How to global as blood dk

Blood dk can hit upwards of 4 million death strikes if all the modifiers align.

There are like 7 different modifiers that make death strike do 985% more dmg

The first, and most important, is sanlayin(Essence of the Blood Queen) stacks. The sanlayin stacks increase haste by 7% and death strike dmg 42% OUTSIDE of DRW.

In DRW(Dancing Rune Weapon) this gets tripled, being a 21% haste increase, and a 126% dmg amp. So if you want to one shot, you NEED to have 7 stacks up.

Optimal BDK gamplay is to rune in with erw and build up stacks by pressing vamp strike until you get 6-7 stacks(7-10 globals). after you’ve done that, you press bone storm and tombstone to instantly get your drw back and NOW is when you can burst.

I see a lot of people disarming me on the first DRW, understand that this does absolutely nothing as vampiric strike(the way you build stacks) cannot be disarmed as it is a physical spell. If you want to slow a bdk down, stun him on the first ERW to prevent them from building stacks(he will ibf insta). You can also try to kite him if u have freedom effects as vampiric strike is 5 yard range.

The second DRW(and onwards presuming the dk doesn’t drop stacks lasts 25 seconds and you have a 35% chance per death strike outside of DRW to get a vamp strike proc, so it does fall off some times if u get ccd a bunch/kited)is when you should play safe. The blood has 3 death strikes that he can rapid fire

If you are below 80% hp, the blood dk can 3 tap you(if they have all the modifiers i mention below) if you are not healed for 2 seconds or don’t have any walls up. At that HP, each death strike hits for about 1.5-2 million. Disarming on the second DRW is very good(especially if your healer just got cced or the dks kt got ccd), as it delays the burst or forces trinket.

^ this is how you outplay the go. either press wall before he dumps the death strikes into you(look at rp bar), cc/kite the dk on the 2nd DRW assuming he has stacks.

The other relevant modifiers are:

hemostasis: blood boil grants stacks per target hit increasing DS dmg by 8% per stack. 40% mod

Heartrend: heart strike can proc a DS mod for 20%. 20% mod

Bloodshot: While blood shield(mastery absorb from DS) is active, you do 25% more phys dmg. Deathstrike is phys dmg. 25% mod

Rune of sanguination: in my calculation about i put this at a 50% mod, because the way it works is that each 1% of ur health that you are missing, death strike does 1% more dmg. at 20% hp this is a 80% mod, at 50% its 50% more dam, at 80% its only 20% more dam.

Visceral Strength: Crimson scourge, rng proc that resets cd on DND when u auto someone with blood plague(blood dk dot) increases strength by 12% for 12 seconds. Perfect to save and use this before you go into DRW window, you also do 5% more dam and have 5% more haste while in your dnd.

Badge: about 12% attack power

If you want to one shot as blood dk get 7 stacks of sanlayin, make sure u have full runic power, then get cc on the enemy healer, stun kill target press DRW and unload 3 deathstrikes

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Thanks for the guide

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have fun brother

So what I’ve been missing is that the death strikes don’t consume your stacks of the hero thing, and fox dude is wrong that drw doesn’t grant you extra stacks.

I assumed you meant essence stack generation.

Because obviously using rune weapon amplifies the bonus from the stacks.

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Well I definitely feel like I’ve learned something

How do i report for terrorism

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hey at least i show you how to not get one shot too

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Do the essence stacks you get outside of drw not convert to the better version that buffs heart strike when you press drw?

They do. You fish for those to maintain/build stacks outside of rune wep.

If is coming out with blood, you should seek medical care.

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Almost lvl 80 on my dk break this down for a dummy pls

get 7 stacks of essense of the blood queen, then reset DRW with bonestorm and tombstone, press drw with full rp and then press death strike 3 times

I hate that this post exists and also thank you for your service

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Modifier stacking design is a scourge on modern WoW.

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yea basically if u treat the second DRW like pillar of frost and cc/micro cc the crap out of blood during that window/press defensives during that window then you will be able to live better into blood dk.

The thing is, blood dk can get it back like every 30 seconds on average(1 min base cd, bonestorm and tombstone is , so at high levels of play you won’t be able to trade effectively into it. I recommend only trading if there are 2 condisitons present

  1. you are at 60% hp or lower.
  2. your healer is in cc for the next 3 seconds. All it takes is 3 globals, which are each less than a second for blood dk(giga haste), so u can get deleted in 2 seconds starting with the first death strike

anytime DK does anything remotely fun or viable people come out of the woodwork to cry about it.

yeah for sure bro

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“all it takes”

what you are leaving out is that the setup is very susceptible to disruption, all the modifiers have short buffs that have to be used or refreshed within seconds, being slowed or rooted or even bad lag can cause your tower of cards to fall and you have to start over.

he’s right, lots of small disruptions and cc’s really screw over blood. this is a spec that wants to use you like a test dummy, don’t let them.