Waited 20 minutes on a healer and tank for a 17 darkheart yesterday. Then just said screw it and went to bed. Blizzard says “play the dungeon and not the affix” yet sanguine, bursting, bolstering, and enraging all exist. Bursting sucks, bolstering sucks, if sanguine was changed to a 30% damage reduction when enemies are in the pool that would be fine and if the pool did not damage.
Bursting means smaller pulls or dead for the most part and putting so much on the healer isn’t right. Also, 3 of these affixes are martydom like affixes. They drop on death… so creative Blizz. 100% need affix changes because these just wear you down after a while.
Sure, I bet the .1% running 25s and higher enjoy how they make you change your strat and how you approach the dungeon. For the rest of the player base, it’s just not fun. I actually enjoy the one where you have to CC because dps can actually do something active to deal with it. The spawns can be terrible but I love taking imprison and dealing with it.
I’d rather person responsibility affixes than something that just prohibits groups from pulling big or mobs healing back up because an uninterruptable cast happens in a group with no push back in a sanguine pool. There’s definitely a world where affixes are fun and not all F tier based on how not annoying they are. Would love to hear some creative thoughts for new affixes and always the kiss/curse comes into play. I loved shrouded so much.
I think waiting 20 mins for a healer on a 17 is an outlier. I have been running some dungeons as dps this week and have not seen that problem.
Perhaps I’ll have to try again. Every key I’ve done across a couple alts has taken forever to form this week.
Bursting is weird because it is harder in most 14-20 groups than it is in like 24+. In 26 BRH I think bursting was like 13% of my overall healing, maybe less.
It happens for a few reasons, one the mobs have more hp and live longer which lets people easily focus their damage on specific targets. Also, in 24+ you generally get less people who care about having huge dps meters at any cost and more people who care about doing mechanics and timing the dungeon, so dps will slow damage or target higher hp mobs to let bursting fall off.
I ran a +14 on my monk yesterday and my overall heals in that dungeon were almost twice that of a +18 I ran the week before.
Tank pulls huge. No one interupts. Multiple bursting stacks, mobs chain casts for free, and healing absorbs (throne). Healer does 300K on a trash pull. People die anyway. Healer gets absolutely berated by everyone. People quit and then start messaging the healer telling them how bad they are while their character has literally 4 buttons.
Bursting is a dps mechanic. Its so dps actually pay attention to what they are doing. Instead they just dont… then blame healing.
This week is even more stupid with those tornadoes. Tanks just stand mobs in them… and if there are overlapping mechanics where people will die from bad tank positioning (like being sucked in on throne, swirls in EB, etc), the healer also gets blamed for it.
Tanks and dps have way easier jobs, and even when there’s affixes meant for them (pull smaller, pay attention to what you’re targetting,move away from tornadoes), they ignore them and blame healers. Gee. Wonder why there’s a healer shortage.
Throne 23 yesterday… the very end of the dungeon in the last hallway. Bursting stacks are out. Mobs are bothing casting their AoE. I drop link. Evoker doesnt get in it. Dies. Freaks out on me for not healing him and then bails when we were still going to time it. “IS THERE A REASON YOU DIDNT HEAL ME?” Like… idk man is there a reason why you didnt get in the spirit link on the hardest thing to heal this entire season during bursting week? Lol.
BRH 23 yesterday… very first pull… i alternate windshear, cap totem, thundershock, dispell immediately, pop cds, lust, do 250K healing. No one else interupts. Everyone dies. They all say “terrible healer” and brick my key.
Now I won’t heal bursting in anything but a guild group.
Its a DPS mechanic that the healers have to deal with the consequences when the tanks don’t understand the affix or don’t care because “its a healer problem”. Its hard enough to get most pug DPS to do the basic mechanics right, and now you want them to slow down DPS to deal with stacks?
I heal from time to time, but I won’t heal bursting in a pug. I only tank it and keep my pull sizes in mind with bursting.
17s are a key graveyard because they don’t give Myth track in vault and this late in the season people don’t really care about crests or hero track gear.
18s+ have been fine.
Bursting is miserable to heal. I’m always oom because people don’t care and just stack burst after burst
If you can’t get a tank or healer, hit the browse groups button and make sure there aren’t other listings for the same or similar key.
I guess it depends if the group knows what they are doing is much easier. I been taking a break and doesnt’ even full the vault anymore. so i ONLY do up to +20. Fail to heal badly on a few keys so also taking a break on the priest.
All M+ mechanics are healer mechanics. All of them. Every single one. Every single M+ mechanic is in some way size shape or form the healer’s responsibility to prevent/dispel/lock down/restore/heal through/cc.
And yet, healers receive equal reward to Generic_Zug_Zug_DPS#001.
I_WoNDEr_WhY_tHErES_nO_HeAlErS_spongebob.meme
Part of that is some dungeons barely requiring any healing at all.
I have runs where I’m doing season 1 level hps despite being 90 item levels higher.
This entire xpac has seen a healer drop from what I’ve been reading on the forums over a long period of time. It’s hard for me to believe since getting into keys still seems hard.
DPS that die to bursting is a DPS problem more often than it being a healer problem.
Either need to pop a strong enough defensive if you’re pushing 4+ stacks and if you are going to keep adding stacks, either add them all at once or let them fall off before adding more. Think the biggest thing that will stress a healer out is DPS staggering the kills so that they will be getting one stack, letting it tick three times, adding another stack, letting that one tick three times, adding another stack, etc.
So there’s this cool thing where if dps stagger bursting you not only die but get blamed.

This entire xpac has seen a healer drop from what I’ve been reading on the forums over a long period of time. It’s hard for me to believe since getting into keys still seems hard.
My experience is what the forums talk about and what happens in game have VERY LITTLE overlap.

All M+ mechanics are healer mechanics. All of them. Every single one. Every single M+ mechanic is in some way size shape or form the healer’s responsibility to prevent/dispel/lock down/restore/heal through/cc.
And yet, healers receive equal reward to Generic_Zug_Zug_DPS#001.
I_WoNDEr_WhY_tHErES_nO_HeAlErS_spongebob.meme
You seem to dislike the very nature of a healing roll in the trinity which is filling green bars.
Every mechanic and affix is for the team to overcome as a team. A healer can’t time a dungeon by himself just like dps can’t without a healer (although 5 tanks can lol).

You seem to dislike the very nature of a healing roll in the trinity which is filling green bars.
Refilling bars is fun. Having teammates ignore stuff and just take damage for no reason isn’t. It kind of comes with the territory but it’s frustrating to have a bunch of stuff dumped on you as the healer, especially at low-mid content levels.
By higher levels people play better and it’s cozier because you’re just planning around healing unavoidable damage and planning cds/stops, etc.
Just my experience, anyways.
Unless you’re running a team at 24+ dps are just gonna blow down mobs and not care about bursting because once again “play the dungeon and not the affix.” Stopping dps is playing an affix and now the dungeon. It’s against Blizzard’s philosophy. I totally get some people don’t mind the affix but I’m just speaking for the majority playerbase I believe.
It’s just not fun. I think this season has been the most fun m+ season since fated shadowlands but the fated shadowlands season had Shrouded which was soooooo fun.