trying to work out if a character is a timerunning one and while most functions return the correct value, they dont at the initial login, only once the character is in the world, or after a /reload.
PlayerGetTimerunningSeasonID( )
C_ChatInfo.IsTimerunningPlayer( UnitGUID( "player" ) )
GetCharacterTimerunningSeasonID( UnitGUID( "player" ) )
C_BattleNet.GetAccountInfoByGUID( UnitGUID( "player" ) ).gameAccountInfo.timerunningSeasonID
UnitGUID( "player" )
does return the correct value on initial login so its not that part.
these are glue screen only (unfortunately)
GetActiveTimerunningSeasonID( )
IsTimerunningEnabled( )
does anyone know of any function that returns the correct timerunning value at initial login?