Replaces Aspect of the Monkey
- Increases Health by 30%
- Increases Threat by 40%
- Take 4% Reduced Damage
- Gain 6% Reduced Chance to be Critically Hit by Melee Attacks
- Increases Dodge Chance by 25%
- Pet Growl is Disabled
Transforms 2 Abilities and Adds 1
Mongoose Bite
Now Does Bonus Threat and Resets When you Dodge an Attack (No Longer on GCD)
Disengage > Engage
Now Taunts the Target for 4 Seconds and Increases Threat Generation
Instinctual Trust
You and Your Pet Share One Health Pool, Combining 50% From Each Health Bar and Spreading the Damage Evenly Between The Both of You.
(Hunter Gets Hit for 100 Damage, 50 Damage Goes to Pet, 50 Damage Goes to Hunter)
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I’ve always wanted to play a dodge-focused tank, emphasizing agility and quick thinking. The Hunter class is the best candidate for this role, as the survival talent tree already provides everything necessary for mitigation. Coupled with the new runes Carve and Flanking Strike, we have all the threat management tools we need.
Thank you for considering my suggestion; I hope you all like it.