How to win in PVP as a warrior?

Hey guys,

So I been getting killed alot lately from the opposing faction, either from groups, higher level or just a different class.

But I noticed if they see a warrior, it’s an easy target as they can dance around you or keep their distance from you and just pew pew you from afar when all you can do is just try to run to them.

Noticed that the popular choice is alot of CC the warrior, run away and pew pew and boom I am dead.

I have no way of getting near them, let alone get some rage to use my abilities.

How does one warrior even fight such battles?

1 Like

get yourself some free action potions.

7 Likes

Warriors are very strong in bgs with healers, but one of the weakest 1v1 classes. I watch Monkeynews’ stream a good bit, and he gets ganked mercilessly by mages in particular while mining.

3 Likes

Kind of comes with the territory of warriors. They just have low mobility, and usually need assistance with CC. As a Druid, I find warriors to be easy targets. I can hit them hard out of stealth, bounce out and dot the, and then melee in bear form with faerie fire up.

Unfortunately without a pocket healer, you’ll need a way to free yourself (free action pots, PvP trinket) and a way to heal (first aide, pots).

1 Like

You don’t. Not really—at least not against similarly geared/skilled opponents.

We have a disadvantaged 1v1 match up against literally every class in the game. We have low mobility, zero self-sustain, and no way to reset or disengage from a unfavorable trade–tools every other class has either one or more of. We are not duelists.

Where warriors shine is group PvP, when we’re supported by healers, or have access to Windfury. And by that metric we are by far one of the strongest classes in terms of damage output and staying power.

But soloplay? We’re free kills for anyone who knows what they’re doing with their respective class, unless we aggressively use consumables or engineering shenanigans.

4 Likes

Go grab engineering. Gnomish death ray, net gun, bombs, rocket boots. All add more utility to your class.

Warriors have low mobility? That’s a new one.

OP, the most important thing to do when you know you’re getting into a pvp scenario is try to charge them if you can. If you can’t, it’s not a lost cause, you’ll just probably need to blow your intercept cooldown (assuming a ranged attacker here). Regardless of whether they’re ranged or melee, hamstring them immediately. If it’s a rogue, you also want to rend them to keep them from restealthing. Tactical mastery talent is practically required because you’ll want to be able to intercept / charge / disarm / overpower / interrupt, etc at whatever moment you need the ability, and you won’t have time to repool rage after swapping stances. Also remember that berserker rage is a cc break against fears and saps AND will also cause you to get more rage when you take damage than normal.

A lot of it is going to come down to practice. The only HARD counter that you have 1v1 as a warrior will be mages. Some classes will obviously be harder for you to beat than others (looking at you priests and pallies), but you’re not a useless meat sack solo like some people in here are claiming.

3 Likes

And Priests and Warlocks (basically anyone with a shield mechanic?) I’d go as far as to say priest or locks are even harder counters than Mages. At least mages you can fight back with a FAP–at least the ones dumb enough to not just keep you sheeped for the duration of your pot.

The bigger issue is that in vanilla damage vs shields generate 0 rage, and a rage starved warrior is a dead warrior. Priest shields specifically are actually bugged right now, such that crit hits against PWS deal 0 damage, on top of generating 0 rage. You can easily test/confirm this by dueling a priest and popping recklessness, and watching the shield never fall off, despite seeing damage numbers.

As for locks, aside from possibly a glass cannon destro build, you’re not winning a fight against any SL lock that knows how to play–period. Between their multiple layers of shields and health restores and hard CC’s (you can counter one fear, but they can just DC your intercept to peel and kite with CoE until your berseker rage expires, and throw an instant HoT the second it’s off), you’re going to get rotted down long before you get the chance to do any meaningful damage.

No one here is claiming Warriors are useless meat sacks. You can and will absolutely win some 1v1s, by virtue of outplaying or outgearing your opponent (or more realistically, landing some big lucky RNG Crits). The point stands, that in a 1v1 situation, against a player of equivalent gear and skill, you shouldn’t expect to win your duels. Dueling is not what we’re made for–we don’t have the self-sustain or resets, or disengages the other classes have. That’s not opinion, that’s fact. We have one real CC, and that’s predicated by blowing 25 Rage, and if you happen to have a deepwound on your target it’s worthless unless they’re a pet class.

