Hunter Beta Issues Update


Was anyone ever able to confirm if the feed pet “bug” is still present?

Clicking feed pet during a revive pet cast and then clicking the food at the very end of the cast should consume the food but not actually feed the pet. A GM explained to me that it was intended and had something to do with the revive pet animation having priority over the feed pet animation.


Where this may have popped up during patch 1.12 originally, it was not the ultimate outcome. As a pvp’er, many times you would scatter to bait a trinket so you could instantly FD-Trap the player and get distance. DR was not an issue. This is incorrect and should be addressed before the pvp patches.


so if you move really fast you wont ever trigger a trap that’s good to know for melee with 10-20 yrd hits.


Mine would cast it non stop out of combat


Sounds like your remembering a different expansion… pvp trinkets do not break disorients. They don’t break freezing traps either for that matter

(Aggrend) #21


Going into the Pre-Launch test today we wanted to take a moment and edit the original post above with an additional status update.

I’ve added the following to the Not A Bug and Confirmed Fixed sections:

Not A Bug:

  • The rate at which pet focus regenerates is not always consistent
    • Note: While the actual amount of focus that can be generated per tick is inconsistent, the total amount generated over time is flat and consistent. There are slight variations in the time between ticks that cause this to display inconsistently.
  • Pet aggro radius is working properly and as expected. This is to say, it was extremely inconsistent in original WoW, and it remains inconsistent in WoW Classic

Confirmed Fixed:

  • Attacking in melee cancels the hunter’s active Auto Shot timer
    • Note: This remains a high skill-cap maneuver, but using a melee attack while an Auto Shot timer is active, then re-enabling Auto Shot for a ranged attack should be much more responsive now and should no longer completely reset the Auto Shot timer
  • When a Quiver or Ammo Pouch is equipped, the tooltip for Aimed Shot incorrectly reflects an attack speed bonus from the Quiver or Ammo Pouch that it does not actually receive
  • The Hunter’s quiver may occasionally appear in the Hunter’s hand instead of the Hunter’s equipped weapon
  • There is a slight delay on Hunter and Warlock pet’s auto-cast abilities
  • The Auto Shot sound and animation will cycle each time you change targets while Auto Shot is active
  • Hunter’s Mark can stack on a target with different ranks of Improved Hunter’s Mark
  • Multi-shot can hit totems
  • Hunter pet abilities are not automatically populated to the pet bar when trained
  • Eagle Eye and Farsight abilities will fail if targeted on a location that is more than 100 yards from the player


There is a very important hunter bug that nobody has mentioned yet, see here
I need someone in beta to test this, this bug was never fixed, it persisted until TBC when traps were allowed to be used in combat and CD was increased to 30 seconds.

I’m not sure if this works in PVE but it should work in PVP, you may need to spam “pet passive” in combination with “feign death” while moving so that you won’t trigger the FD CD.
This would mean hunters hunters have a 15s CD in combat traps without using feign death.
Someone please test this and get it in the patch notes


This doesn’t appear to work in Beta.


Attacking in melee still resets the auto shot timer.


For whatever reason, it’s no longer letting me post links, but if you type this quotes and in into google “its kinda like that hunter macro that lets you drop a frost trap by putting your pet on passive dropping you from combat for a sec”

You will find a link back from 2006 which gives an implicit example of the bug working after the warrior in combat charge bug was removed in patch 1.11. This was a very little known bug, It’s not easy finding references to it, but it was there.



Fixed! Thank you for the hard work Blizzard :slight_smile:


I noticed some very odd pet behavior in the stress test.
When sending my pet to attack a target with growl it would reach the target and stand still casting nothing then have to chase the target so it could use its ability.
After a target died there would be a significant delay before it returned to my side.
If I was attacked while the pet was on defensive there would be a significant delay until the pet noticed and started attacking.

I believe for some reason pet AI may be tethered to spell batching causing severe lag on pet responsiveness. I don’t know if this is intentional.


This issue exists outside of BGs still. Hindering PVE gameplay and world PVP as well.


I’ve submitted bug reports in game on this issue. It seems feign death does not work properly in any PvP situations. If an enemy warlock or hunter puts their pet on you, feign death does not cause the pets to register you as dead and run away. They continue to attack without hesitation which keeps you in combat. Also, if your pet is on a target and you feign death with a macro to pet follow/passive, you remain in combat and can not trap.

On top of this, the only way I found feign death trap to work was to scatter my target with a pet follow/passive macro, then wait a second or two and feign death/trap. This only works if the target is not a hunter or warlock that already has their pet on you or you will not leave combat.


I can confirm I’m having the same issues, FD is not dropoing combat as intended. This needs a fix immediately it’s really affecting people’s ability to play and pvp


This is still happening live. Also having the pet return to me randomly dropping target


I also have auto shot randomly just stoping out of no where or it takes WAY longer then it shuold. My bow has a 2.80 speed yet some time it might take 4-5 seconds before it shoots.


It might be shooting without animation. I have had this…


I’ll have to check it doesn’t look like damage is going out tho even the shot time add on can pick up when it’s not working right


Ya was just doing a few more thing FD does NOT take you out of combat at all.

No do’t
Pet wasn’t attacking anything
Never left combat.