Play on my lvl 54 Demo. It seems very fun in dungeons (doing FATE LEVELING). Doing imp explasion does do a lot of damage in trash and even ST.
So what’s bad about it? It seems to be decent and more fun to play than Alff. I try alff and is just a hot mess to keep track of all the DoT and by the time I have the trash Dotted they are already dead so I do little to no damage in trash…
Demo is fine for M+. Unless you’re going to be doing mythic race or trying to push the highest key on your server each week. Then your class doesn’t matter. Demo brings pretty alright consistent AOE on packs larger then 3. Also, does pretty great ST damage on the dungeon bosses when you get the opener off correctly. Its a fine spec for M+
if you keep with Demo, Tyrant Soul and Borne of Blood conduits are pretty great to stack on it (bourne being the more important one).
The biggest problem for m+ is the warlock need to not move. When a lot of the affixes are about moving to avoid mechanics, adding in specific dungeon mobs that add in additional mechanics to move to avoid, and when you consider almost all demonology abilities are hard cast at atleast 1.5s…
Warlocks are fine in m+. You really have to be on your a-game to get decent damage tho, and demonology warlocks are dependent on a very tight rotation to get good damage out. Even 1 second off on dreadstalker uptime can make you miss a maxed out Tyrant window. Even then, ST our damage most of the time is on par with Hunter MM, and they only have like 3 things to worry about and can move while attacking.
Main issue I run into is botching rotations and uptimes because of movement.
Proper CD alignment is usually necessary, but there are some ways round it.
Pugging is usually difficult because lock isn’t meta and people judge demo hard and at some points id say demo is treated like survival hunter.
Imp duration can be an issue along with how theres a lot of pet bugs. -> See ToP and SoA pet despawns when useing portals / kyrian chokeholds.
Ramp up time is kinda high.
outside of the shortcoming demo can be very powerful especially on tyrannical weeks because the bosses give us opportunities to really ramp up
I guess is not as forgiving as mage coz I play a frost mage alt as well so most of the time I am standing stand casting. Is weird when level my fel guard isn’t all that great and takes a lot of damage vs the Voidwalker which is way more tanky but still not as tanky as before…
The rotation is definitely not as forgiving as other ranged specs and I would say is the least forgiving but I only have a hand full of exp with other classes. Apart from that felguard has an interupt and stun rolled into one 30 sec cd. There is also the felhunter that has aa 24 sec interupt.
You can’t realistically switch between your felguard and felhunter all the time in mythic+ with the long cast time. Also a stun is not an interrupt. You can’t sutn bosses.
Very true and I wasn’t suggesting swapping the 6 sec cast for demons is disgusting. But that’s where the beauty of Felguards interrupt is, its a sudo smart cast. If the target is stunnable it will stun count as an interrupt but if it is unstunnable it will just interrupt.
Since Shadowlands. Its weird now. It’s basically an interrupt when it cannot be a stun and a stun otherwise but I interrupt mobs a lot and they don’t recast immediately so it might even be smarter? It’s over engineered.
it’s weird, the felguard stun does something like it tries to interrupt and stun at the same time but because of bugs the interrupt goes off .5s before the stun, incase the enemy is unstunnable.
I’d have to go back and find the change, but it was during the Shadowlands beta. The Felguard ability is now both a stun and an interrupt, so by stunning a mob they’re still interrupted and when used on a boss they still get interrupted.
The Felguard Axe Toss does effectively the following:
If the mob is not CC’able (Bosses) it will Interrupt and lock out for 4 seconds.
If the mob is CC’able it will interrupt and stun effectively double CC’ing the mob.
As quoted from the WoWhead article:
" In Shadowlands, Axe Toss will interrupt the ability, THEN stun the creature making it an actual interrupt for Demonology Warlocks!"
Only downside is that it will still add to the diminishing return on chain stunning mobs if you use this as a means of interrupting.
Edit: This also has the downside for range interrupts since the mob will just sit out there, stunned, not running in to the rest of the group. Which is fine if your plan is to ignore it, like the Necromancer skeleton mobs in NW, but not as much for the mage adds in the second boss.
Locks in m+ have a very high level but a high ceiling. If you don’t play near perfect you will basically just be a carry in the group bc your dmg will be basement levels.
It is fine so far through +9 for me. Other locks have commented that Demo falls apart in the higher keys and I assume they are talking like +15 and over.