Hunter Freezing Trap OP?

Hi everyone. To begin, I want to make it clear that I am not QQ'ing about this. I am simply curious of other's opinions.

I have been sitting around 2k rating in 2s for a while now, and when I am not facing a rogue/healer team, it is usually a hunter/healer team or warrior/healer. With respect to hunter's freezing trap, I think the ability is too strong for a few reasons:

1.) The cooldown is 30 seconds and lasts for 8 seconds (I think 8 seconds?)
2.) The only way to counter it is to have it dispelled or precast another spell to make it void (Grounding totem, premonition, etc...), but all of these spells last a couple of seconds at most and then it is impossible to counter.
3.) The spell is uninterruptible. Part of the reason that hex is balanced with shamans is because you can interrupt the spell if you are strategic.

A good analogy of this is Blind from rogues. Could you imagine getting blinded every 30 seconds? I feel as if the freezing trap from hunters is just a 30 second blind!

Anybody want to weigh in on how it is OP, or if I am missing some sort of balance issue here?

Enfusion
4 Likes
10/30/2018 09:52 AMPosted by Enfusion
Hi everyone. To begin, I want to make it clear that I am not QQ'ing about this. I am simply curious of other's opinions.

I have been sitting around 2k rating in 2s for a while now, and when I am not facing a rogue/healer team, it is usually a hunter/healer team or warrior/healer. With respect to hunter's freezing trap, I think the ability is too strong for a few reasons:

1.) The cooldown is 30 seconds and lasts for 8 seconds (I think 8 seconds?)
2.) The only way to counter it is to have it dispelled or precast another spell to make it void (Grounding totem, premonition, etc...), but all of these spells last a couple of seconds at most and then it is impossible to counter.
3.) The spell is uninterruptible. Part of the reason that hex is balanced with shamans is because you can interrupt the spell if you are strategic.

A good analogy of this is Blind from rogues. Could you imagine getting blinded every 30 seconds? I feel as if the freezing trap from hunters is just a 30 second blind!

Anybody want to weigh in on how it is OP, or if I am missing some sort of balance issue here?

Enfusion


Nice qq thread. Of all the busted things right now you try and say trap is op? What a joke lmao. L2p issue.
7 Likes
nerf rogues.
Hunters trap is the hardest CC in the game to land, L2P
6 Likes
i think the arming time trap used to have kept it more closely in line with comparable abilities in terms of balance and counter play. obviously not the biggest issue but yea not every genocide is un-noteworthy cause mao zedong's was worse.

so yea, agree.
It's not overpowered but it's not that hard to use when you figure it out.
When you consider the rest of the hunter's kit, it's pretty balanced.
1 Like
Also 'Hunters trap is the hardest CC in the game to land' guy is 1550.
2 Likes
"skill shot" ability you have to aim it compared to other cc you just target and use. Plus the break on dmg and the abilities to help you immune it or break it. So nah.
2 Likes
10/30/2018 10:02 AMPosted by Simms
Hunters trap is the hardest CC in the game to land, L2P


id prefer to say that it is the easiest to miss, there is a difference
2 Likes
Remember when freezing trap launcher would auto shoot the trap on the target? That was fun ;)
If i had a blank character to choose what CC to have (from the incapacitate tier) i'd choose poly then freezing trap. Or I'd just choose freezing trap if it came with no casting in my damage rotation.

Also hunters have the broadest toolkit in the game atm so you can't say the instant no arming time traps are a necessary crutch @Estrath.
10/30/2018 10:33 AMPosted by Rethumtv
Remember when freezing trap launcher would auto shoot the trap on the target? That was fun ;)


when was that
1 Like
10/30/2018 10:36 AMPosted by Ryutiz
10/30/2018 10:33 AMPosted by Rethumtv
Remember when freezing trap launcher would auto shoot the trap on the target? That was fun ;)


when was that


It’s was called Freezing Arrow, think it was active during WoD if I’m not mistaken. It replaced trap when you talented for it.

