How to kill the Kite Meta?

I agree with basically everyone that the ‘Kite Meta’ in Mythic+ is unfun, if not totally toxic. But how to fix it?. The problem to me is two fold.

  1. The trash hits astoundingly hard.

  2. We did not AoE cap everyone like we needed to.

As long as there is incentive to pull bigger, even if you make the trash not hit so hard, tanks are gonna be doing that. They did the same thing in BFA.

Sorry to say, I think the DPS are the problem. Who woulda thunk it?

Am I right? How would you fix the kite meta?

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there are only so many ways to deal with double/triple pulling packs of mobs…it will almost always result in kiting of some form…

i personally don’t see the issue. it’s just one of the fabrics for smaller content like Arena matches and Dungeons…is kiting the new complaint or something? (just curious)

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Now it is, since kiting was usually only tied to large pulls or specs like Vengeance, but now the trash hits so absurdly hard that you are forced to kite with pretty much every tank, and like yorue guessing, most tanks werent built for kiting.

Anyway, people dont like kiting, it just feels stupid to be a tank and be running way.

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it’s been like that for smaller groups for literally 15 years though. raid tanking will never feel or even look similar to Arena or 5 man dungeon tanking.

i always thought tank and spank was the most boring type of fight.

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Do Normal Fungeons instead! :+1:

(Intentional typo)

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As a “Career tank” who plays every spec multiple times over, now as masters of overworld content as opposed to in dungeons these days, I’m blown away at the mental image that M+ tanking (M+ being half the reason I retired from being a “PUG dungeon tank” in Legion) consists of… running away.

For those that enjoy actually tanking, I hope they fix this, even if it doesn’t impact me at all. This “kite meta” just seems so wrong and a betrayal of the very fantasy and appeal of playing a tank in the first place.

Thankfully, tanks own the open world.

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The only way to kill the kiting meta is to put a hard cap on 3 things

  1. max M+ level
  2. all AoE hard capped
  3. tanks made slower but better able to take damage

If you skip any of those the kiting meta will remain.

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Back in my day when a group of mobs hit to hard we used cc and a kill order.

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Make kiting Vengeance Demon Hunter’s specialty with an off branch of talents to turn him into a vanilla tank style.

THEN BUFF THE OTHER TANKS IT REALLY IS NOT THAT HARD. TANK NOT DIE MEANS GOOD TANK.

Simple.

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I also recall these days, and I imagine that the rebuttal in this day and age is “ain’t nobody got time for that,” timers being a big part of M+ or whatever.

Again, I’ve never run M+, I’ve observed it from the outside, but this is my interpretation of the culture around it.

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Old school noob here…

We used to have to CC mobs or else we would get “hit outstandingly hard”.

Now, World of Diablo Trash, round 'em up burn 'em down is sad they can’t do that in Mythics?

I’ve never run mythic plus either but you have to wonder is it really faster to kite things around or burn down a few at a time. I’ve seen some impressive DPS that can melt single targets.

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I also remember those days…

lf2dps heroic dungeons only mage/hunter pst

we moved away from that because when you have to hard cc things only dps with hard cc are taken. It wouldn’t be as bad now with most dps classes having a more general use hard cc, but there are still several spec that would never get invited.

Mythic plus has a timer. In order to get through faster if we cc mobs is more damage. More damage comes from bigger packs. We fail timer because of less damage because we cc

OK, cool.

So now that you addressed the real problem…

You should discuss the TIMER, not the Kiting

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There is at least one of these threads every week. With current gearing, you can face tank most pulls without kiting. Obviously if you are doubling and triple pulling everything, thats solely on you. There are very few pulls where disengaging is required to drop stacks and even fewer pulls where kiting is required. Again, assuming you are pulling normally. You can easily time a 15 without big pulls every time. The biggest thing that contributes to high damage intake is when dps do not use utilities and interrupts.

But muh e-sports :frowning:

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I dont mind the timer but I’m ok if it dissapears

Yes is it much faster to kite 20 mobs while the dps AoE then kill 4 packs of 5 mobs with the right specs.

Without the right specs you pull smaller

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you still do use cc. snares/stuns/traps are all used to assist your tank on affix weeks where kiting is required. Sanguine, Necrotic, Bolstering, Raging and last season one called “teeming” were all some of these weeks.

Kiting requires a lot of skill. The difference between an experienced tank that can kite and one that has no idea what they’re doing, show on affix weeks like Sanguine and Necrotic. Literally night and day between a good tank and bad tank.

Kiting is not used on every pull either, so not sure who coined the term “kite meta”. Tanks have had to be mobile ever since they made pulls/mobs/bosses more complex (with more abilities). this was done over a decade ago btw, so it’s been a core feature of tanking for a while now…and many of us the mobile/crazy pull style now compared to the tank and spanks/cc focus one mob style of old.

Kiting also provides great relief to a healer - since the healing can be spread to other party members and also open up opportunities for you to DPS.

tons of variables :nerd_face:

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