How would you rank classes by utility value (any game mode)?

Just curious to know what the community thinks

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If each class specs into utility for the game mode:

  1. Paladin
  2. Shaman
  3. Priest
  4. Evoker
  5. Druid
  6. Mage
  7. DK
  8. Monk
  9. DH
  10. Warlock
  11. Hunter
  12. Rogue
  13. Warrior
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i think that the utility most valued by any game mode is a battle rez. after that, lust. then off heals or the ability to mitigate damage other toons take. then I think raid buffs, then mob debuffs. also CC and skip possibilities.

this approach would put paladins and druids at the top of the list.

then I would add DK (battle rez, antimagic shield, grips) and warlock (soulstone, healthstones, summoning, gates for skips)

then mage, shaman and hunter for lust and various buffs, CC.

then evoker for lust

DH for magic damage debuff and VDH mob control.

then everything else.

but in order:

monk - mob control, melee damage buff
rogue - group stealth and cc

I guess that leaves priest as second to last. but from a support perspective, I guess it’s fair to think of shadow priest separately from healing priest. spriest has an interrupt and a group off-heal.

then good old warrior.

as a list:

1 (tie) paladins, druids
2 (tie) DKs, warlocks
3 (tie) mage, shaman
4 hunter
5 evoker
6 DH
7 monk
8 rogue
9 shadow priest
10 healing priest
11 warrior

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Classes with a battle rez.

Classes with a lust.

Everything else.

That’s my list.

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