Greetings!
Going into the Pre-Launch test today we wanted to take a moment and edit the original post above with an additional status update.
I’ve added the following to the Not A Bug and Confirmed Fixed sections:
Not A Bug:
- The rate at which pet focus regenerates is not always consistent
- Note: While the actual amount of focus that can be generated per tick is inconsistent, the total amount generated over time is flat and consistent. There are slight variations in the time between ticks that cause this to display inconsistently.
- Pet aggro radius is working properly and as expected. This is to say, it was extremely inconsistent in original WoW, and it remains inconsistent in WoW Classic
Confirmed Fixed:
- Attacking in melee cancels the hunter’s active Auto Shot timer
- Note: This remains a high skill-cap maneuver, but using a melee attack while an Auto Shot timer is active, then re-enabling Auto Shot for a ranged attack should be much more responsive now and should no longer completely reset the Auto Shot timer
- When a Quiver or Ammo Pouch is equipped, the tooltip for Aimed Shot incorrectly reflects an attack speed bonus from the Quiver or Ammo Pouch that it does not actually receive
- The Hunter’s quiver may occasionally appear in the Hunter’s hand instead of the Hunter’s equipped weapon
- There is a slight delay on Hunter and Warlock pet’s auto-cast abilities
- The Auto Shot sound and animation will cycle each time you change targets while Auto Shot is active
- Hunter’s Mark can stack on a target with different ranks of Improved Hunter’s Mark
- Multi-shot can hit totems
- Hunter pet abilities are not automatically populated to the pet bar when trained
- Eagle Eye and Farsight abilities will fail if targeted on a location that is more than 100 yards from the player