Hunter Trap Improvements

I feel like Hunter Traps have lost a good deal of effectiveness in PVP. The payoff for landing a Trap doesn’t seem commensurate with the skill it takes to land one.

Pretty much every other form of CC in the game is just “target enemy, instant cast, success” or a cast with no CD that is typically off-school from their offense.

Hunter traps have a projectile time and animation, giving the enemy time to react, then arming time, giving the enemy even more time to react. Then, assuming you succeeded in landing the trap, you have to worry about your effort being flushed down the toilet by AoE or one of your team mates not paying attention. This makes Diamond Ice feel mandatory in BGs for Survival, especially considering the role of DoTs in the spec, and isn’t even an option for the other two specs.

If you don’t succeed in landing your Freezing Trap, you’re stuck waiting for it to come off cd or pulling off an impressive feat of baiting a melee through it or landing a perfect Hi-Explosive Trap to knock a caster into it (feels amazing to pull this off).

Tar Trap may as well not even exist. I get so disgusted watching everyone just displace themselves past it with the likes of Charge, Fel Rush, Leap, Disengage, Blink, etc, without ever being snared.


TLDR: Traps need improvements. It’s in the title.


Suggestions:

Freezing Trap should include Diamond Ice a baseline mechanic. Freezing Trap could become Shattering Shot while you have a target frozen in Freezing Trap, giving the Hunter a tool to remove the Freezing Trap to allow the target to be attacked once more.

Tar Trap should stop affected enemies at the edge of its effect if an ability like Charge, Grapply Hook, or Fel Rush is used in a manner that would otherwise displace that enemy beyond its area of effect. This would return some usefulness to the trap in today’s version of the game beyond applying a snare to a Destro who wasn’t going to move in the first place.

Hi-Explosive Trap needs to be much more responsive or it should Fear (in place) targets within its triggering radius for 1 second off the DR, in similar fashion to Warriors rooting targets for 1 second with Charge.

4 Likes

I love the idea of Tar Trap preventing movement abilities while inside. Kinda like the grounded effect in League of Legends. I also absolutely love the Tar Trap and Flare combo in Torghast. I really wish that was baseline. It provides some really awesome synergy.

3 Likes

This is really the only thing that needs to happen with traps tbh.

6 Likes

No I agree with the OP. Our traps are really underpowered when compared to the ease of use of other CCs. Freeze trap can’t be spammed like many classes roots can. And our traps have to be manually aimed and then run over by the opposing player. When said player is in melee range, not hard to get them. When said player is on their mount or running, they can see the animation and avoid it unlike other classes who basically just have to point and click.

I like the way traps work now, but for the effort of using them, when successful they should be significantly more power baseline than other CC.

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Improved traps were a think for SV in legion but they took it away for some reason

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I’m not talking about a talent. I mean a baseline improvement to traps as reward/justification for the increased skill required to land them compared to something like Imprison or Hammer of Justice or the no cd casts like Poly and Fear.

Landing my freezing traps and tar traps and steel traps win me games.

Freeze traps argueably the hardest cc in game to land, it can be dispelled, broken by aoe and single target, even our main bm damage move barbed shot with stomp breaks our own cc. It can be eaten by other players and pets, and enemy defensive shields like anti magic shell. That’s ignorant design. In arena i can’t even do good damage avoiding using barb if the dps stands next to his heals in trap. I agree diamond ice baseline all three specs. Still allow it to be dispelled but don’t let it be broken by aoe is my biggest concern. I miss wyvern sting. Was dope on a scope

3 Likes

Learn to play around it, just as I dont throw frags at enemies around my trap.

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BRILLIANT! JUST GET GOOD SCRUB!..

/sarcasm…

Telling people to “learn to play around it” does not stop hunter traps from being the hardest forms of CC to land on a moving target and that if landed is more likely to be broken by some random person on your team who isn’t paying attention then actually lasting it’s full duration.

All three hunter specs have a snare to make trapping easier, and 2/3 of them have a stun.

True.

Right, but that doesn’t negate what I said.

There used to be a talent that added a potential root to ALL trap effects…returning that to us would be nice.

Freezing trap does not need a rework. If you are breaking your traps or your teammates are breaking traps thats a skill issue. IE. Volatile bombing into a serpent sting, pressing barbed shot with stomp talented. These are not issues with freezing trap.

If you are having difficulty landing traps out of cc or roots again thats just a practice issue. Suggest using @cursor macros to make your transition time faster.

Tar trap needs a buff, both in slow and additional effectiveness such as previous caltrops.

Explosive trap needs to not deal damage so you can knock frozen people again and it also should be baseline in my opinion, at least for survival.

People need to realize freezing trap is actually strong, its a guaranteed 8sec cc every 30 seconds that cant be kicked. Any sort of buff to this ability would likely require a cooldown increase and thats not something im personally in favor for. High risk = high reward.

1 Like

It isn’t guaranteed. You have to land it. BM and SV have Intimidation to make that easier, MM does not. MM can PvP talent Scatter Shot, but that shares DR with Freezing Trap.

i mean SV has it the easiest they can harpoon into a trap and BM and MM don’t have that option. Of course in SL MM can binding shot into a trap which will be fun to see.

I think the Diamond ice talent should be baseline making it more of a instant skill shot cyclone.

“Remove one of the few remaining abilities that show real skill in wow PvP” what…

Freezing trap feels really good to land, and feels really good to play against. It is a battle between the two players to see if the hunter is good enough to land it, faking out things like sac or prem, and the other player has to anticipate it with not very much warning.

Tip: don’t throw your trap from 40 yards if your target isn’t in a stun or root.

Tip: if your team is constantly breaking traps, you guys are seriously playing bad.

If you are struggling to land traps, that is a personal issue, not something wrong with the spell

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Ok so let’s explain…it’s not a personal issue if ur partners break ur traps…second. it’s not a personal issue if enemy players dispell ur traps…third it’s not a personal issue if ur partners won’t cc for u on timing so u can’t land traps…u only get 1 stun per minute to trap off of urself…these are not get good issues…these are trap weaknesses…

Players can shadow step and eat ur traps, that’s skill of a rogue…not a get good issue…now how to counter poly…

Use a kick or stun…that’s it…u can stun a hunter or cc him back when stuns set up so he can’t trap off his own stun or his heals stun…can’t trap while ur stunned…these aren’t get good issues these are hunter weakness issues…comparing trap u get once per every 30 seconds and it lasts 8 seconds to a mage poly morph that’s spammable and still lasts 8 seconds and is easier to land…

How can u even argue when a mage has more damage if not the same for arguement sake…why do they get better cc that’s easier to land…ranged hunters cc is the worst…binding u only run some games post haste is strong

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It is a personal issue if you are struggling to land traps. Saying a rogue can step trap is like saying a priest can prem poly. CC is designed to have weaknesses with certain classes. If your partners are breaking traps you guys are not setting up your goes very well.

If you are trapping without baiting grounding totem that is your fault and an issue that can be improved. If a trap is dispelled it means it wasnt on the healer or you didnt have cross CC on the healer while trapping a DPS.

It is guaranteed because you have a way to guarantee it every 30 seconds. Granted you will have to bait things like prem and grounding but yes, you have the technical capacity to land a trap every 30 sec