Patch 7.0.. yup WoD.
https://www.wowhead.com/spell=209789/freezing-arrow
10/30/2018 10:51 AMPosted by Rethumtv
10/30/2018 10:36 AMPosted by Ryutiz
...

when was that


It’s was called Freezing Arrow, think it was active during WoD if I’m not mistaken.


there is a big difference between trap launcher and freezing arrow

freezing arrow existed in legion s1 + s2, and was a casted aoe, targeted, travel time polymorph

trap launcher was a thing from cata to wod, and in wotlk we had a different type of freezing arrow that was basically trap launcher
1 Like
10/30/2018 09:56 AMPosted by Survïvalïst
10/30/2018 09:52 AMPosted by Enfusion
Hi everyone. To begin, I want to make it clear that I am not QQ'ing about this. I am simply curious of other's opinions.

I have been sitting around 2k rating in 2s for a while now, and when I am not facing a rogue/healer team, it is usually a hunter/healer team or warrior/healer. With respect to hunter's freezing trap, I think the ability is too strong for a few reasons:

1.) The cooldown is 30 seconds and lasts for 8 seconds (I think 8 seconds?)
2.) The only way to counter it is to have it dispelled or precast another spell to make it void (Grounding totem, premonition, etc...), but all of these spells last a couple of seconds at most and then it is impossible to counter.
3.) The spell is uninterruptible. Part of the reason that hex is balanced with shamans is because you can interrupt the spell if you are strategic.

A good analogy of this is Blind from rogues. Could you imagine getting blinded every 30 seconds? I feel as if the freezing trap from hunters is just a 30 second blind!

Anybody want to weigh in on how it is OP, or if I am missing some sort of balance issue here?

Enfusion


Nice qq thread. Of all the busted things right now you try and say trap is op? What a joke lmao. L2p issue.


It may be a L2p issue, but i feel as if I cannot counter it when rooted...especially with survival hunters! If i am missing something, please explain to me how to counter the trap without being an elitist. Thanks!
I don't think mine ever last 8 seconds. 4-6 seconds maybe.

They're not very useful in most PVP but might be useful in arenas. You'll have to explain how they're more effective than rogues' CC kit, though.

Happy to trade trap away for enough additional damage to keep us equally strong in arenas.
1 Like
I don't really think there is a solid option aside from moving around to counter trap, the same way you can't counter a kidney or HoJ. It's choreographed much more obviously than a lot of CC- you won't see many people just throwing a trap out without rooting you first, like harpooning into it, or rangers net. If you see that use your rootbreak to dash away. It also breaks on damage, so if your partner stands nearby you could hope that the other team will accidentally cleave. And, unless they take diamond ice, it can be dispelled. But you can't ground or tremor it. For the best, imo. There's already enough reason for it to not work.
To the guys making the argument that you have to aim it, most of you chain it behing cc. Just an example, sheep into a trap, sap into trap, blind into trap, hoj into trap, repent into trap, horror stun into trap, any stun into trap.... its not that hard. Sure it has to be aimed, your target is stationary so who the hell care. Warlock shadow Fury has to be aimed and also has a cast time. It also has a very short cc.
Shadow fury also has a target reticule the size of Brazil.

Trap shouldn't be that hard to hit, but there's the chance it can miss and with a 30 second CD whether it lands or not makes its duration fine.
1 Like
10/30/2018 12:34 PMPosted by Pettingzoo
To the guys making the argument that you have to aim it, most of you chain it behing cc. Just an example, sheep into a trap, sap into trap, blind into trap, hoj into trap, repent into trap, horror stun into trap, any stun into trap.... its not that hard. Sure it has to be aimed, your target is stationary so who the hell care. Warlock shadow Fury has to be aimed and also has a cast time. It also has a very short cc.


The majority of the CC you just listed would DR the trap, anyone using their trap off of those besides stun/fear would be an idiot.