How will classic affect retail server population?

I think that the population of players who enjoy classic probably do represent a subculture of the game that might migrate to classic and stay there.

The question then becomes: should retail include features to try to lure them back or should it accept they are happier there and allow retail to evolve further away from classic?

By evolve further away from classic than it already is, do you mean?:

Step 1: Push Button
Step 2: Win!!

or

Step 1: Pay us $60
Step 2: Win!!

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8.2 might kill retail nevermind about classic

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:rofl:
yaaa…

No :rofl:

pulls out horse beating stick only to sadly realize this one has already been beaten to death

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You don’t think the gold-sellers and carry-sellers are among the biggest pushers of classic?

edit: struggles to figure out the grammatically correct number of negatives to put in that statement

They may be, since gold is worthless in BFA, and there will always be the lazy that just have to have that content to be carried.

I would never use either, but just once I would love to see one of these buffoons try to pull the entire level of a dungeon and get eaten for it after pulling the first group instead of face-rolling through content.

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That’s a curious statement to make. Very curious indeed.

Name one thing you NEED in BFA

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How many more threads with basically the same thread title will be made again, and again is the real question lol. Only been like 20 over the last month.

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Not at all. A few people will leave but it’s not nearly as bad as you think it will be.

People still play BFA? I was online during primetime and my server only had 23 warlocks the entire alliance side

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I suspect that it will go up for both for a time at least.

People who start classic might decide to pick up retail and level there and find it suits them better as first time players than Classic does.

Some may stay with both, some may pick one or the other.

I can see a lot who may start classic then do the 1 - 60 leveling in retail finding the ease of retail vs classic as something that better suits the current way gamers view the game.

I see it as a potential net gain for different playstyles and gamers as a whole.

Hopefully Bliz will figure out how to put the old magic back into retail, and keep the nostalgia magic in classic.

Time will tell.

Retail is considerably worse than Vanilla in PVP spec balance; presumably Classic will be similar to Vanilla in this respect.

All 5 mans were challenging in Vanilla if you went in when the mobs were still orange, and there were no spec balance issues - certainly nothing like high keys now.

PVE raiding is the only area where the specs are better balanced now than in Vanilla, mostly because the specs are entirely balanced around PVE raiding now.

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Checked every zone and instance did ya?

Really… cause pepperidge farm remembers…

(Just cause we can post picture memes now doesn’t mean memes didn’t happen)

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They are two different games. Right now in this content drought where I log in do a mission board then logout would be a REALLLYYYYYYYYYYYYYYYY good time for me to put some time into Classic.

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One has been in trouble since August 14, 2018 and it wasn’t because of a content drought.

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I don’t think you get it! Since you admitted you never played Classic in previous posts your opinion on this is just wrong! Dungeons in Classic provide a reasonable challenge, especially for how classes were designed then. Have you been watching any streamers play Beta?

They are actually wiping in dungeons lol. I mean Cdew had a death counter on his stream and it was quite high.

I don’t think you get that it was only a few specializations there weren’t viable in RAIDING in vanilla!!! These specs were fine for dungeons and other non instanced content. Also, the fact that every class wasn’t perfectly balanced around the extreme high end game play is what gives Vanilla it’s charm. I’d take those jankey unbalanced 1 button rotation classes over what we have today any day.

It is impossible to balance 36 classes ( because that is what we basically have now) around the extreme difficulty of M+ and Mythic raiding. Class balance in all versions of the game is a pipe dream and it will never be a thing.

I think their desire to make hybrids and other specs that were considered niche back in the day viable in all content is largely why classes in the current game feel so boring to play. There is no flavor anymore since all DPS is basically fills that role with a few differences in utility.

Retail WoW isn’t a MMO RPG anymore it is a simplified Diablo clone that has stripped away all of it’s RPGness in order to revolve the game around this over tuned content that only a small handful players that actually enjoy it. I think it is sad how M+ and Mythic raiding has divided the community up so bad.

If Blizzard could learn one thing about Classic, is that WoW was a casual MMO and this idea of having content like M+ and Mythic raiding pretty much goes against the spirit of what this game was founded on.

I think Vanilla through TBC was pretty much the perfect balance for difficulty in the game. When they started trying to chase people that want content like M+ they pretty much killed the game for a lot of folks.

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There are roughly 1-2 million people who do not spend their time on the forums. Squeeky wheels make loud noises.

Also if Blizzard has learned anything in 15 years the population will shoot up if they stop shooting themselves in the foot with STUPID decisions.

We go through these cycles of hubris and humiliation that are not required if not for the pride of a certain game director who needs to learn how to accept feedback without assuming it is a personal attack.