Hunter runes have been cool?
They are extreamly weak versions of what we had from retail in most cases. And most of them have trash to 0 scaling.
Many hunter runes are designed on the assumption that the base ability they modify is good. And they arent.
Serpent spread would be strong is serpent sting was actually any good. Currently you only use serpent sting if you know you can spare the mana and global cd. You stop using it if the boss wont die before you run out of mana because it is more dps to not use it if it means you get 1 more multi shot off.
I have explained why serpent spread is trash.
Now lets keep going shall we?
Lone wolf is trash because it is a massive utility and dps loss and the dps buff doesnt even cover the loss of damage from losing the pet. This ru e is currently a dps loss vs having NO RUNE AT ALL
Sniper training is trash because it takes 6 seconds to get the buff, it falls off instantly on the slightest movement, and it only effects ability critical hit, not auto shot, which is the majority of hunter damage.
Cobra strikes is weak because it requires a crit to make the pet crit and by the time hunters have reliable crit chance the pet criting will be laughable damage as it wont be impactful and again, it only works on shot critical hits.
Kill command only works with claw and bite now and is a 1 minute cd. That equates to it being around a 3 dps ability. Flanking strike beats that without getting a single reset.
Speaking of flanking strike, how of its power budget goes into buffing mongoose bite. An ability with 0 scaling and currently does 25 damage, but wait theres more! Mongoose can only be used after the hunter dodges an attack… and then the 20% chance on reset with 10 seconds duration means getting 2 stacks is very luck based and 3 is like winning the lottery. The strongest part of this ability is getting an auto attack from the hunter and pet. One auto attack. And thats usually on a 30 second CD unless there is a lucky reset. And raptor strike is still 6 second CD on next auto attack, so you only get 2 chances to get a reset per buff duration.
Master marksmens main flaw is it shares a spot with lion.
Lion is our best rune and its entirely passive.
And now EVERY hand rune has been nerfed into oblivion or sucked from the start (hi carve!)
Chimera shot does a little more damage than an auto shot because it has 100% weapon scaling and does 40% of serpent stings damage (which has no scaling and is trash
Explosive shot has 12% rap scaling divided into all 3 ticks. It isnt a horrible rune if there is constantly 5+ targets, but thats competing vs 2 single target runes and will almost never be used in pvp and raid pve. I suppose it has a use if you are farming a massive amount of mobs that is 10+ levels under you, but thats about it.
Carve has the same issue as explosive shot, and its limited to melee range. AND somehow costs MORE mana (0.5% base mana more)
And then we have the bm rune. The best option in the teir even after the nerfs and forces the powerful pet playstyle of do 10-15% less damage. The only time its viable to change out to chimera shot is if the fight will be so short you will have the mana to use abilities with 0 care for mana management. And as a note, the reason bm rune is any good to begin with is because they have hunter pets some stat scaling from the hunter stats. Without that this rune would have been trash as well because it is the pet abilities having rap scaling that nearly doubles their base damage output before talent or rune modifiers and the extra focus regen does more for improving the pets damage than the 20% damage does.
Hunter runes are a mess. The fact the class is naturally strong at this level range and the adding of pet scaling is what has been holding this class up.