How would a 100vs.100 1 life WG play out?

Knowing wow players they’d initially all fight asap so the game ends fastest. I’d still enjoy a 30 minute WG when each team only has 15 players from the 5 minute mark, right now WG is just waiting for it to be over on either side.

I think the match has just hit a wall with how important early vehicles snowball, yeah you can spin it around after a loss but honestly the map is so big and its all about containing your enemy force, when you can’t organize 20 people to do something and you have to split then people still think “mur herd” and try to 1v1 the enemy full force

WG just feels really bad to play because you’ll go somewhere you should contest, then there’s only like 1 or 2 people there so you fight because what else are you going to do, its just tapping the ground saying “damn I wish 30% of each team was here” except it can be that if its a hardcore map. and being in the right position will slowly become more individually important as the numbers dwindle.

From the data accumulation viewpoint I think it would be a decent basis for building a contributive reward metric in the solo queue systems they are turning the game into.

if it was 100 pugd vs 100 pugs it would be over fast pmuch

if it was 100 in voice vs 100 in voice that seems like it would actually be rly fun. idk how the balance would be tho seems like defense still has an easier time overall

A massive lag fest probably no matter what happens.

Combat would start just a massive lag spike and then probably at least 40 are dead on both teams lmao.

There used to be events like that and most of them usually ended in either crashing the server or causing it to lag really really badly.

Nobody would be able to move.

Wow would break. That’s 70 hunters per team….to many noobs able to do a lot of damage. A black hole would be created and the world would end

I think wotlk classic had at least two raids per side and the little I played it I noticed the fights were more dispersed, if you had a sr flag fight usually the ramp had at least 20v20 and the latecomers would sometimes just go out the keep elsewhere. Disregarding the huge difference in spell batching retail vs. classic I never really noticed much lag. Offense could even start split, 3 raids one on each bridge while defense starts together in the keep.

I think as a whole most beginner players would refrain from a big intro fight after dieing the first few times, it takes a mental effort to suicide to save your team a chance at winning, if you aren’t thinking that way in a hardcore match I think fights will become stale repetition. Where as mentioned elsewhere meta becomes hunter max range galore. Until they face tank and rogue meta that just crushes hunters map dominance.