If winning 1v1s as a warrior were easy or natural, what Laintime did would never have been as impressive as it was.

I’d argue that hunters can be a PITA for warriors (back in Vanilla, I never lost to warrior on my hunter), and Druids are a pain because of escape, self heal shenanigans, and they can basically erase you close up…

1 Like

This wasn’t max level, but I was killing a couple of gnome locks 2v1 in STV yesterday. They both had blueberries and were level 38 to my level 39 warrior. You can argue about a classes abilities in a forum all day long and it doesn’t prove anything. Yes, I know priests shields are bugged and that’s a big reason I mentioned them as a hard but possible to beat for us. I’m also undead so I have an extra fear break that helps against locks.

The big thing is, like you said, warriors have no self-sustain. That means we need to blow up the enemy quicker than they can kill us, and that’s pretty much our only possible strategy against anyone with a heal. Luckily, we’re also the class with the highest burst damage potential outside of a lot of lucky windfury procs.

If you can get into melee range on a hunter, they’re pretty much done, especially if you can do it without intercept to save that for when they pet stun you.

Druids we can at least fight back against. If they root us, that means they’re probably running away, not ganking us.

I said mages are a hard counter because without a FAP, you will NEVER touch a good mage. Their CDs are all lined up so that we can’t consistently close a gap with them between all of their slows and snares.

1v1 warriors are one of the weakest classes before 60, and at 60 without some really good gear.

But man do they ever scale well with some Tier gear. If you’re getting ganked a lot I’d carry a lot of free action potions to help, id become an engineer and make the rocket boots and helm, and I’d try to find a healer to group with.

A warrior is the weakest 1v1 pre-geared 60, but combined with a decent pocket healer and they’re one of the biggest wrecking balls.

Maybe a lot of this changes at max level. I haven’t gotten there yet. I’m just speaking from my Hillsbrad / Arathi / STVietnam experience.

Discussing pre-60 PvP is kind of a moot point tho because no one has their full toolset. Those blue berry locks in their 30’s were most likely not running SL demo specs–they likely just had their blue berries out for pet tanking purposes. They also don’t have instant HoT or Deathcoil at that stage.

If we’re talking about pre-60 PvP, then there are certain junctures where Warriors are literally sacks of meat as you describe against certain classes… ranged kiters before you get intercept for example, or casters before you get pummel.

The point though, is that ultimately Warrior 1v1 while winnable, is not something that should be actively expected against other players who know how to utilize their own class’s toolkit.

A lot of that “burst” potential you mentioned comes down to RNG. If you can land some juicy crits, you can maybe end a fight before you run out of HP.
If you don’t, you won’t, and no amount of “skill” is going to change that outcome.

It’s not pointless because the OP is asking for help with pre-60 pvp >.<

Pvp’ing as a warrior solo can be rough. This is classic though and so the need to group up is real. If i am solo I lose a lot. If i am part of a 2v2 or 3v3 we usually win because if they are cc’ed and a warrior is in their face they can only do so much.

Oh no, I totally get it, and your advice re: the tools you mentioned is sound advice. I’m just trying to set realistic expectations for OP as to what he’s experiencing.

If he’s losing a lot of 1v1s now I feel he should be prepared for the reality of what’s going to continue happening as he progresses to 60. It’s not entirely a reflection of his own abilities–it’s strictly a limitation of our class toolkit in that specific situation (1v1)–and he shouldn’t get overly discouraged because of those outcomes.

Warriors and Priests are the most commonly ganked classes because they few if any mobility options when it comes to PVP unless you get Engineering. Trust me, I know that pain.

You have to look at the overall game though.

Warriors & Healers, especially tanks, gear up faster in PvE for obvious reasons, than DPS.

Likewise, the DPS classes fair better in PvP just based on their burst damage potential and glass cannon philosophies.

There isn’t 100% PvE to PvP balance and there never was meant to be in Vanilla WoW. It was always situational rock-paper-scissors balance for each class. Some were better for PvE. Some were better for PvP. Some were a mix.

Warriors are gods in PvE because they were built for mostly stationary melee. But in PvP, they gotta get close to you to do damage and that’s a weakness for them.

get a paladin to follow you around and youll be invincible