We all knew it was coming, didn’t we.
30% damage nerf to main melee ability. It was needed.
We all knew it was coming, didn’t we.
30% damage nerf to main melee ability. It was needed.
ssshhh hunters. it’ll be ok. everything will be ok
it had to happen. it had to happen.
Yea, its ok – they can just tank… oh wait. Nevermind, just heal instead… oh wait.
Go ranged. Oh wait…
They were doing too much damage. The nerf was needed.
The nerf was definitely needed for melee burst to be remedied.
The problem remains that Ranged is trash, frost mages are still in the gutter, and many specs just are not performing well at all. Based on meters, melee hunt was #3 purely because of the burst. Overall performance of the class was fantastic as far as PVE meters are concerned. PVP? Problematic. ***
If they leveled up Carve as an actual viable choice, maybe added some rotation to the mix, then we might have an option of validity. But right now, the Beast Mastery (a passive) rune is the only viable choice for melee due to overall pet DPS.
It would be nice to see my first class get some #1 DPS love for actually being a valid rotation/skill set instead of FoTM weird balancing things.
*** Edited to finish a thought that apparently I did not do. -_-
So then I take it you think Fire Mages and Warlocks deserve a nerf?
i dont even dual weild because it sucks to lose trap launcher, so this is not a nerf, just inconvenience because now everyone and their mother will have trap launcher in pvp, you fools
you thought getting 2 shot was bad, wait till you are waiting 5 seconds in root ability from a freezy trap
Imagine if they introduced the rune with no bonus damage to begin with. No complaints would be found.
The problem was the BURST into 1 singular ability. They didn’t create new abilities to create an actual rotation with Melee and we could just do 1 spell to win, that’s more of the problem. Our damage on the meters was no problem (or shouldn’t have been anyways).
WHY they didn’t give mongoose/carve a change is beyond me or buffing ranged so that spec becomes valid.
Tears… so delicious!
Where will you run now, rerollers? Where will the nerfs follow you to now.
Oh, we don’t disagree on the toolkit. But the overall output tanks when you adjust their one ability, and none of the others scale with weapon damage (or are just flat-out unusable) doesn’t shift the playstyle at all… and hunter’s don’t have a competitive option beyond melee at this stage.
very much agree with you. Ranged needed a boost along with melee getting a nerf, both should’ve happened in tandem and it didn’t.
Exactly. I still think melee Hunter will be ahead of other melee and/or competitive with rogues (at this point), but the fact there is no real alternative that isn’t almost dead last makes this change particularly bad.
Devs at this point are delusional, normalized the weapon damage and now this… while marksman is bottom tier. Every spec is nerfed into the ground so the class is not even playable. Unreal - about to go play something else without delusional devs honestly. Once again not even top dps yet…. Nerfed
Range doesn’t just need a boost it’s needs a75% damage increase to be mid tier. Unreal bad devs at this point.
Where are fire mage nerfs and warlock nerfs…… you know the top dps classes…
good. that fits the hunter theme much better than being some instant kill melee monster
When all melee is under them and hunters are above them, hunters need a nerf.
Or in next phase hunters would be doing 30% more damage than warriors on non-mechanical mobs.
It’s hilarious to see you try and defend your busted DPS though. Get rekt I guess.
I mean they have been nerfing pretty fast. They may be next week.
So don’t bring melee to raid is what you are saying. Clown