TLDR: I recommend that Fracture no longer replace shear. Ideally, becoming baseline and costing pain once more.
Overall, I wish to see Vengeance return to any of its Legion iterations. Accordingly, I have listed gameplay altering elements I wish to see unpruned, followed by personal talent suggestions. All but one suggestion has already been implemented in consideration of development time. I am pleased with Blizzard’s direction with the new Demonic talent, but remain concerned with Throw Glaive remaining filler. I am grateful to anyone who reads this, I simply wish to give my opinion on the spec I play everyday.
To be Unpruned:
- Taking damage generates pain.
- Metamorphosis: Generates 7 pain every second. Empowers Shear to deal additional damage, shatter a Lesser Soul Fragment, and generate 10 additional pain.
- Fracture (made baseline): Consumes 20 pain, shatters two Lesser Soul Fragments.
- Fiery Demise: Fiery Brand also increases Fire damage you deal to the target by x%.
- Charred Warblades: You heal for x% of all Fire damage you deal.
- Soul Cleave: Viciously strike all enemies in front of you for x Physical damage and heal yourself for x. Consumes all Soul Fragments within 25 yards.
- Shear: Shears an enemy for x Physical damage, and has a small chance to shatter a Lesser Soul Fragment from your target that heals you for x health when consumed.
- Shattered Souls: Consuming a Lesser Soul Fragment heals you for x% of your maximum health.
- Fiery Brand (removed from Global Cooldown).
Talents:
15:
- Razor Spikes: While Demon Spikes is active, you deal x% increased Physical damage and your melee attacks snare targets by x% for x seconds. Demon Spikes now costs 25 pain.
- Siphon Power: 45 second cooldown. Increases your Agility by up to 15% for 10 sec, based on magic damage you take while Siphon Power is active.
- Felblade: Charge to your target and deal x Fire damage. Felblade has a chance to make your next Fracture cost no pain. Generates x Pain.
25:
- Erupting Souls: Soul Cleave deals x additional damage for each Soul Fragment it consumes.
- Void Reaver: Enemies struck by Soul Cleave are afflicted with Frailty for x seconds. You heal for x% of all damage you deal to enemies with Frailty.
- Quickened Sigils: Soul Cleave reduces the remaining cooldown on a random Sigil by x seconds.
30:
- Flaming Soul: Damage from Immolation Aura extends the duration of your Fiery Brand by 0.5 seconds.
- Flame Crash: Infernal Strike creates a Sigil of Flame when you land.
- Fallout: Immolation Aura’s initial burst has a chance to shatter Lesser Soul Fragments from enemies.
35:
- Nether Bond: 2 minute cooldown. Bind yourself to a friendly player for 10 sec. Every 1 sec, the health of you and your target is redistributed such that you are at the same percentage of maximum health.
- Feed the Demon: Consuming a Soul Fragment reduces the remaining cooldown of Demon Spikes by 0.5 sec.
- Painbringer: Each Soul Fragment you consume reduces all damage you take by 2% for 4 secs. (Up to x%)
40:
- Sigil of Chains: 1.5 minute cooldown. Place a Sigil of Chains at the target location that activates after 2 sec. All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 8 sec.
- Cycle of Binding: Afflicting an enemy with a Sigil grants you x Agility for 6 seconds.
- Concentrated Sigils: Sigil of Flame, Silence, and Misery now have 2 stacks. Their cooldowns are increased by x%.
45:
- Spirit Bomb: 1 minute cooldown. Afflict an enemy with a Spirit Bomb for 6 seconds. While active, the Spirit Bomb automatically consumes all Soul Fragments you generate, empowering it. Detonates after 6 seconds or when reactivated to deal (x * Fragments consumed) Fire damage.
- Ruinous Bulwark: Fel Devastation damages and heals for an additional x%, and x% of its overhealing is converted into an absorb shield for 10 sec.
- Bulk Extraction: 1.5 minute cooldown. Demolish the spirit of all those around you, dealing x Fire damage to nearby enemies and extracting up to 5 Lesser Soul Fragments.
50:
- Last Resort: Sustaining fatal damage instead transforms you to Metamorphosis form. This may occur once every x min.
- Demonic: Fel Devastation causes you to enter demon form for 8 sec after it finishes dealing damage.
- Soul Barrier: While in Metamorphosis all over-healing done by your abilities adds to a shield absorbing x damage. Also gain x% leech while Metamorphosis is active.
Thank you for reading, please constructively let me know if my ideas are poorly founded.