if they have to run across the map to use imprison then the value they get from it is halved.
arcane mages all play blink stun and if a fire/frost mage is shimmering aggro to sheep you then you are putting them in a bad spot. Half the healers if they play good cant get shimmer sheeped anyways. Priests can just line and then fade or death on the shimmer global. Rsham can just shear or ground. Rdruid just goes bear form. Mw just incaps or rops or ports out of line. prevokers can kick/knockback. Hpal can hoj etc…
requires the mage to blink ontop of you and is prob getting stopped if there isnt perfect cross cc. This isnt shadowlands. Most mages just play 40 yards and spam pve while their teammates cc healer and they db the off target that is forced to train them(since freecasting mage is unhealable)
You can pre line/pre use cooldowns if you have the intuition to realize shadowpriest comps all revolve around forcing cds during the stun silence window.
They could just dash back instantly. They lose nothing from doing that.
They don’t have to into everything tho
lol. They can just displace back if its a bad spot.
Sure they can counter shimmer but they could just db sheep instead no? While shimmering out of line of any dps who could stop.
Just because that is what’s op about mage, does not lessen their ability to cc healers. It just isn’t worth it in most of their comps, but it doesn’t mean they cannot.
Sure but it’s not like they aren’t triple dotting most games right? You can pre dispel yourself or prewall the cc etc. But they can just go a different person. The cc is still landing. Or just use the cc to set up for your teamates damage. cc healer while your lock coil triple bots a dps. etc.
It’s all about using cooldowns. Successfully rotating cooldowns against your opponent’s is going to look like that. Outside of cooldowns is a PvE rotation and tossing out some CC, but you’re probably not going to kill anything during that until dampening makes it so normal levels of damage matters.
When I watch an AWC match I skip ahead to 20% damp because nothing happens until then outside of the fluke one-shot opener gimmicks that usually only work once on a team.
Please give me one reason why they are unable to do that? They don’t do it because they don’t have to. Not that they can’t. Mage is just privileged that they just don’t need cc anymore 90% of the time because of how they were designed.