How would be a perfect MMO-RPG in your opinion?

Feeling emotional now, just wanna write something and chat with people. So, sorry about the wall of text but…

So i was thinking about this:

For me, the perfect MMORPG must have the Role-play as its main focus. Today, i feel every mmorpg, even WoW, kinda lost its Role-play/RPG aspect. Just a small percentage of players cares about knowing the story, his character/class background and enjoy the world per si and working around it.
Its all about rushing into the end-game fast as possible and thats it. I know it’s hard from the developer’s point of view to do something about it, since the community must collaborate with it, but still…

Also, for a perfect MMORPG, for me, the World must be immersive and make us feel part of it. We must feel connected with out character, and not see him as a “tool” just to deal bigger numbers than your friend/raid mate.

Talking about aesthetics, i don’t like the flashy style of eastern mmo/games, when everytime i cast a spell it looks like someone threw a Flashbang granade on my screen, also i don’t like when every character looks like a top-model, handsome guy or a slim anime girl with big breast, wearing bikini-armor, while holding a massive 3feet tall warhammer. So, the perfect MMORPG, for me, the spells/skills must be something like WoW is, with a some small amount of “fancyness” only for the bigger spells/skills, but not as flashy and cheesy like the eastern mmos. And the character must look like they live on a harsh fantasy, medieval world, not like a pretty modern teenager.

It must have a deep early-mid game content to make the world fun to explore and “RP” around it, while leveling. And it must reflect on its End-Game, when the player’s actions while leveling somehow created consequences, problems and scenarios and the they must play around it.

There is alot more thing a would write about my dreams mmorpg, but the topic would be even more huge… so, yeah

And about yours?

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I only play single player, I never played mmorpg in my life.

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I see. WoW on its current state, its almost a single-player with some coop moments, so yeah

I like the MMO part a lot but not so much the RPG part, I don’t think RPG elements really work in competitive games. Not ones with competitive integrity, anyways.

Well. I like the RPG part too. But separately, I don’t like the mix.

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?

Yeah, I’m on exactly the same page as you on all of that. I feel like… kind of a hybrid between WoW and LotRO would be cool, dunno how LotRO is now, though. I guess like… 50% RP, 25% PvE, 25% PvP if I were to math it up?

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The issue is that Blizzard decided what they thought an RPG to be is not quite the same as what everyone else thinks an RPG is in game.

WoW’s RPG elements from Vanilla were the part that made the world feel alive.

Since their removal, player retention is only as good as the story for long term staying power.

And we’ve all seen how THAT’s gone in Shadowlands… -_-

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TERA.

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I’m allergic to forced community-straitjacket, so I’ll play the game my way if you don’t mind thank you.

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For me, a hybrid of WoW PvE with Dark Age of Camelot PvP & RP would be pretty damn good.

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i know its weird, but yeah.

You most likely play alone, following a linear story, and everytime when you match up with people, they barely talk with each other, they just do the dungeon/raid thing, leave and no one sees each other again.

Even on player hub citys, everyone’s is sitting around waiting for queues, no one interacting with each other, really, with some exceptions, sure

What? No. The game has always been a best played with friends. It’s just that they also give you a watered down version to do it solo for people too anxious to group up or interact with others.

You aren’t clearing keys, mythic raids, pushing high arena/rbg rating by yourself, so I don’t know what you’re talking about.

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MoP, but with Cata dungeons and a WOTLK quality of enemy (Lich King, KT, Yogg-Saron) would be the perfect MMO-RPG to me.

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    • Ban players who are jerk
    • All classes can option all specs (but max out on 5 at one time)
    • more professions
    • IP/CC bans on botters
    • one universal Auction house
    • Eitehr no factions or 4 factions
    • Gear gives beneficial stats on the content you do
    • Utility classes or specs
    • If you’re not a tank, you get 2 shot in a dungeon
    • Spells that can be interupted will one-shot you in PVE
    • make CC in PVE matter
    • PVP templates
    • I want a hearthstone in game as we have pokemon

Idk. Only reason I started playing wow in 8.2 was because I wanted to play an mmo and do pvp, dungeons, and raids. I wasn’t interested in questing and stuff.

I just wanted to kill things with people.

So, to me, wows endgame is pretty great minus the systems.

WoW’s setting, monetization, and current content sans Shadowlands, with a return of talent trees, but with ESO’s scaling and itemization and general focus on “play how you like” instead of “you’re content for Raiders/M+ tryhards”.

Ah, yes. 1% chance to hit or 1% crit chance versus a specific mob type.

BACK WHEN MY DECISIONS MATTERED.

Fitting.

MoP was pretty close to perfect.

Those kind of talents were just filler, but they really did fit the old school RPG feel WoW launched with.
Now we’re spiraling down some e-Sports hole with no signs of breaking free.

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