How to Improve Survival Hunters for next Expansion?

MAKING IT RANGE IS NOT THE OPTION. You may want it, but we are working with what we have now.

Now let’s talk Survival Hunter! The forgotten spec of Shadowlands…

SL is almost over it is still feels overshadowed by the other 2 specs significantly and is underperforming against other melee specs. However, Survival still has positives that are over looked compared to it downsides:

Pros Cons
Very high burst AoE damage Hectic AoE rotation
High single-target DPS You will never find a room for two Survival Hunters in a Raid party
Amazing mobility for a melee class Mediocre defenses compared to other melee classes
Easy and powerful single-target rotation
Decent crowd-control

Below I’m going to split this into 2 segments- PVP & PVE and open up some changes that can fix the most fun yet most underrepresented class in the game.

PVP

Simple… revert the revive pet nerf or at least give us a 3min instant revive pet like Warlocks have. It feels horrible to play in its current state. Imagine if killing a UH DK pet removed their ability to generate Runes and Runic Power entirely and had a 4 second cast for pet just so their spec can function again. As a ranged spec this might not be so bad but as a melee that’s just really poor spec design in my humble opinion.

Damage boost to single target would be nice too given that we have arguably the lowest single target damage in the game.

Give it a talent that increases the duration of Aspect of the Eagle not by a crazy amount just for when there is more than enemy you have some more wiggle room to get around them before they all mob on you. If not let Aspect of the Turtle be cast even while under the effects of most crowd control effects (Polymorph, Fear, etc) and acts as a universal “cleanse” removing nearly all debuffs, or just give it Mimiron’s Shell.

PVE

Survival is quite decent, if not good, in M+ since it has uncapped AoE on top of being a melee-ranged hybrid, then less affected by anti melee mechanics. Its main problem is ST damage; even though it was buffed in 9.1, and competing for the same spot with the ranged hunters with almost no change in utility except for a shorter cd interrupt, which means if you need a hunter you will most likely bring a bm/mm.

Just look at every dps spec & M+ tier lists online and again no surprise to see SV Hunter is bottom. It’s clear to see Survival is in a rough place and has been for a long time even during BFA. As an absolute minimum, if you Blizzard are not prepared to improve the class design due to resources and trying to balance all these borrowed power systems you’ve implemented (I get it) despite so, so, many positive changes that could be made to Survival Hunter, at very least a number tuning buff is absolutely essential to revive this class to a playable spec in PVE.

You can spec AOE with talents and do moderate but not overpowered AOE and you sacrifice all single target damage to achieve this. You can spec single target and still be massively underperforming in both single target and AOE. As a melee / range hybrid spec we suffer from the ‘Melee tax’ so why would you bring a melee Hunter when it brings quiet literally nothing that the other 2 range specs provide including the most important part… Damage! Then there is the other side of the coin it becomes downed out in a sea of other melee spec options that also have other utility attached to them. Look at Enh shaman they have Totems, or Rogues with their range of CC, so why can’t Survival have a small unique selling point?

What does this do to the player experience for a SV player? Survival has issues with being invited into groups, or invited and removed from groups because they showed up as Survival and not MM/BM. It’s the unfortunate reality that the general player base still sees SV as the noob/ joke class.

So… How do we fix this? Well Surprisingly easy…

  1. The Quick Fix

Just pump the numbers up!! Very little work needs to go into this. Fury Warriors during PTR got a 10% blanket Damage buff and another 5% is on its way I read. I’m not saying this is the answer for Survival but as a bare minimum make Survival competitive with their damage. This will also compensate for the 2 hour (4 second) cast on revive pet which is a massive damage hinderance to us if the pet dies which they do because you also made them squishy for some reason as if the pet revive wasn’t bad enough… Coupled up with low damage, no group specific utility not to mention the Melee Tax it’s tough for other people to accept a SV Hunter in their M+ or raid groups.

  1. Do a proper job!

As the forgotten class in Shadowlands it’s not too late in my opinion to fix them. The following are some suggestions but really the options are endless it just depends on how committed the developers are when trying to balance the game and a class you designed be relevant to the game.

Some of my personal suggestions;

Gorilla tactics - make baseline.

Absolutely no reason why this cannot happen. If you don’t take GT talent you may as well not have bombs in your tool kit as they do zero damage. There is no choice in this row if it stays as it currently is.

