Mobility across the board has creeped up to an unhealthy gameplay standpoint in World of Warcraft.
Here is my best attempt to prune it and re-imagine how classes should work in-game.
Warning: Feelings will be offended
Mages - Remove Displacement
Priest - Door of Shadows class wide, but on choice node with Angelic Feather
Warlock - No changes (perfectly balanced)
Monk - Remove Clash
Demon Hunter - no changes (advertised originally as unrivaled mobility)
Druid - no changes (perfectly balanced)
Rogue - Only 1 available charge of Shadowstep or Grappling Hook
Evoker - Only 2 charges of Hover, no resetting cooldown possible
Hunter - no changes (perfectly balanced)
Shaman - Remove Feral Lunge for Enhancement. Give Enhancement Shamans the Retribution Paladin treatment. Stormstrike/Lava Lash usable at 15-25yd range
Death Knight - Remove Wraith Walk and/or Abomination Limb
Warrior - Remove Heroic Leap, improve Charge to stun again (or something as vital) and intervene to break roots. Bladestorm grants improved movement speed
Paladin - Remove Divine Steed and ranged capabilities on Retribution attacks. Give all Paladins Wings of Liberty leap
In conclusion, this style of design gives each and every class the ability to have maneuverability in their own unique way, without having too much mobility across the board.
Priests have the option for Door of Shadows and Paladins have the ability to Wings of Liberty leap.
Enhancement Shamans no longer worry about up-time issues with ranged capabilities
Death Knights solidify their niche with âmounted combatâ with Death Charger with the removal of Divine Steed from Paladins.
Only Demon Hunters and Druids remain at the top of the mobility hierarchy.
Mobility creep is real and should be addressed. Please try reading the very first sentence in my original post.
Abomination Limb and Death grip are still âmobilityâ. You are mobilizing your target to come to you. Quite literally the reverse effect of Charge which is mobility.
Pulling targets to you causes the chain reaction of them using mobility to escape you. Across the board, mobility in World of Warcraft needs to come down.
Other than the introduction of Evokers, it really hasnât. Warriors had more mobility in SL than in DF/TWW. Mages have had the same. Hunter had the same. Priest had the same. DH got a slight increase on Vengeance only. Monk had the same. Rogue had the same, DK had the same. Paladin had almost the exact same.
I canât speak for Shaman, but thereâs been very limited changes to mobility, and I donât see an argument as to how having tools to increase mobility is problematic.