Yeah, that conversation.
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Keep level cap at 60. Blizzard has scaling tech, they can scale the raids down with minor tweaks to make them lvl 60 raids.
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re-itemize the raids (work) so that they are slightly higher than vanilla end game but not massively. This keeps power creep in check and people WILL run it for those minor increases and the aesthetics.
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Quest content would be mostly irrelevant if you can’t level up more and making quests just give money would be terrible for the economy. So… make them give reputation for the reps in that zone and elsewhere in TBC. Use some of the quest chains as ‘attunements’ for dungeons and raids in the appropriate zones. This will be work, but they have time to tweak this stuff before we’ll be clamoring for it.
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Remove flying. There are areas that are obviously intended to be flown to, just add flight paths and/or teleporters to these locations.
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Keep daily quests but also enable methods for grinding so that dailies don’t become an artificial time gate as that was the primary fail that propagated throughout retail. Make dailies a ‘bonus’ activity, not a mandatory activity.
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I don’t have an opinion on Arenas. I personally think they were detrimental to the PVP scene of an MMO, but I’m not willing to die on that hill.
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Be very selective about class changes and balance. Vanilla was far from the ‘best’ version of the classes this game has had but pruning and “balance” almost immediately went too far. Learn from those lessons and give us something catered to classic, not a cut and paste of TBC. Keep class identity, keep rock paper scissors shotgun.
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Do not enable AH/Banking in outworld. It’s stupid and it destroys the old world. Keep The old world capitals relevant by making it so you have to go back there to do ‘home’ stuff.