As to the battle at Stromgarde, it should be surprising to no one that the Alliance achieved victory. It was their battle to win or lose, and mercifully they did not blunder into the latter- though they came close.
Strategically insignificant, economically irrelevant, a relic of a bygone age and culturally important only to a select few old men who are better off bickering about more important things- Stromgarde and the Arathi Highlands are still a point of contention. For years the Forsaken and the Banshee Queen have kept the greater Alliance from venturing north, plaguing towns and disrupting military movements by their foes seemingly for the joy of it. It was only when the Undercity was lost, during what should be referred to as an anomalous conflict, that the Horde loosened its grip on the north of the Eastern Kingdoms. The Alliance moved in to restore the sputtering, decrepit, and vermin infested fortress, salvaging the nigh-soulless remains of a once proud and mighty nation. The Forsaken were noted to approve of this brazen disrespect of the dead.
Amused and always looking to employ disruptive measures, the Banshee Queen ordered a contingent of loyal Orcs and Elves to land on those distant shores. “You shalt have no hope of victory, my soldiers,” she was quoted to say, never defying her loyal warriors the harsh truths. “But thy deaths shalt be glorious, and honorable, and your memory will stir the hearts and fighting spirits of generations to come. For this is the way of the Horde. Victory or death!”
Without hope of resupply or reinforcement, so far away from Horde settlements and allied territories, these venerable heroes marched on to Stromgarde and built their own fortress to state their defiance.
Meanwhile, flush with resources of all kinds, His Grace King Anduin ordered his loyal vassals to seize the opportunity and retake the symbol of human warrior culture. Having little to show for his few administrative years, the King was eager to prove that he could accomplish what many only thought of as a pipe dream; reclaim Lordaeron. Eschewing more formidable allies in case they should steal the glory, Anduin ordered Danath Trollbane and Turalyon, two old timers, to inhabit Stromgarde and waylay the Horde with knights and other uninspiring tactics.
The campaigns themselves were riddled with heroism, tragic death, and unexpected interference from denizens of the highlands. Hindrances such as forest trolls, ogres, rabid wildlife, and elementals all contributed to what should have been a relatively short war. Instead, the field battles stretched on for weeks. Confounded Alliance commanders struggled to maintain order as they were beset upon by unexpected obstacles and enemies. The death toll rose before official engagements had even begun.
Some time later, with thousands in the grave and the growing ire of their King weighing down on them, Trollbane and Turalyon at last were able to lay siege to Ar’gorok, the stronghold of the Horde. Their subsequent victory is not remembered as a moment of glory to those who survived, and it is said that the spirits of the fallen haunt the ruins and fields of battle. Forlorn souls who wished for more than the perils of war cry in anguish at the thought of what could have been.
-By Lance Topsail, independent and unbiased historian