My biggest worry is how important the Covenant system is going to be for performing optimally at your role depending on what content you’re doing. Looking at the abilities you get, it looks like your Covenant choice is entirely dependent on what content you do the most. And if you want to do other content optimally, like M+ or PVP instead of raiding, you have to swap Covenants and grind them up again because the Covenant abilities are as powerful as talents.
I really don’t see how that isn’t going to be a problem. People keep saying this is an issue that will only affect 1% of players, but people are not going to bring people for M+ or arena matches if they haven’t selected the right Covenant for their class for it. People are already picky as hell for those things about who they bring, it’s already a problem. Remember when some classes at the start of BfA were really awful and were just not brought to M+ at all? It obviously affected more than just the top 1% of players.
I don’t see how the Blizzard devs aren’t noticing this huge glaring issue. Like either they just aren’t seeing how this is going to be a problem, or they don’t care because people swapping between Covenants means they’re going to be putting more time into the game and playing it more, increasing that MAU metric for shareholders. Yikes.
Does anyone else recognize what a huge glaring issue this is with the Covenant system? Even with little info out about Shadowlands, it’s not hard to see the problems like this with the Covenant system already. And this is right after an expansion where playing more than one character did not feel great, so it’s not like many people are going to have alts ready to go to grind different Covenants to play different content.
By the time Shadowlands launch Covenants will just be random reputations related to quest zones and have 0 impact on the game outside buying some blue gear before doing heroics
Optimal players will need to switch Covenants. Yes. This is likely by design.
Legion and BFA both had some pretty horrific grinds for people wanting to perform at their best. Not saying I like it, but it’s not a new concept. Players were doing 10 hours of straight Mythic Island expeditions to get their necks up to the next tier of azerite abilities. People were running hundreds of Mythic-0 Maw of Souls to empower their artifacts too. Some players literally rerolled if their first legendary drop at 110 wasn’t optimal because it was faster to level a fresh character than wait a month for your next drop.
Unfortunately Blizzard has no control over that. What is their option there? How do they overcome the community being picky about who they bring to M+ or arenas based on if they’ve selected the most optimal Covenant abilities for their class and role?
It’s not like they can just sit on their hands and say “oh well, not our problem” and just let it play out and it’s awful for everyone. That doesn’t seem like a good solution at all.
One covenant could be a 0.0001% increase over the others and morons would only invite people from that covenant.
The only way Blizz could possibly fix this issue created by the playerbase is to give covenants no abilities or make them only useful outside, which would be super boring.
I obviously realize things are open to change, I’m not an idiot, thanks. There is no point in saying “don’t bother giving feedback because things will change” because things might literally change because of the feedback we give now.
On the information we have so far about the Covenant system? I linked to a post with lots of information about it above, you can go check it out if you’d like to see what I am giving my feedback to.
I don’t know why you are saying that, there is information about it already quite literally in the post I linked above. If you want to cover your eyes and pretend that information doesn’t exist and tell people to stop giving feedback about said information, seems kinda weird.