Mongoose bite - make baseline

It is the staple ability for Survival. As soon as haste level increases with gear it will be the mandatory talent to use just like it was through all of BFA. Replace talent with something that further buffs mongoose single target for example increasing the mongoose bite window or make mongoose bite stacks leave a bleed which will synergize well with blood seeker talent. This could also solve the low single target damage that we are suffering from.

Survival specific party utility

As a Survival Hunter you bring absolutely nothing to the table in terms of buffing your party that MM & BM have. This would be the perfect opportunity to give Survival a unique selling point when being invited to Raid or M+. Doesn’t have to be game breaking but something! Could be a % increase to max health passive similar to Monks and DH. Could be combat health regeneration similar to what we have with our pet. Could be a damage alternative, but just give us something that gives people a reason to bring a Survival Hunter!

Give Survival the option to go dual wield (my personal fav)

Like Death knights obliterate (2hand) build vs breath spec (duel-wield) build for Survival you could have.

2h Birds of Prey Mongoose Bite build vs dual wield Wild Fire Bomb build.

For example- Whilst wielding a 2h your mongoose bite damage is increased by 5% stacking (for example) again this would help our single target damage.

And

Whilst dual wielding your spells and abilities have a chance to reduce the cooldown of your bomb by 1 second.

Obviously, the numbers can be tuned but the play style is what I’m getting at here. You have successfully done this with frost DK and other classes why not Survival Hunter? Not to mention the lore of being DW Hunter like REXXAR! Survival is a true melee hunter spec and dual wield add some class identity and some variation to the spec.

I know many survival hunters have many more positive suggestions to make us viable and exciting to play and if your one of these people reading this and haven’t fallen asleep yet then please provide some additional suggestions for Blizzard to make this forgotten class of SL exciting to play and viable.

I’m no pro but by making these changes I’m confident it would make a massive improvement to a class that is so fun yet massively overlooked as this is the most underrepresented spec in the game and for many understandable reasons as mentioned above.

Thank you again for reading and I hope Blizzard does take action as it really is needed.

here i will make it easier for you. this was the best spec ever created in game and the only time survival hunter was worth talking about…

5 Likes

BM and MM both have identities and you can follow path that the developers use when making decisions to spells and talents.

MSV is in it’s 3rd expansion and it’s 3rd version of the developer’s vision. 9.2 might work for SV and we could possibly see an all time high in player activity but that isn’t due to the design of the spec, it will be 90% from borrowed power that will be gone as soon as the prepatch for 10.0 hits.

I am not sure if they double down with the version we have now based on the potential momentum from 9.2 but I hope they take a step back and look at all of the changes since Legion and make broader changes to help define the spec’s identity.

Looking at all of the spells and talents that SV has had since Vanilla my personal wish is that they go all in and treat SV as the CC/Utility spec.

There are plenty of options for spells and talents that would allow SV to have ST, Cleave and AOE specs all while bringing group/raid utility.

CC Options

Wyvern Sting - Remove the Dot, Ranged CC on a single target for unique pulls in M+

Improved Traps - Either increase the radius of Freezing Trap to CC multiple mobs in a limited area or reduce the CD of Freezing Trap to potentially trap multiple mobs individually.

Explosive Trap – It returns to PvE but without doing damage, simply a way to forcefully relocate trapped, rooted, casting mobs.

Group Utility Options

Trailblazer - Make it turn Aspect of the Cheetah to Aspect of the Pack (i.e. Stampeding Roar)

Caltrops- Bring back Caltrops to replace Tar Trap as a talent. Tar Trap is near useless in raid and there are many mobs that ignore the speed reduction in instances. Make it a 90% slow like BDK death and decay while putting a bleed on the targets for added dps to slow immune mobs. I would settle for it replacing Steel Trap as well.

DPS Options

I have never been a fan of WF Bombs thematically for Hunters. I wish they could move that AOE damage to Butchery and bring back Throwing Axes with even a Fan of Axes option as an AOE compliment. A 360 damage spell + MD for big Tank pulls.

Bring back the concept of Sticky Bomb (call it Explosive Strike or whatever) but make the melee version of Explosive Shot.

I think if they get a clear definition of where they eventually want to take the spec it will help them finetune the direction of the talent row options and how damaging abilities need to be tuned. Right now it still looks like they are throwing ideas against the wall to see what sticks. Some are hits, others are misses. The spec has huge potential that I think RSV and MSV players can still find ways to enjoy the spec.

I see Survival is still getting these weekly threads of: Survival is so damn good, it just needs 100000 changes to make it REALLY good!

10 Likes

Have we been here before? I feel like we have been here before.

Let BM be ranged or melee depending on the equipped weapon.

