How would you redesign Fire?

I’m not talking about balance changes necessarily, but more about your idealized thoughts on the overall feel/fantasy of the spec. E.g. :

Flamestrike as a “set and forget” type spell akin to the Bloodmage spell in WC3, with a short cooldown. Hard casting FS as our main AoE capability outside of hot streak/combust feels a bit unsatisfying, and having a floor animation indicating where it will land could help tanks guide mobs into its radius. Which leads to:

Incorporating Phoenix Flames into our rotation outside of combust, where it generally has limited use. Perhaps it add a could add a debuff that “ties” the mobs to the mobs it hits to the center of Flamestrikes cast for its duration, with a percentage of the Flamestrike damage being applied to the debuffed mobs based on its distance from Flamestrike’s center. This would reward you for hitting mobs within Flamestrike’s radius and apply slight damage protection when Flamestrike completely misses. (If you see mobs leaving the FS radius you could quickly hit PF to recoup some damage lost.)

Lastly I’d prefer a bit less reliance on combust, perhaps setting it to function a bit more like Firestorm. With kindling we’re burning through Fireblast charges to get combust back up, and often end up “wasting” heating up charges as combust gets closer so Fireblast is back up to 2-3 charges when the cooldown is up. It would be nice if combust were less tied to our other cooldowns and useful in and of itself, e.g. just straight up giving a few brief seconds of instant pyros. The whole jumping up and down, waiting for the Phoenix Flames animation, and manically mashing buttons feels a bit frenetic. (Any changes to haste in combat can also screw up this rotation, e.g. accidentally hitting PF twice because your muscle memory expects things to go a certain way, but that may also be because I suck.)

I dunno, interested to hear your thoughts, esp. on making things interesting outside of combust.

I like minute mage. Fire is too barebones to have a 2 minute combustion. A huge problem for redesign is shifting power imo. The potential for it to be mandatory can probably be summed up by 99.x% of fire mages already using it.

That being said, assuming SP didn’t exist I would change combust to baseline one minute. Baseline pyroclasm, and flame on. Flame on is pretty much mandatory, and pyroclasm could give some nice rotational complexity outside of bust. Target cap flamestrike for balance maybe?

As for hardcasting flamestrike I don’t know what to do there. Perhaps a mechanic where phoenix flames causes your next single target spell to cleave? Outside of combustion of course, ie phoenix flames into pyroclasm, similar to bane of havoc for destro.

Whatever a redesign/revamp, fire needs a short combustion cd, or a lot more going on in between busts

how about we make controlled burn (the new one) baseline? I dont know why that is just for PvP … when was the last time fights lasted long enough for ignite damage to be a thing? Season 1 BfA?

I would say that when it happens, its the exception not the rule.

Controlled burn might actually make mastery a useful stat again.

Go back to Legion fire mage.

Having pyrostarter and searing touch at the same time was balls to the wall fun.

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I would give them a channeled frontal cone that shoots massive flames out of their hands. And when enemies die from it, they turn into ash piles

I’ve always wanted to be able to just incinerate enemies in a massive torrent of flames and reduce them to ash
:point_right::fire::fire::fire::skull_and_crossbones:

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I would make their damage more sustained instead of such high reliability to combustion. Phoenix flame triggers heating up. Diablo 3 disintegration ray using the Azerite beam ability from bfa. And no hard casting flame strike bleurrrrgh gross.

I’d revert to Cata Fire Mage with a few tweaks to eliminate the “feast or famine” rng.

I made a post before 9.05, so i will just paste it again. I would add over that, remove RoP or make it caste-able again.

I find fire pretty smooth and intuitive, and I like the minute mage version of shadowlands. That’ll be changing with the kindling nerf, but that’s a whole other story. But generally I wouldn’t change the rotation / flow of fire.

I’d rather they redesign arcane / frost to have the same versatility of fire. The idea of “niche specs” is a dead concept, and for whatever reason (I assume laziness), blizzard has been on this schtick with mages for years.

I kind of like how it plays in SL so far. Fast combustions is more fun. For as good as the aoe is, I’d love a scenario where I don’t have to hardcast flamestrike, but I guess we’re not really in a position to ask for things lol.

Make Gpyro baseline and instant cast.

Change Combustion:
-Increase Combustions’ duration to 20s and CD to 3 minutes.
-Reduce given crit chance from 100% to 50%.

Now Fire isn’t based around how much instants you can get off in 10s and items are no longer broken because of one ability mixed with thrown on stats.

This is the worst. Just an entire dead row for pvp.