Right now the game is suffering from three deep rooted problems.
There is no holy DPS caster.
Shadow priests are still heavily light themed thanks to being stuck on the Priest class.
There’s no way to really get the WC3 Priestess of the Moon experience.
I have a proposal that would solve all three of these at once.
First, we replace Shadow Priest with Lunar Priest. Lunar priest is an Elune themed DPS priest who use bows and wands to auto attack on top of their spell casting ability. To make this work all existing bows will now have Int and be usable by priests. Guns and Crossbows are unchanged.
With the added auto attacks, lunar priests won’t need a “You may now DPS” stance like Shadowform, and Holy/Disc priests just won’t get auto-shoot so their wands and bows remain stat sticks.
This isn’t a Survival hunter/Combat rogue situation though. Shadow spec will remain in the game attached to the new Witch class.
In addition to Shadow, Witch class will have Voodoo healing spec and a necromancer DPS spec, both of which are frequently requested classes in their own right. All of these specs will have a consistent spooky theme that doesn’t encroach on Warlock’s fell green aesthetics by focusing on darkness and spirts rather than fel and fire.
When Witch is introduced, all existing priests will have the option to either swap their character to being a Witch or remain a Priest, so your shadow priest who went all in on the spooky aesthetic isn’t suddenly stranded as being all light all the time.
Look, I’m sorry your particular brand of fantasy racism isn’t shared by the developers, but I refuse to take that into account in my wild hypotheticals.
If you want a game that’s anti-elf go play Elder Scrolls.
Problem 4 this idea solves: Paladins trying tying to overshadow priests at everything.
It’s bad enough Hunters have a Sentinel spec that’s pure Elune crap that most races don’t give two kerfluffles about. We don’t need an entire spec of that bs.
Maybe stop getting nasty when people disagree. Geebus, calm down.