Bring back RSV and re-skin it as a dark ranger.

The spec already had black arrow and Dark Rangers are part of the hunter class.

3 Likes

Survival seems to be already set for 9.2 with that delicious tier bonus

I think a survival spec that is focused on bombs, grenades, and traps is fun, thinking like a bounty hunter from SWTOR. This is why I am looking forward to this hunter tier set.

I think such a spec would be fun, too: I just think making it melee is an unnecessary and tokenistic decision that does nothing but makes everyone avoid the spec.

Also Survival doesn’t have a whole lot of trap focus these days. It has no exclusive baseline improvements to trapping. Its only trap bonuses are Steel Trap and Diamond Ice; both talents. In the past it had Trap Mastery and Entrapment which made it a lot better at trapping than the other specs.

2 Likes

How is that any different from all the post that ask this change to BM would make the spec so much better, or MM needs more buffs to make it playable?

It just suggestions that could make the spec more interesting. The are also others that would disagree and say nothing needs to be changed.

You can love your spec but still ask for improvements.

Yes it could have more options for traps. It was the spec that improved traps, and if they are going say it was just about melee combat then they really need to go back and look at.

What is this post? It feels like a person who played survival once and didn’t do their due diligence to understand how it functions now.

Hectic AOE? Plant servant sting on targets, spread kill command bleeds, throw bombs, and carve on CD. THATS IT. it’s not hectic, it’s fun and does a ton of damage. It’s not going to be in the 150k realm on any pull but it will pull 30k+ on every pull as opposed to classes that need CDs to do good damage. At the end if the encounter or dungeon you will almost always be the top dps overall because of doing steady large aoe but not super huge burst.

As far as making mongoose bite baseline and saying it’s the staple; it’s not even taken in most situations because the duration of the buff is not something we can usually make use of. It’s generally better to take tip of the spear.

In raids, you’re right, we aren’t top single target kings, but in dungeons, we smash. Sure, extra defensive would be nice, but I have never been turned down for being survival and if you check raiderio, the delta between ios from survival, to mm, to bm is around 40 points. All hovering around upper 2900’s to 3k’s. This shows they are all competitive.

Don’t fight for buffs for a spec simply because of the perception. That’s how specs get nerfed/buffed for no reason.

3 Likes

Literally anyone complaining about the spec and calling it bad are the ones who do this.

These options are not based just on mine. These were the thoughts taken from sites such as reddit, Icyviens, wowhead, and mmoc. I have taken the major recurring areas that could be improved on.

Survival is great at dps, but it could be even better if some areas were strengthen. A spec can be high-tier in dps but that not always going to be a factor with a group picks you or takes a Rogue cause they need a door open. No matter how you want to spin it Survival is still at the bottom of popular specs and there might be factors that are holding it back.

There is no issues with wanting a spec you love to be even better and for more to experience that enjoyment as well. I am looking for what is hold back players from playing Survival or just trying it.

I have also open this post on the main page if you want to how others have responded.

that is exactly what i was lobbying for when the idea was floating in the air about hunter getting a melee spec. i was never on board with the idea however it is not my game as much as it feels that way and not my decision. when blizzard announce that survival hunter was going to be melee it just didnt make sense. for 1 because a melee hunter in general is just dumb and dont make sense. then i started pondering the idea in my head and came to the conclusion that well there is no stopping them now but if anything can make sense from a hunter spec being melee it would be bm. bm already has the sense making part of melee in the name beast master. you are the master of beasts. you can run in with you beast and fight side by side hense not needing any ranged weapons just a crazed mad man a mad trapper with you rabid beasts.

but some genius at blizzard didnt listen to the masses and just went with their gut and look where it got them. a broken hunter class with a nonsensical melee spec.

Harpoon and tracker’s net both make it way easier to land traps.

You’ve missed Bepples’ point, Trap mastery and Entrapment augmented traps, RSV was more “trap related” than MSV will ever be.

Harpoon and tracker’s net do not augment traps, but yes they help to trap people in PVP.

3 Likes

I didnt. But thanks.

Not really. Barely changed this expansion. Half the legendaries are virtually unchanged Azerite traits.

SV has an identity as well. It just doesnt much match the description of the spec. SVs playstyle is no more detatched from the spec description than MMs. This isnt to say SV doesnt have an identity problem. It does. But the problem is that SVs brand isnt really well recognizable.

You clearly did. But thanks.

2 Likes

Yes because your spec is 100% flawless and it is impossible to be improved upon…