Hunter Aggro Question

Hello all,

I am trying Survival Hunter, I am a somewhat serious player (play for a few months, stop for real life, rinse and repeat) however I play enough to not be a liability to raids and dungeons while playing a MM or BM Hunter.

Recently I was in a few dungeons (LFG), for the money more than anything, and noticed that even with ‘growl’ off and only commanding the pet to attack (duh) my pet and myself were still pulling agg away from the tanks at times (not the one Brewmaster I played with). It got to the point that one tank asked me if I had growl off.

While I understand some tanks are just bad, three incidents in a row seems a bit odd.

I am just curious if agg with mobs has changed recently? Should I not use serpent sting and wildfire bombs? Should I go back to waiting a second or two before attacking, making sure the tank has agg like used to be commonplace (I cannot really reference an actually expansion or time-frame)?

I tend to DOT (serpent sting) the mobs to open, use bomb then have the pet attack (kill command X 2 - usual the same mob) and use raptor strike. Rinse and repeat until the group or boss is gone.

Any insight would be greatly appreciated.

:blush:Thanks everyone.:blush:

(Also, using cunning pet - Mechanostrider, Just in case it was relevant. Though I do not see how pet would matter, especially with growl set to off on a level 22 hunter with crit mod gear.)

Growl should have been automatically turned off as soon as you entered the dungeon. It’s always a good idea to keep it on your pet’s action bar just in case. Weird.

Yeah. I do that, hence knowing it was off. Do DoTs add to the overall aggro though? Perhaps that was the issue? Though I would assume that would be towards the toon and not the pet and it never happened with any other DoT classes I have played.

I actually assumed it was a bug with the pet but no one else had the same issues so it would be ignorant of me to assume otherwise.

It was just odd and I was curious if I was doing something negative that impacted the overall group so I could rectify the situation. I am going to assume it was due to it being low level characters and perhaps people trying to tank for the first time. Hopefully when I go back later this evening it will not be the same and will just go with the mecha-rabbit.

Pretty much every damage will cause aggro this include direct damage, DOTs and HOTs. If there are 10 targets and the tank is having trouble with one or two than it is fine as long as the tank have most of the adds pulled.
But if the tank is having trouble keeping aggro on a single boss encounter than it is likely a bad tank and not your.
So which one is it? Is the tank having aggro issue with a single boss or mass adds pulled?

That’s what I assumed as far as damage and agg was concerned. It’s still the same more or less. Thank you for the clarification.

It was with groups mostly. Only happened on a single boss. With different tanks, two paladins, one warrior. As I stated, nothing negative happened with the monk.

I am thinking spreading so many DoTs was an issue with some tanks?

I would understand it if it happened before they pulled, but I wasn’t being a punk and speed running by pulling everything and making the tanks play catch up. I let them pull first, then applied DoTs, do the rotation previously mentioned, etc. It’s just odd.

Still doesn’t make sense as to why they went after the pet and not the toon directly though.

Maybe survival just isn’t the spec for me. Lol It’s fun, especially in PVP; I don’t want to be a burden to the group though. That’s not fun for anyone.

Thank you for your response and insight.

If you are in melee range, you get aggro at 100% threat. If you are at range, it’s 130%. Using dungeon finder, you get grouped with tanks that may not be at your gear or skill level. Regardless of the tank, threat should not be an issue for a hunter. Use misdirect and feign death.

Could be that their rotation sucks. If I’m correct, tanks generate 4x the aggro per point of damage than that of a dps. I think healers generate the same amount of aggro as dps, but they just do more points per second. Anyway, you’re probably just doing more than 4x the tank’s damage.

This might not be the problem in your case.

But there were reports in the beginning when they introduced this auto turn off-growl feature, players reported that even if it appeared as if growl was automatically turned off, your pet would still use it.

It happened to me as well. I still turn it off manually before every dungeon or raid as a result.
If the bug is still present, i don’t know. Due to simply turning it off manually before entering.