I’d have Adaptative Swam work like the Pulsing Rot-Hive anima power.
For my warrior, i wouldn’t mind that 100% damage boost to condemn, as well as the castable on anything regardless of health. I think that’d be balanced. In that anything that tried to fight me on that would be two shot.
Would be overpowered but shifting power while moving. Feels smooth in torghast.
It summons owls that clear “fire” on the floor.
For Paladin & Mage Venthyr and Shaman Necrolord (shield), make them instant cast. (My Night Fae and Bastion abilities are instant cast.)
Weapons of Order is clearly fine.
Fallen Order bonuses should improve if the summoned monks match your spec.
Faeline Stomp should count for Combo Strikes and should trigger Gust of Mists.
Bonedust Brew should be a buff you consume to trigger its ability for a period of time with some sort of synergy to decrease its cooldown.
I mean if Divine Toll could hit a few more targets that’d be fine with me.
Increase damage of The Hunt by 50% or more and reduce cooldown to 30 seconds.
Or just give me the ability from Torghast where if the target of the hunt is killed within 20 seconds it resets the cooldown.
Flayed shot turned to a passive so I always get kill shots.