How we can fix LFR

same argument can be said for Need/Greed. i still stand that PL is better for LFR because people are still going to funnel/stack so that point is moot, and i will inspect as much as i want i ain’t breaking any rules doing it sooo…lol

It’s not. GL isn’t much different but now people can pass on crap gear.

You’ll get crap results because gear drops aren’t based on group composition.

All you’re doing is upsetting yourself for no reason. People of higher ilevel won gear in PL too. Life is better when you stop caring what others do.

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There is no fixing LFR, it was a bad idea ever since it was implemented.

Did we really need a bastardized version of raiding, for people who aren’t interested in the activity in the first place?

But now that it’s been in the game for a decade or more, there’s no removing it.

Imo, it only exists so those people can ‘experience’ the raid and it’s story.

It is not respectable in terms of difficulty- it’s a joke, if everyone does what they need to do, every boss will only need one attempt.

The only reason it’s hard at all, is because people die on purpose so they can just afk and get rewards at the end of the fight.

LFR has been like that since it’s inception back in Cataclysm. The players doing LFR have not changed, and never will. Same problems now as back then.

Unless people get straight-up kicked for dying, it won’t change anything.

Last time I did it in DF, we downed Razegeth with only 8 people thanks to the stacking debuff, it was a horrible experience wiping again and again because people refuse to learn, and that’s why they are doing LFR to begin with.

It’s a raid mode for anti-raiders.

at this rate they would be better off removing lfr and just having it as a scenario for people that want to have the ‘story’ of the raid and to learn

LFR in Cata was actually difficult. It required coordination.

The issue was when they made it too easy to allow people to AFK.

It’s not going anywhere. Ignore its existence if you hate it. Others are fine with it.

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How would you stop people from down gearing? Also…is it really an issue?

Personally, I think LFR should be swapped out for a party of NPCs and maybe like, five or so players, so you effectively have a 10-man scenario, and that could replace LFR.

More chances for loot, and if people die the NPCs can carry the rest of the fight.

Less waiting for LFR queues as well, because it’s a lot less people needed. No more continuous wiping and people getting tired and leaving the raid, and it gets backfilled with more clueless folks, so the cycle repeats again.

We have AI dungeons now, we have the technology!

The fact it debuted with a raid including Spine of Deathwing especially. Talk about throwing us into the fire. Pun intended.

Yeah, I’ll leave now.

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I remember how horrible it was to coordinate people to stand on that darn airship in the circles correctly and take down the drakes. They had to nerf the ship because it would get destroyed so much.

Lol, it’s so interesting LFR came out/debuted with probably the worst fight you could ever have in LFR.

Too many players on one side? Deathwing barrel-rolls and the raid wipes, lol.

They had too much faith in the players, imo.

i wouldn’t even put loot on it, or atleast have it give a token at completion, especially if it has other players, maybe let it drop what would be M0 pieces/currency

Although if they added a Dinar system just for lfr so maybe if you full clear a wing you get 1 coin, so 4 for this tier, then have it so a weapon costs 10, maybe have a tier piece cost 6-8, and trinkets cost 4-6, but i dunno just spitballing an idea for bad luck protection

I think LFR tier set cosmetics are fine, but yeah when LFR gear starts being better than other things that are more difficult to obtain, it starts to be an issue.

Like right now, LFR Amirdrassil gives gear (441 ilvl) equal to Heroic Abberus, but which one is harder? It’s likely H Abberus, by a lot.

That’s kinda the issue I’ve got. I know the raid is old by now, but still, the effort put it should match the reward.

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Here’s what gets me: none of this affects you people. Those open world/LFR people aren’t bothering you. LFR is fine as is. Gear is fine as is.

Go play your higher content and leave them alone.

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As bleak as the future looks, it’s comforting to remember we never had to deal with LFR Vashj or Kael’thas. At least we don’t live in that world.

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yeah, the ilvl bloat is starting to show, atleast have it as good as normal Abberus at most so its not completely invalidated, and helps minimize the ilvl bloat too

we’re literally just discussing how it could be improved by spitballing ideas, which is the whole idea of this thread sooo…idk what to tell you bro

Removing LFR, removing the gear doesn’t improve anything. LFR was introduced for the more casual raider and it’s been popular enough to keep around.

You’re trying to remove the raid for those who just want to auto queue for a few bosses and trying to remove gear.

There’s absolutely no need for that and it’s just crapping on an entire group of players.

It effects my motivation to try, lol. Open world is a bit different, because the gear you get there is pretty much never as good as instanced content, so I’m fine with that.

I don’t want to work really hard to get gear for a tier, only for it to be equal to catch-up gear that’s basically given out as a participation prize a few weeks later.

If I’m being honest, I have not PvE’d seriously in a long time, for that reason.

It felt special back in the day, when you ventured into a raid, and you knew that much of the player base never went into that location, it really felt epic.

I preferred when you had to work to see the raid, it wasn’t just something everyone got to see for free, I miss attunements as well, lol.

SoD’s approach to raiding is how I feel it should be in retail, there’s just too many difficulties for me. I like how SoD has one static difficulty, either you can clear it, or you can’t.

Only like 2-3% of the player base ever even touches Mythic raids, for example. Yet there’s always a huge emphasis on those, so many Mythic-only items like mounts.

It seems like a waste to design so much of the game around content that’s never going to reach most people.

I’d consolidate LFR and Normal, make that the learning/intro for a selected raid. Normal is easy enough as-is, and people generally only do normal once to learn before moving on to heroic.

And then Heroic/Mythic would merged, so there is effectively “one” hardmode that most can enjoy.

I think Ulduar did it best, with optional hard-modes you could activate, separate from raid difficulty. Haven’t really seen that in WoW for a long time, it’s all done outside the instance now, just select difficulty via menu, doesn’t feel as cool lol.

Thanks to LFR (and being instantly ported in to the raid) they feel less like raids and more like giant loot hallways. Immersion has taken a hit for gameplay.

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lfr shouldn’t drop gear problem solved

“Although if they added a Dinar system just for lfr so maybe if you full clear a wing you get 1 coin, so 4 for this tier, then have it so a weapon costs 10, maybe have a tier piece cost 6-8, and trinkets cost 4-6, but i dunno just spitballing an idea for bad luck protection”

read this slowly, i know its aggravating but this system would fix lfr by adding bad luck protection which frankly Raiding needs in general, in no way was i crapping on a group of players but i guess in your mind i was, idk how you could extrapolate that from that but if it pisses you off that much then…why even comment in this thread :dracthyr_shrug: