This is my suggested change.
Swap ‘Vicious Hunt’ with - ‘Dire Beast’ from the BM Tree. (Direct swap… stay with me)
Pack Coordination (redesign) - Your most recently summoned Dire Beast now obeys you Kill Command (similar to the BM Hunter 4 set bonus from DF S3)
Howl of the Pack - no change
Wild Attacks - no change
Den Recovery - no change (i also like the name ‘Dire Straights’)
Tireless Hunter/Cornered Prey - no change
Swap ‘Frenzied Tear’ with - ‘Dire Command’ from the BM Tree (direct swap)
Scattered Prey/Cover Fire - no change
Replace ‘Cull the Heard’ with - ‘Dire Frenzy’ from the BM Tree (will reuse Cull the heard later)
Replace ‘Furious Assault’ with - ‘Strength in Numbers’; Every pet you have under your control increases your Hunter spells damage by 1%.
Beast of Opportunity - Bestial Wrath/Flanking Strike calls on the pack, summoning a pet from your stable for 6 seconds (not Coordinated Assault for SV)
Swap ‘Pack Assault’ with - ‘Huntmaster’s Call’ from the BM tree (Remove ‘Pack Coordination’ from it completely as it’s too similar to ‘Brutal Companion’)
Pack Leader Hero Talent Tree would then look like this
https://imgur.com/5PB5Hla
This brings the Dire Beast ‘Zoo’ playstyle to the Pack Leader tree to create the Pack to Lead and have a very unique Hero Talent Tree for both BM and SV to enjoy. It’s strong. It’s thematic. It’s fun. It has an awesome capstone with Hati and Fenryr popping out (although where’s Misha?)
“BUT YOU RUINED THE BM TREE!” I hear you say.
4 talents were almost a direct swapped within the BM Tree. Putting them in Completely optional locations. ‘Frenzied tear’ (In the current location of Dire Command) being getable without getting ‘Vicious Hunt’ (In the current location of Dire Beast). The other 2 are gated by ‘Vicious Hunt’ as they relate to it directly. The 2 further changes needed would be;
Furious Assault (in the current location of Dire Frenzy) - ‘When Vicious Hunt Critically strikes there is a 50% chance to reset the cooldown of Barbed Shot and deal 30% more damage’
Pack Assault (in the current location of Hunt Master’s Call) - ‘Vicious Hunt now stacks and applies twice, and is always active during Bestial Wrath’ (removing ‘Call of the Wild’ requirement)
This would ‘sure up’ the BM Tree and reuse the talents that were replaced in the Pack Leader Tree.
I wanted to reuse as many Blizzard made talents as possible to make the swaps and rework simple and realistic in the beta timeframe. Rather than write a whole bunch of new talents for myself, as I’m just a Hunter Player not a Dev.
The final changes I would like to see at this time is to put ‘Cull the Heard’ (currently a Pack Leader Talent I removed) into the BM tree in the current position of ‘Venom’s Bite’.
I find this a much better ‘kill shot’ talent than Venom’s Bite.
Then I would move ‘Venom’s Bite’ to where ‘Improved Kill Command’ is currently positioned, and rework it slightly to read - ‘Cobra Shot critical strikes apply Serpent Sting’
This is a much more logical way to add passive serpent sting application to the BM tree without kill shot and instead using Cobra Shot… a snake.
(Improved Kill Command would then be deleted, along with the old Pack Coordination design from Pack Leader)
This is a simple way to ‘fix’ pack leader and give it true theme and personality, and have the ‘zoo’ hero talent tree we all wanted.
It does not ruin BM as it just makes the talents completely optional, and then makes ‘zoo’ Pack Leader an opt in to that play style.
Fenryr and Hati have a pack for you to lead with them.
Then we can avoid the awkward situation of being a Dark Ranger who is casting Black Arrow and then randomly sounding the Horn of Valor to summon Hati and Fenryr.
This seems horribly unthematic when it happens.
Why does my Dark Ranger have Fenryr fighting with it?
I hope you enjoyed this cook and I’m sure many people will hate it
If you’d like to watch a video explaining it in more detail with visual trees then please find it on youtube @Slothfaceyoutube
https://www.youtube.com/watch?v=q824Rf20Ft0&ab_channel=Slothface