To bring WoW in line with other MMORPGS in terms of casual friendliness, I think Blizzard should adopt the following:
Add Normal raiding to the queue. Break down Normal raids into wings like LFR.
Add Mythic and Mythic+ dungeons to the queue, but introduce a MMR/ELO rating for match making. Players will be grouped with others of similar skill level and ILVL, and be matched to a keystone appropriate to the ilvl of the group.
Break Heroic and Mythic Raiding into chunks, each chunk lasting no longer than 1 hour. There will be a save point at the end of each chunk. This will attract casual players who donât have time for organized raids, but would use group finder to join one if they didnât last so long.
Add solo/flex grouping for dungeons ranging from 1-5 people. This is great for both solo players and friends groups less than 5 people.
Create an infinitely scalable solo dungeon, not a rogue like, that players can progress in, and test the limits of their build.
Add in a currency for all of the above that people can spend at a vendor to buy appropriate gear for the content theyâre doing, pets, mounts, and transmog.
Feel free to add what youâd love to see. Some casual gamers are casual due to real life time constraints, not because they donât want to play at a high level. All the above recommendations will allow this demographic an appropriate outlet to keep them engaged in 1 hour, or less, increments.
I donât think your requests are far-fetched. That said, in MMOs, playing at a high level is playing a lot.
However, point 3 should not happen, at least not with this wording. It sounds like you want to force all mythic and heroic raid groups to take a timeout every hour. Maybe this wouldnât be the worst, people need breaks for biological functions, etc. It is also not clear what purpose the âsave pointâ serves in terms of lockouts. I feel that guilds should be free to organize their runs however they want.
The endgame isnât a casual game. MMOs are one of the only genres left for binge gamers to enjoy, please do not try to take this game away from us. There are already thousands of games out there for the short increment demographic.
As someone else said the game is very casual friendly.
Itâs just not going to give you great gear without doing group content. Itâs not going to give you account wide everything.
But itâs never been easier to have alts, make money (pre prelaunch patch that is), or catchup gear being so consistent
That doesnât solve the issue of WoW being behind the times in designing content to be engaged in 1 hour or less increments. Thatâs the purpose of the thread. Casuals with a couple hours to play on a row wonât encounter as many barriers to entry and can join a casual guild and complete content. With my proposal, guilds whose members have more time to play can continue to play more of the content in one sitting. Itâs a simple concept to understand I think.
No, save points would just allow PUGs to build groups that begin where the last one ended. Raid groups that choose to continue the raid could still do so.
Other MMOs already exist that cater to my demographic. We can and do play those games. This proposal is to add WoW to that list of games that can be tackled by said demographic.
WoW seems to be pretty friendly to casuals already (and I am one). About the only thing I wish theyâd get rid of (or change) is that certain instances arenât soloable at all, even for max-level characters. Iâd like to see those exceptionally rare instances modified to be soloable, but A) I donât think thatâs going to happen and B) it doesnât break my heart that it wonât.
Iâve said my piece and made my proposal. If Blizzard were to do this, theyâd gain a demographic that has either quit the game entirely, or only play a few months out of each expansion to keep up on the story. The latter of this demographic eventually joins the former as it becomes clear that the game does not have a place for them.
Other MMOs and games do exist. WoW does not exist in a vacuum and needs to remain competitive with other entries into the genre to retain players. Those in the community opposed to having more gamers in their video game are indirectly advocating for the game to shut down.
You will always have a subset of gamers that are willing to no life a video game, but most gamers advance in their careers, have kids, and enjoy other aspects of life. Itâs good business sense to retain these gamers by adapting the game as time moves on or youâll just lose them.
As I said, itâs a competitive market and gamers have options.
I log in when i want, open it when i want, find a dungeon i want, and q if i want. If not accepted, i apply to others if i want.
A lfd for m+ is for ppl to lazy to apply to a grp themselves and idk if i want that kind of grp
The only casual thing i want is removal of aotc and ce achieve. I dont raid mythic so indifferent on that, but idk aotc makes me feel i need to raid when sometimes i dont wanna. (I dont buy carries either)
No, itâs to ensure everyone gets their turn. The MMR/ELO system ensures no one is getting hard carried, and the ilvl match making ensures you get queued up for a dungeon that rewards upgrades.
Group leaders can still form their M+ groups that allow them to hard carry or be carried, they can still do their class stacking, and they can still place ilvl requirements that ensures only players that donât need upgrades will be invited. Everyone else can que.
I donât have a horse in the M+ race, because I donât enjoy running the same dungeons for 2 years, just with a higher number. But this thread is meant to encapsulate all PvE end game progression options, not just the ones I enjoy doing.
1: Leaves no control it all. Might just be normal, but Iâd still want a balanced 2/3/9. Plus if you could still just go to the normal raid, thatâs probably what anyone who takes it seriously would do. Leaving only the baddies in lfr.
2: Same scenario as above, except itâs the baddies from heroic. Plus you can post your own key, invite based off rating and ilvl, and be in a group in the same time if not faster than through a group finder.
3: Oh goddess if that was anything that was enforced Iâd be turned off from raiding overall. If I want to spend 12 hours at once in a raid taking my own breaks after talking to my raid lead, I will. If they wouldnât enforce it, then it already exists. The lockout.
4: I donât really understand this. Iâd just⌠load up Skyrim or a co-op game, I guess? Like⌠what difficulty are we talking here?
5: I wouldnât mind something thatâs like, an update to the proving grounds. Something where you set a combat scenario and can test a build. If youâre talking like a Torgh but different, I donât think there should be like⌠key level gear. Solo progression shouldnât be on par with any kind of group progression.
6: The Dinar was wonderful and I do hope they bring it back, keeping its limited quantity earned per season. Same with the Impetus. If they are in a normal season with a single raid, itâd take about 8 weeks to earn 3 Dinars and about 2 for each Impetus. That⌠doesnât sound too bad to me. As opposed to now where 3 Dinars and 2 Impetus and be done in 2 weeks which is ridiculous.
You say âin line with other games.â If I were a casual Iâd just play those games then. I get the general consensus now is like, getting more in less time and by yourself; but not everything has to be that way. And I think any of WoWs player retention issues have to do with the types of content or how they are ran, but rather the quality of that content. And these changes wouldnât do anything to address that.
It is already casual friendly⌠adding ques isnât gonna change that.
Solo content shouldnât give rewards like group content. Should never happen.
Mythic que, fine.
LFR is hard enough for randoms to do⌠bringing Normal raids to LFR makes no sense, people are already struggling and failing as is.
Are you speaking about playing with AI? or strictly solo, because some classes are gonna struggle at this, while hybrids and tanks will excel.
Stop trying to mess with the harder content, casuals donât wanna put the time in for it⌠they shouldnât be getting catered to so they can do it in their small time frame. Plus I doubt highly that anyone is gonna push to do mythics through a janky system.
Heroic & Mythic raiding is meant for skilled players who put in the time and effort to good at their class. Itâs not a participation award for people who canât follow basic mechanics.