- If you INSIST on not removing valorstones - make them a) warbound, b) purchasable with other currencies (lesser crests, resonance crystals, undercoins, kej. The most painful part of playing an alt, and its that time of the season, is getting valorstones. it’s not fun. Please let us have fun
- Remove the 15 second death penalty in m+, put it back to 5. It’s just anti-fun. Did I mention fun is good? There’s enough difficulty barriers as keys go up, affixes, scaling, etc. We don’t need that extra bit. Everyone will be happy with it gone!
- Unlock mythic raid IDs. Please? I’m currently pugging 4/8mythic weekly on a few characters, and I have plenty of friends who would love to try a little mythic raiding! For a vault slot, or for the challenge, but as soon as you kill one boss, and one person leaves, your ID is done for the week. It’s HORRIBLE. Just make it the same as heroic IDs. The only reason to have it as it is is to combat boosting, BUT THAT IS NOT A GOOD REASON TO STOP THE REST OF US HAVING FUN. Hall of Fame is over, people are going to buy boosts for the mount regardless, so please? Make them like heroic raidIDs for the rest of the season.
- GREATLY reduce the cost of crest upgrades on alts - including gilded crests. I’m happy to invest some time into my alts, but you’re just asking way too much to make them - not even competitive - but within reach of grinded mains.
- Dinars! what a fantastic time to introduce dinars for the season! HoF done its midseason patch, wouldn’t that be fun???!!
Please blizzard, I love the game! The dungeons are fun, the raid is fun, you’ve made so many fun classes to play and amazing hero talents - let me explore all the game with them!
1 Like
That’s just nerfing keys, which really isn’t solving anything.
Absolutely not. It has nothing to do with boosting, it’d be an absolutely miserable progress experience to end up splitting mythic/rekilling bosses with 1-2 people swapped out after the first kill to get them their loot.
If you want to pug, there’s heroic that’s easily puggable and then mythic requires a bit more of a premade/coordinated group. The first 4 bosses being as easy as they are is also part of the problem here, because pugs shouldn’t easily be doing half the raid.
This isn’t some small “oh just try it out for the second half of the season/in Fated” change, it’s something they’d have to fully commit to because there is no way they’d ever get away with reverting it when it’s inevitably unfun for the actual target audience of mythic.
No. Screw buying BiS gear from vendors.
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The extra death penalty makes keys less FUN which is the whole point here. 5 seconds death penalty is already punishing someone twice for dying, why make it even worse.
That’s just never going to be a reality in any guild. And it’s something they could definitely unlock after HoF is done. Want to make mythic more difficult? go for it. But the difficulty being the lockout is just stupid. You’re putting way too much prestige on mythic raiding, especially the early bosses. Make it difficult to pug because of difficulty? sure, but because you get locked to an ID? … that has nothing to do with skill level.
Again, im writing this from the perspective both as someone who has raid lead mid to late season CE guilds in the past, and someone now in an AOTC guild with people who would like to try some mythic.
Either way - me and you won’t agree on this, but just because you personally don’t like it doesn’t mean blizzard can’t try it for the second half of a season and see the reaction. I’m not the only one who would want it.
Most people disagree with you on this, again, let them put it out to the community
4 Likes
It absolutely would be the reality in a lot of guilds.
It’s not, just like the “roster boss” isn’t what gives mythic raiding its difficulty. That’s just cope.
If you mean in the sense of a vote… definitely not. The voter turnout on those is abysmal (making it quite easy to manipulate), and it allows people to vote on things that have 0 impact on their play, ie things they should have no say in.
If you mean in the sense of “just add it to the game and see if people like it”, still no. Most people always praise being given more stuff, that doesn’t have any bearing on whether it’s actually good design.
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Valorstones are so much irrelevant to a certain point to me that I dont really care as much if they exist or not, do we need that currency? Maybe not, but I dont particularly feels it has been a very big problem while I agree it might be a simple way to make people happier and still wouldn’t change much.
I’m also a fan of raid lockouts, I play also classic and I always love the content to be tuned toward guilds as this is for me the best experience. Removing the lockout for me is opening a pandora box which I don’t feel should be opened. I think in many ways m+ and lower level of raid difficulties and most of the game are made for pugs I think leaving one for guilds make a lot of sense when mythic raiding is a special niche. Moreover when the difficulty is still the main problem pugs will face as people can pug on classic every week to clear a much easier raid but it is normal to face that problem the same way higher levels of m+ are much much easier to progress with a premade.
As far as dinar system those are simply too powerful and makes content simply less rewarding to progress through. There would need to be huge concessions for me to make it work in a regular season.
My own spin on it would be to make it take 3 weeks of vault as to not make it optimal to gear up and then add requiring CE to be able to purchase a raid myth track item and timing all dungeons in +14s to be able to buy a m+ myth track item.
While I understand it’s not ideal and wouldn’t make the majority more happy I consider the simple concept of harder content rewarding better rewards crucial and those players for me would be eligible to that because they have finished the content so it makes sense that they should be able to finish their character.
3 Likes