Hunter is ok, looking from The eye that the mechanics don’t hinder dps much, also single target.
ttps://www.warcraftlogs.com/zone/statistics/28#boss=2433&dataset=90
? The bow is not a guaranteed drop. What do you mean if you haven’t got the bow it will drop first?
Hunter was #1 in world’s first near every boss.
Hunters are usually asked to do and soak mechanic with turtle, reducing overall dps because their dps loss is the least of all classes (but still a loss of course)
Hunter is a class that has basically no impairment from movement. Survival can excel at range for a limited time, BM has not a single casted ability, and MM hunters only have to cast one particularly spell in the rotation. Basically, the skill require to do good dps on the class is next to none so the ceiling of the class is a bit lower. A demo lock with perfect procs, perfect uptime, and never being asked to do any mechanic could of course outdps the hunter but it should be that way. You’d need to fundamentally change the hunter core.
Additionally, hunters not only do well but they do INSANE damage in M+ and pvp scenarios. BM hunter has no equal in pvp and MM hunter is in practically every MDI dungeon. I’d say if you average how well they do across the board, they are second only to the Mage. Hunter is absolutely top tier, but I’m sorry that they don’t top every single meter in raid too.
Hunters are EXTREMELY good in P2 and P3 on Mythic Sylvanas and amazing on Mythic Painsmith.
Judging a class by All Bosses statistics is extremely misleading. That sort of stuff would imply that Windwalker Monks are the most absurdly broken spec in the game when, in reality, they only do meaningful pad damage on Soulrender (where they are incredibly strong) and Painsmith (where they have a niche). They are not as good on Fatescribe as they look.
Even judging by all stats, which are extremely misleading, top DPS avg is WW monk at 10,990.94 DPS vs MM hunter at 10,222.14 DPS. That’s a bit over 700 DPS which, while it isnt nothing, is really not that massive a spread…especially considering how hard WW pumps on a few of the AoE bosses.
This is also a strong statement considering that, by your own stats…95th percentile across all fights, assassination rogue, UHDK, and enhance shaman are all lower than it.
I think since Legion Blizz has shown a dislike for hunters.
We start off ok but as we scale up we start getting worse.
People using stats with misleading context in general discussion? It’s more likely than you’d think.
The problem with looking at SoD (or any raid really) as an aggregate as a whole is that not all fights are created equal. Not every fight is equally difficult, a spec being strong on the Nine isn’t nearly as important as it being strong on Painsmith or Sylvanas.
Hunters are middle, or upper middle of the pack in the last half of the raid.
On Sylvanas, they’re 8th and 9th respectively.
On KT, they’re 8th.
On Fatescribe they’re 4th (as SV with 11 parses though, so take that with a grain of salt). MM is 9th.
On Guardian, they’re 15th.
On Painsmith, they’re 7th.
On Soulrender they’re 5th.
On Remnant they’re 15th.
On the Nine they’re 13th.
On the Eye, they’re 14th.
On Tarragrue they’re 12th.
So basically every fight that is pretty damn free, hunters suck at. On fights that will actually take time to beat, they do pretty well.
Hunters are by far the most popular DPS right now, with BM and MM having more representation together than any other DPS class. So the takeaway is that even though they’re garbage on meme fights, they’re not garbage enough that people aren’t going to play them, even on an individual level, BM and MM are the 4th and 5th most popular specs.
Could hunters use a buff? Probably. Are they in desperate, dire need for a buff, else nobody will ever take them for M+ or Raiding ever again? Not really.
(Plus, “bottom half” means literally nothing. At an aggregate, the difference between the absolute worst spec at the absolute best spec is about 1.5k. The difference between the absolute best spec and the best Hunter spec is about 700 DPS.)
2 of the 3 hunter specs are consistently in the top 3rd of specs by parse count. It’s not a “good players are using other classes for later fights” issue.
That said, I don’t think pure DPS absolutely have to have at least 1 spec in the top 3rd or something. If all hunter specs are in the bottom half of the chart, but the gap between them and others is minimal, it’s totally fine.
I’m in the top 10 dps, healer and tank in my street
Yeah, WW is basically the Balance Druid of this tier. Decent but not amazing on most fights, but absolutely giga-pumps on two fights in the tier and completely warps the aggregate stats (which IV and WoWhead love to use in their weekly roundup) which makes people think they’re far stronger specs than they are.
Survival is an odd duck. For how strong of a spec it is, NOBODY wants to play it. People think it’s a meme spec, but it’s been a pretty viable contender for this entire expansion.
I’d normally chalk that up to it being a melee spec in a class with very strong ranged alternatives, but not even Feral and Enhancement get ignored as hard as SV does.
There’s three kinds of lies.
"Lies, damned lies, and aggregate stats that Icyveins and WoWhead use for their weekly roundups
-Ghandi"
-Awkward.
I think we can safely take enhance out of the argument with the strength of arms and havoc this tier. (Funny how strong havoc is considered, and still lower than MM.) I think the bigger issue with SV overall is that they’re just insanely squishy. Hunters overall are one of the squishiest classes in the game, and SV just gets dumped in melee with no extra tools. Oof.
True, Windfury go BRRRR.
But even then, they still have lower representation than Ele does. The gap is much, much, much closer than Feral v Balance or MM/BM v SV though.
I dunno, I find it hard to figure that squishiness as a DPS is a major drawback in raids. The only time that’s a factor is on fights where you can cheese mechanics with immunities (hi N’zoth!) . Turtle is still available to SV as is the baseline Leech from a Ferocity pet, so they’re still pretty solid in the general survivability and immunity department.
No, they weren’t.
You’re not going to see much (if any) tuning in the middle of a patch, that will come at the start of the next tier.
Price paid for being able to have 100% dps uptime with full movement. I think it’s fine. Once people learn the fights more and other class players have learned to optimize their movement so they aren’t punished, this feels like something that should happen.
You know, there would be an easy way to fix peoples concerns with damage
Make raids about story and just have patchwerk encounters with no ‘melee has to run away’ mechanics or ‘gotta move every half second’ mechanics
That way Blizz can tune every spec around single target
GL in dungeons though
Not to be rude, but I’d prefer my video games to not put me to sleep, I thank you.
They did mention Tuning!!! Not holding any hope for dead/unused talents.
As for tuning Guess they meant Covenant, not class/spec ?
Remains to be seen how the new target cap model plays out. Now if they make Beast Cleave last 5 not 4 seconds.
Either way wont make a big difference in Raid-----But M+ maybeso.
Will not change any rankings as de-capping is being done for many classes.