Ahh, reputation. A mechanic back from “vanilla” WoW that still exists to this day. The question is: does it still holds itself? In its current state, sadly not.
WoW has come a long way with its mechanics and we’ve seen a lot of quality-of-life changes over the years, and yet reputation remains the same. It worked back in the old days, but it is severely outdated by now.
On paper, reputation is an interesting mechanic to add more depth to the gaming experience, where your character, the Champion of the Alliance/Horde interacts with other factions in order to gain their favor.
On execution, it means grinding. A type of grinding that I doubt any person alive finds fun. Now another question would be? How could we make reputation grinding actually fun and fair? To make it actually matter, and not just be another boring statistic you have tire yourself out trying to max?
So far, this is what I propose, and I’d love to hear your feedback and your own ideas. I’ll even update the main post with your ideas and provide proper credit.
1) Make Reputation tiers part of quest chains.
It is simple: lock reputation behind quest chains. Each expansion already features plenty of quests related to every faction, so the idea would be to reach tiers of reputation after completing specific quest chains for the respective faction (i.e. complete some few quests, reach “Friendly”, complete a few more, “Honored”, and so on), similar to WotLK’s Sons of Hodir. So instead of it being locked behind numbers, it would be locked behind content.
2) Make all reputation gear avaliable from the start.
From a merchant perspective it makes little sense for quartermasters not sell all their goods just because “you’re not friends with them”. So the idea would be that they sell all their gears regardless of your reputation tier, but the vendors will charge exorbitant amounts of gold the lower your reputation tier is.