Howdy! I’m a Holy Paladin / Prot Paladin enjoyer looking to branch out a bit. I play a lot of Mythic Plus and I’m hoping to get back into RBGs when I have time to put on my tryhard pants.
How do MW and Brewmaster feel? Are they effective at what they do? Please sell me on why you love these classes, if you do.
I personally love how monk plays and I like the nuances of both MW and Brew. Objectively speaking MW is baller and Brew is good but in the tank standings currently of the M+ & Raid they are behind DH, Prot Pali, DK and then Brew. But a good Brew is always top tier but then you’re just talking about the nuances between tanks and how well they deal with certain challenges. Overall I think Brew has a high skill floor and skill ceiling but it’s worth mastering. MW (my main) has a lot of little synergies you need to know how they compliment and work together but worth taking the time to learn if you want to heal.
Personally I’d describe mistweaver as being either healing by kung fu (fistweaver style)
Or healing via hose. (Clouded focus builds)
Both styles are fun. I personally like fistweaver a bit more because it’s a little more active.
Brewmaster is just great. It’s very reactive rather than preventative. You take a hit, passive absorption starts to spread out your damage (stagger) and then you choose how to deal with it.
If played correctly I think this tank has high potential because you can kind of play on your toes a bit due to the fact that you choose how to reduce damage after it’s been taken.
It’s very different than other tanks and definitely not boring.
Also having great mobility as a tank just feels super fun.
Area protection spells like ring of peace are nice for protecting healers or dps if they are getting swarmed
As someone with dps brain I always found healing super stressful and unapproachable. Mistweaver changed that for me. It feels like a completely different world compared to healers I’ve tried before. For me at least it feels very straightforward and can top people up easily via 4 dps buttons and a few instant heals. I rarely need to hard cast and every 30s or so 1 cast will pop the party back to full as long as no one is super far away. And if 1 person needs to be hard focused for heals you can easily channel all your heals into them due to the way soothing mists works. On top of all that, it’s a healer with a short cd interrupt, an instant CC for incorp that can be used as a second interrupt other weeks, aoe stun, ring of peace to reposition mobs or to keep them away from you, oh and plenty of defensives.
Mistweaver has everything I could have ever asked for out of a support role except for brez/lust but I can live without those. The main “rotation” is just a few dps and a few heal buttons, very approachable with the only difficulty being positioning imo since it’s a melee healer. Then tons of buttons for CDs and utility that can be learned over time. Highly recommend.
Coming from a BDK main, brew feels okay but I can’t pull off the same type of pulls during my CD windows that I can get away with on dk. Overall mitigation feels good though. I’ve been playing blood since SL S1 though, so I have years of muscle memory at this point.
Mistweaver feels freaking great. People still die to not properly doing mechanics or staying out of range, but overall I feel like I have a button for everything. The 4 piece really helps smooth out damage. A renewing mist on myself followed by a fat expel harm is just a ton of mileage out of minimal mana investment. MW kit has a lot of talents that build off each other though, so it takes a bit to learn how everything fits together. Part of the kit is proactive (renewing mist/chi-ji) and part is reactive (vivify/sheilun’s gift). Revival is my favorite button to press in the game, it literally does all the things.
Yeah, pretty much this. Brewmaster has a ton of buttons right now. I think it needs a bit of pruning. I can comfortably keybind literally every other spec in the game except Brewmaster.
I honestly dunno what the problem everyone has with it. It’s just these for me …
E tiger palm
F keg smash
G rising sun kick
Q blackout kick
V bonedust brew
R spear hand strike
T paralysis
B dave
Z breath of fire
X trinket
1 purifying brew
2 celestial brew
3 touch of death
4 crackling jade lightning
transcendence
mouse 1 spinning crane kick / ring of peace with a macfo
mouse 2 irl skin brew
mouse 3 weapons of order
mouse 4 leg sweep
caps lock expel harm
f2 vivify
mouse 5 quaking palm
mouse 6 transcendence transfer
‘ roll
mouse 7 tigers lust
mouse 8 taunt
mouse 9 weapons of order
WASD for movement
If that is too many … maybe you’ve never played a computer game before?
Mmo mouse is pretty much required for an mmo. It’s a great investment. Like 30-40$ for a utechsmart Venus mmo mouse that adds 12 extra mouse buttons
RJW on E, Keg Smash on Q, everything else is flavorbinds.
And pining for BFA? Because of button bloat? Unbelievable unless you forgot about this disgusting ability: https://wowpedia.fandom.com/wiki/Ironskin_Brew Pressing a rotational defensive between GCDs was far worse bloat.
Muscle memory from years of brew has me keybinding every other class the same way. So much so that I’ll see a yellow cast bar and hit Shift+5 even if I don’t have an interrupt.
I play windwalker exclusively because I’ve never been a healer type and I stopped brewmaster after BFA because I just don’t understand it and it’s too complicated for my tiny brain. I pvp for the transmogs and windwalker PvP is painful as alliance usually loses on my server.
Brew has a lot of spinning plates but I don’t see it as an outlier unless you’re trying to talent for that. I have the same number of buttons on my Warrior as my Monk, but I don’t get lost in a priority matrix for either.
Perhaps the problem is the recommended build isn’t helpful for jumping in and learning the role. I have the appropriate number of buttons and don’t feel stretched at all to bind what matters.
I’m now thinking of a few PvP videos I watched where the person goes into their opener and they ramble off 7-8 abilities in a 15-20 button movement, like anyone would just “get it”. The entire game has transitioned to Guitar Hero. If you boost and think you can just waltz in with perfect knowledge, you’ve done yourself a disservice.
Maybe we simply don’t agree that “button bloat” means “the number of buttons”, and perhaps its more nuanced to be “the number of buttons in an average engagement”? (Which, again, if you’re not using things like Thunderous, Demo, Block, Wall, Last Stand, IP, Revenge, Clap, Charge, Reflect, Devastate, etc. rotationally on other specs, you’re probably doing it wrong.)
You also don’t do anything other than open world content. As someone who’s played both BrM and Prot through 25 keys, BrM has more buttons and a faster rotation.