wonder how big the mana nerf is the others aren’t a big deal
8% will def feel noticeable over an entire match. it’ll be the difference between living that second to winning the match and dying because you just didn’t have that little bit left in the tank.
Pretty big Hpld nerfs, Didn’t think they really needed much touched but their mana return talents but I guess they were dominating in raids and mythic+ as well so was bound to be tuned down in other areas.
Going to assume they just don’t know what to do with augment yet, Think they’ve shown they are fine with moonkin as it is by now.
If you don’t mind, I’ll answer since no one else has yet.
I think it’s worth a discussion. The dots individually don’t have the ceiling that spriest, aff or ele dots have however there’s 2-3 of them which proc shooting stars (well, the main two do) and also proc crashing stars if the tier is used. It’s hyperbole of course that they do more single target sustain than the opposing team as even spread across the whole team this wouldn’t be true but they certainly do a good bit. I like that we have a means to sustain because outside of the dots, it would entirely be starsurge basically.
Almost everyone I talk to and read on these forums and similar areas always disregard dots as “pad” damage. This is true sometimes like hpals aura heal thing or various small ticks that counteract it. I’ve always been in the camp that it’s still damage that still needs healed though so in higher stress situations you can definitely feel the pressure.
My issue with the dots is our newfound reliance on them coming into DF. Their being tied to mastery in the way that they are makes them absolutely mandatory to have on the target at all times, no exceptions. Yes they have no cd and yes they’re instance and cleave to some degree, but we also have three sources we’re trying to maintain (one isn’t instant nor cleaves if optioned). The price for not having all 3 is literally 50-60% less damage, not including the damage from the dots themselves.
Personally, as I’ve realized I’ve kind of shared my thoughts on tangents of the question, I like dot specs and enjoy that we have strong rot cleave. I however also understand that in the modern WoW meta, that usually is far less effective than burst and currently, we have an abundance of both. I could accept nerfs to the dots though I’m not sure they’re as problematic as you or some may think. I already even feel like I have so little agency over the match in terms of damage playing the starfall build which triples down on rot. I think it looks egregious on details because moonfire and sunfire do so much but with enh pets or demo or UH or hunters and all the little various targets out there I think it’s a tad inflated.
But I’d accept any nerfs as I always do. I don’t fret about them and if the general playerbase thinks a reduction in pad is warranted, so be it.
i wanna be clear
i explicitly said this to avoid the completely pointless comments about pets
nobody whos ever played more than 5 arenas in their life are sitting there going “auughh details 5million damaj!!!” i promise.
i’m bringing this up from the perspective of relevant on player damage
moonfire and sunfire both do so much damage that they aren’t meaningless pad any more than everything dh does for the entirety of a game
atm moonkin does everything better than everyone else
control, burst, sustained
i think it’s healthy and both requires the most and rewards the moonkin the most when it’s pooled and dumped damage is threatening, but it’s passive sustained damage isn’t keeping you at 50% the entire game by itself
either way both moonfire and sunfire flat out do too much damage for how strong every other facet of moonkin is imo
wait no shot you made that your discord name…
??
What? It’s a spec he has been known to play from time to time.
You get a good one?
i’m surprised so many people are willing to dox themselves. a lot of sketchy people out there.
It’s…a Discord. That most of us use for this game.
yeah, and its also personal information.
or augmenter evoker nerfs
This so much lol. Blizzard couldn’t just make the nerfs pve specific, can’t have hpal being good, no sir.
Holy absolutely deserved to be nerfed in PVE.
Yeah but didn’t deserve what it got for pvp. 8% healing nerf in particular. Hpal couldn’t be a meta spec for more than 1 week without crybabies soiling themselves.
Enjoy your rsham/mw/rdruid/prevoker meta. Priests and hpal reroll or take a break
I knew this was a good week to take a break/not have time to play anyway and just get an MMR boost! My rsham shall continue its slow ascent to nowhere after reset.
holy pally will be fine still S tier just not god tier lmfao
Perhaps it’s because I just woke up but this segment reads weirdly to me.
Either way, I guess I’m not in the camp that the dot damage from those two in particular is overly oppressive. I don’t pretend to know how every single thing would influence every other thing though and if they wanted to tone that down in hopes of reigning in some of their overall damage, be my guest . Maybe it’d be good, I don’t know. I feel like healers can pretty easily passively heal it though.
I’ll give my Rival take here, but I think high winds is by far the most oppressive feeling thing about Boomy right now. Getting cloned and having a fat healing reduction on top of dampening and whatever else feels absolutely awful.