How to make WoW great again?

A friend of mine and I have been talking about ways to possibly revitalize World of Warcraft, and think we have possibly come up with an idea that many players would appreciate. I would like to hear the input of other players.

Imagine if every bit of raid content ever released was scaled to be relevant at max level(keeping the option to run at the original level for the sake of transmog runs). The ideal way (in my opinion) to have this work, would be to have one difficulty of every raid. No normal/heroic/mythic. Rather, it would progress as it did naturally during the expansion it belongs to. If you are a more fresh max level character looking to start raiding, you might start with Karazhan, or maybe Molten Core(remaining a 40 man) or Bastion of Twilight. The next tier within the expansion would naturally progress in difficulty as well as item level of drops, just as it would have when it was relevant content. Meaning if you are in the middle of the pack as far as progression, you should be looking to do Serpentshrine Cavern, Ulduar, or similar tiered raids. And “end-game” raiders would be doing things such as Black Temple, Sunwell, Icecrown Citadel, current new raid content, etc.

Alongside every raid becoming viable again, and having a natural feeling of progression as it did in the past, there could be many currencies to give relevance to even things that you have personally progressed past. Each expansion’s worth of raids could drop a currency that is universal to that expansion and is able to be spent on specific rewards that coincide with that expansion’s raids. That way, maybe you are progressed enough to be clearing the hardest raids, but you’ll still go help out a group that’s progressing through an easier raid, because you are benefiting as well.

New storyline content and new raid content would continue to be created, and there would be incentive to be “cutting edge,” with the best drops and most challenging encounters being the newest additions.

I believe this would be a way to appeal to players new and old, and would give life to a massive world that is really so beautiful, but often gets forgotten.

Imagine opening your dungeon finder tool, or gasp making a group on your own server, and seeing groups forming for anything you could possibly want to do. Don’t have much time? Hop into a Gruul’s Lair or Al’Akir run. Don’t want to try very hard but still have a good time and progress your character? Join a lower tier raid that you have out-progressed and enjoy helping other people while still benefiting yourself.

Don’t want to do any old content? That’s fine too, just do what you’ve always done and just keep up with the newest content. However for any of the people who maybe didn’t progress all the way through an xpac at cutting edge, or maybe even didn’t play years ago when it was relevant, this would be new content to them.
Why shouldn’t a group of people be able to progress through old tiers again when the content is still there and is still great?

I realize it would be hard to get the gear scaling proper, and it would be a lot of content with what some may consider “too many” options, but in the end you don’t have to do anything you don’t want to.

Just want to put the idea out there and see what other players think. If you don’t like the idea try to at least be objective. Personally I would enjoy everything that I’ve mentioned, and I have been playing the game a very long time and have played at both a world class level and an extremely casual level.

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I have to disagree; while it would indeed be cool to see some old world stuff scaled up to max level, a lack of raiding/end game content isn’t the issue plaguing WoW. WoW’s development team has trivialized content by neutering reward uniqueness. for example: im 384 ilvl and I haven’t even raided this xpac nor done a key above a 10 and im only 2250 in 3s.
I shouldn’t be an inch away from an 8/8 mythic raider/high gladiator in item level.
They have also made classes overall less fun, partially from the GCD (frost dk comes to mind) or just the loss of “flavor” over the years.
The game is watered down with trivial, easy, but somewhat necessary content like island capping and world quest emissaries, stuff that it wouldn’t make sense not to do because the rewards are good, but it ends up feeling like a chore.
At this point, I honestly think its too late for BFA to make a hard come back. Too many of the core systems in the game are flawed and appeal heavily to people that play the game very casually.
Nothing against casual players, but a lot of players who truly love(d) world of Warcraft and loved putting in time and effort in exchange for advancement have moved on or are just done with the expansion.

Just my opinion on the matter.

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I agree with what you are saying in regard to the free hand-outs. One of the things that inspired the thoughts that went into this idea was a conversation about just that. Back in the day you could look at someone’s gear and know if they were good or not. I never look at someone anymore and think “damn what a badass.” I see people who literally did 1 warfront and got handed a 395 weapon. Something equivalent to literally the most powerful items in the game from mythic endgame. If you aren’t skilled enough or dedicated enough to get the most powerful items, you just SHOULDN’T get them. However I don’t really see where this issue coincides with the idea I have laid out.

I think removing all undead from Azeroth will make things much better for everyone involved.

A good first step at fixing everything.

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Anything for the warchief, zug zug brother

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Lots of text, to me the solution is really simple:

  • Go back to valor/conquest like MoP
  • Go back to PvP gear for PvP like MoP
  • Go back to mission boards like Legion
  • Go back to professions mattering like gems and chants for most gear

That’s it. Get back to goal setting and effort to get gear, not RNG and then reward players for playing alts - that keeps people in the game.

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Mentoring down and bolstering up would help. Other MMO’s seem to do this just fine but Blizzard has refused to make it a real feature.

I never find timewalking or doing the same old content in 2019 fun.

Worst thing that ever happened to this game, thank god it’s getting destroyed. You shouldn’t Click 1 button and collect gold from your bed using the App.

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Effort to get gear is a huge part of why people are turned off right now for sure. Why strive to do the hardest content when the easiest content can give someone who puts in zero effort equivalent or better rewards than you?

Personally don’t believe WoW can ever be great again. Too much damage has been done in BFA. Classic is the only hope I have for the game but even then I don’t think it’s going to be an OSRS situation.

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Go back to classic. Hopefully that fixes it for me.

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Then you would be one of the players who never sets foot in an old raid and just keeps up with current content, no big deal.

Mhm, as long as it’s optional and not effecting me, I don’t care.

Nop it’s lack of content, like Islands/Warfronts - Azerite gear/Infnite necklance grind - GCD change, that is why people are turned off.

If what you said was true, people would’ve left in Legion as well - But legion was a great expansion even though Titanforging and all the gearing system is the same as BFA.

i think the first way to make wow great again is fire the current developers and ask the original ones to come back…

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I am excited for classic, as I still have fond memories of classic WoW. The only downside is people losing everything that they have worked 10+ years to get. And then what are they going to do, re-release every expansion in order again and just do a loop? Not that I wouldn’t probably play through that, but I’m just trying to think of ways to revitalize the current World of Warcraft, keeping everyone’s progress intact.

The best way to make it great again would be to terminate the entire leadership and sell off the IP to a company with no association to Activision.

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That’s just it, being that newest current content would be the most difficult and dropping the highest quality gear, you would have zero requirement to do the older content. However the currencies given from them might unlock a cool mount or transmog piece from that expansion’s vendors, and you would have incentive to go do something different.

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I’m a casual and I like how easy it is to get gear. That said, there’s no reason I need to be within 10 iLvls of the current Mythic tier. I’d be perfectly happy to get my 370 gear during the next raid tier or even the one after that. Blizz’s current approach isn’t completely broken, it’s just misguided. Let the non-raiders get gear through dailies and less challenging content, but let them be a couple tiers behind.

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Thank god you are not a game designer.

This game will never be great again. Only reason I’m here is guild. Game is okay for now.