My fellow gamers,
I write to you today with a sense of frustration and disappointment with the recent announcement that weapon skill racials will be available to all races at level 60. On the surface, this seems like a positive step towards inclusivity. However, upon closer examination, it raises some serious questions about fairness and the true motivations behind the change.
Firstly, let’s examine the context behind the change. It’s no secret that a significant portion of WoW characters are human males. This trend is reflective of the broader gaming community, where human male characters tend to be the most popular choice across many games. This overwhelming preference for one specific race and gender combination has raised eyebrows among certain developers who have openly expressed disappointment in the lack of diversity among players. They argue that this lack of representation limits the appeal of the game to certain demographics and hinders the growth of the community.
Furthermore, we cannot ignore the broader trend in the gaming industry towards promoting diversity and inclusion at the expense of traditional narratives. Larian recently expressed disappointment in the fact that 70%+ of characters made were human paladins. This statistic highlights the extent to which players gravitate towards certain archetypes and race/class combinations. Several developers have proudly boasted about their games featuring no white males as main characters, while others have embraced woke and diverse gaming narratives under the influence of ESG consulting firms. These trends reflect a growing pressure within the industry to appeal to increasingly progressive social values.
Aggrend recently tweeted, “Humans have been the undisputed king for any melee for all of vanilla forever.” This statement is telling in its implication that Blizzard views the dominance of humans as inherently problematic. By redistributing the primary human racial ability to other races, Blizzard is effectively attempting to reduce the percentage of humans played in the game. This decision is being sold as a move towards equality, but it appears to be driven by a desire to shift the racial balance within the game.
This is not about equality; this is about pushing an anti-white, particularly anti-white cis male agenda in the gaming industry. By diluting the unique aspects of human characters, Blizzard is sending a clear message that being wyte and male in Azeroth is no longer acceptable. This is a significant shift from the game’s previous approach, which emphasized celebrating the diversity of its characters.
What’s even more concerning is that no other racial abilities from other races were given the same treatment. This selective alteration of game mechanics further highlights the discriminatory nature of Blizzard’s decision. It suggests that the company is willing to make changes specifically to reduce the number of humans,likely white human males being played, while leaving others untouched.
We must speak out against these blatant attempts to manipulate game mechanics in the name of diversity. Let us remind Blizzard and other developers that true diversity means embracing all races, genders, and identities without discriminating against any particular group.
Let us also call on Blizzard to be more transparent about their decisions and the motivations behind them. By openly discussing the challenges and goals of creating a diverse and inclusive gaming environment, they can help rebuild trust with the community and ensure that changes are made for the right reasons. With transparency and open dialogue, it is possible to address issues of representation without resorting to actions that feel like tokenism or unfairly target specific groups.