. The payoff for landing a Trap doesn’t seem commensurate with the skill it takes to land one.
Pretty much every other form of CC in the game is just “target enemy, instant cast, success” or a cast with no CD that is typically off-school from their offense.
Hunter traps have a projectile time and animation, giving the enemy time to react, then arming time, giving the enemy even more time to react. Then, assuming you succeeded in landing the trap, you have to worry about your effort being flushed down the toilet by AoE or one of your team mates not paying attention. This makes Diamond Ice feel mandatory in BGs for Survival, especially considering the role of DoTs in the spec, and isn’t even an option for the other two specs.
If you don’t succeed in landing your Freezing Trap, you’re stuck waiting for it to come off cd or pulling off an impressive feat of baiting a melee through it or landing a perfect Hi-Explosive Trap to knock a caster into it (feels amazing to pull this off).
Tar Trap may as well not even exist. I get so disgusted watching everyone just displace themselves past it with the likes of Charge, Fel Rush, Leap, Disengage, Blink, etc, without ever being snared.
TLDR: Traps need improvements. It’s in the title.
Suggestions:
Freezing Trap should include Diamond Ice a baseline mechanic. Freezing Trap could become Shattering Shot while you have a target frozen in Freezing Trap, giving the Hunter a tool to remove the Freezing Trap to allow the target to be attacked once more.
Tar Trap should stop affected enemies at the edge of its effect if an ability like Charge, Grapply Hook, or Fel Rush is used in a manner that would otherwise displace that enemy beyond its area of effect. This would return some usefulness to the trap in today’s version of the game beyond applying a snare to a Destro who wasn’t going to move in the first place.
Hi-Explosive Trap needs to be much more responsive or it should Fear (in place) targets within its triggering radius for 1 second off the DR, in similar fashion to Warriors rooting targets for 1 second with Charge.